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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 24 6:27 pm)
It looks like the dress is colliding with her arm and foot...
*~*Jamie*~*
"Life is just a dream on the way to death." ~The Crow: City of Angels
Make sure you aren't leaving the clothes nowhere to go - if your cylinder is entering the figure mesh, or if two parts of the mesh are intersecting with one or more layers of cloth trapped between them. It can also happen if things are moving too fast - giving the cylinder more time to move might help, as might increasing the Frames Per Second Multiplier, the Subframes, the Iterations per subframe, or the Collision Iterations per subframe settings in Simulation Settings.
Could you describe in more detail which effect you want to achieve? When aiming just for the skirt to be raised, I would go for the following:
I have not tried it (but I think I will...) but doing it this way those problematic "double collisions" should be avoided.
Another option would be doing the simulation with the figure staying in the basic position - with feet close to each other - and using only primitives as replacements for those parts of her body, that are supposed to interact with the skirt and moving her limbs into the correct positions after (!) the simulation. In my - limitied - experience, dForce works way better when only primitives are involved.
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Hi all, I've been using dForce a short while mostly with success but I seem to have a small problem that keeps reoccurring. I want to raise a skirt up slightly for a pin up image and I'm using a primitive cylinder scaled to a disk to do it. The simulation runs fine until about half way through when I get this. Any ideas what I'm doing wrong here. Cheers. Mike.