Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 9:18 am)
Once you combine both wigs, they are no longer of the same polygon count so the morphs will not be recognized by the model. So exporting as one is not a solution to your problem!
I would suggest you parent one wig on the other and use them together but separately. The hair will be fuller plus the morphs of both will give you further flexibility and movement than the original one hair wig! :)
Rena
[[MyGallery] [MyStore]
"Collect moments, not things."
renapd posted at 7:57AM Fri, 23 February 2018 - #4324978
Once you combine both wigs, they are no longer of the same polygon count so the morphs will not be recognized by the model. So exporting as one is not a solution to your problem!
I would suggest you parent one wig on the other and use them together but separately. The hair will be fuller plus the morphs of both will give you further flexibility and movement than the original one hair wig! :)
Rena
Yeah, thats what I figured I'd have to do. It works and it looks good, so thats the important part lol
Not sure if you've tried this but if you scale one wig to 101-103% then you also get a fuller look. A tip from Jim Burton back in the P4 days
Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu, 16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060
you should check that you don't have GC of 1 on the transmaps for the hair as that always makes hair look whispy.
I aim to update it about once a month. Oh, and it's free!
also i find post work in photoshop the quickest way. using the mixer brush tool which you will see if you right click on the brush tool (if u have photoshop)
I aim to update it about once a month. Oh, and it's free!
that's a really good idea. post the render when finished if you get time as I"d love to see how it turns out.
I aim to update it about once a month. Oh, and it's free!
gosh you are easily distracted aren't you. try and stay focused on poser. Love esther PS huge congratulations. Not many people can make a person
I aim to update it about once a month. Oh, and it's free!
Nice! You've done well. The hair looks good. I like it that you used nasolabial folds on your character's face. So many renders lack these and they are a natural thing that we all have. Love esther
I aim to update it about once a month. Oh, and it's free!
Hope your new tiny human is thriving.
I aim to update it about once a month. Oh, and it's free!
only one suggestion. She isn't smiling with her eyes, only her mouth. Love esther
I aim to update it about once a month. Oh, and it's free!
is there a way to make corner wrinkles to the eyes?
I aim to update it about once a month. Oh, and it's free!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok, so this may be a weird one. I'm using the old GraceLionHair on a character fro my comic. I want to make the hair fuller, so I've got two of the same wigs on her. I can export both of those out and create a single, full wig no problem. Is there any way to give it the morphs of both wigs? I can export out the shapes, but it distorts the models world position when the morphs are dialed in. Thoughts?