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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 4:11 am)
"If you add it to the base/diffuse colour it's still affected by other contributors to the final colour, most notably in this case SSS. You need to use the same image as a mask on SSS strength or, more simply if you are using Iray with the Iray Uber Base shader, apply your tattoo to Diffuse Overlay."
Where is the DiffuseOverlay? There is Diffuse Overlay Color, Diffuse Overlay Roughness, and a few others starting with Diffuse Overlay- none of them are just "Diffuse Overlay". Placing images LIE on any of those changes nothing.
This is why I often give up trying to do different things. I went to apply the image to Diffuse Overlay Color - now there's no Diffuse Overlay Color. When I posted yesterday, there was Diffuse Overlay Color on the Face Surface.
I tried adding the image to Diffuse Roughness and Diffuse Overlay Weight - no effect. The image has the tattoo, but it doesn't show up in the preview or render. | AAAAAAAAAAAAAAAAAARRRRRRRRRRGHHHHHHHHHHH!!!!!!!!!!!!
If the weight map is over 0, the skin turns lighter and lighter. At 1, the skin is white.
I have a skin there with the tattoo on the skin- the tattoo is black. It cuts out a section of the white - the shape of the black tattoo.
Looks like another thing I will have to give up trying to do. Something as simple as putting a certain color tattoo on a skin shouldn't be this hard. I don't understand why a black tattoo on skin shows up red in the render, and why a black lie even renders red.
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Trying to add what would be a tattoo to skin (Tween Ryan 7 Iray). No matter what color I make it, whether it's added to the map file or added as a LIE, it renders red.
Images attached showing it added to both a G3M with Iray G3M Maps/Shaders and G3M with Tween Ryan 7 Maps/Shaders. It's fine on default G3M, but it's red (in the render) with Tween Ryan 7 Maps/Shaders.
Why?
G3M with G3M Shaders on Left, G3M with Tween Ryan 7 Shaders on Right.