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Blender F.A.Q (Last Updated: 2024 Nov 17 9:25 pm)
I have found the easiest way to multi-use shaders is to turn it into a group. Give it a name you'll recognise... and make a note of which project your shader-group is in.
Then, when you're in your .blend and want to use that shader,, do a:
File -> Append -> BlendWithShader.blend -> NodeTree -> NodeGroupByName
... and then click Append from Library. Now, when you right-click in the Node Editor, and select Add, you'll find your node-group under Group.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Excellent information folks. I'll definitely be making a note of this.
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Another suggestion to consider is the Asset Management addon. It is a commercial addon but I highly recommend it as it allows you to create a material library that you add to with a couple of clicks as well as an asset library, scene library and HDRI library. Here is the Blender Artists link that demonstrates the addon: Asset Management
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I'm asking this question on several forums I frequent in hopes of getting an answer. Anyone know how to append a texture or shader in Blender? I bought some shaders for Cycles, but they only come in .Blend files. They're good shaders, but the only way I can even see them is to open the .blend file in Blender. How do you add it to your model without rebuilding the shader? This is the problem I'm having with adding any shader from Blender to Poser as well.