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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: What Poser needs is Posette 2018


FlagonsWorkshop ( ) posted Fri, 22 June 2018 at 1:05 PM

OK, you lost me on the props and scenes parts. One of the reasons I still look at Poser items here is that the non character stuff ports right into DAZ. Blue Tree Studio for example does some fantastic stuff, and I really don't need to change anything to use it in 3Delight. Aside from the lights, everything pretty much Iray too since it uses texture files rather than shaders. On the shader side, there are scripts that will allow conversion of shaders between 3Delight and Iray, why can't something like that be done to convert to Superfly? On characters, yeah there's a real problem supporting both programs, I don't see why there is with props.


patorak3d ( ) posted Sun, 09 September 2018 at 3:08 PM

Hi Cyberdene. Here's what I've gotten done on Emma. I've started the secondary edgelooping on her head and neck. I've also started her head morphs, 156 so far. Started sculpting her body as well.Render 4.pngRender 5.png

 

 


patorak3d ( ) posted Fri, 21 September 2018 at 5:38 PM

Hi Cyberdene. Here is an update on Emma. her head and neck have 192 morphs. her body has 48 morphs, still have more morphs to do. the uv mapping has been started. working on the secondary edgelooping on the body.Render 17.pngRender 18.png

 

 


patorak3d ( ) posted Sat, 03 November 2018 at 6:28 PM

Hi Cyberdene. Emma's first morph pass is done(actually two weeks ago). She now has 1000 morphs. i'm going to catch the rest of the figures up in the next couple of weeks.Render 19.pngRender 20.pngRender 21.png Ooops! That's Madje.

 

 


patorak3d ( ) posted Sat, 03 November 2018 at 9:29 PM · edited Sat, 03 November 2018 at 9:30 PM

Found it!Render 26.pngRender 24.pngOoops again! That's Peiper.

 

 


patorak3d ( ) posted Sun, 04 November 2018 at 3:03 PM

Ah, here we go. Here's Emma. Still have to finish the sculpting. I do that while i'm catching the other figures up on their morphsRender 22.pngRender 23.png Hi Coleman, i hope somebody steps forward and creates the Posette 2018.

 

 


tonyvilters ( ) posted Mon, 05 November 2018 at 9:04 AM

Nobody needs 1.000+ morphs. (There are only 6 human facial expressions after all)

Everybody is looking for a solid base mesh to start with, proper human anatomy/topology, around 15 to 20.000 poly, properly rigged, and with a good texture.


patorak3d ( ) posted Sun, 11 November 2018 at 11:00 AM

Hi tonyvilters. Thanks for the advice. Maybe I should bring the male figures online too. Hi Cyberdene. Still working on Emma. Got some hair and clothes refs I'll get started on.Render 25.pngRender 26.png

 

 


tonyvilters ( ) posted Mon, 12 November 2018 at 7:22 AM

To showcase new figures, always include some wireframe views please. Topology, proper vertex groups and welding is very important. (All vertex at all welds have to be singles). => See video 4 in my Poser2Blender2Poser series on YouTube.


Blackhearted ( ) posted Fri, 16 November 2018 at 2:44 PM

SamTherapy posted at 2:38PM Fri, 16 November 2018 - #4310375

Said it before and I'll say it again...

Get Blackhearted convinced it's worth his while to make the figure. Pay him anything, just get him on board. Whatever it costs, the results will be worth it.

cryptic_zipped_mouth.png



Anthony Appleyard ( ) posted Sat, 17 November 2018 at 7:02 AM

I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.


EClark1894 ( ) posted Sat, 17 November 2018 at 7:57 AM

Anthony Appleyard posted at 8:56AM Sat, 17 November 2018 - #4340073

I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.

Rarely if ever use em myself. If I do, they're usually just background figures.




Anthony Appleyard ( ) posted Sat, 17 November 2018 at 5:04 PM

Modern computers with enormous storage and running very fast are unlike the old days, when someone complained that if he put 2 Victorias in a scene, then one of them 's head did not render.


EClark1894 ( ) posted Sat, 17 November 2018 at 5:12 PM

Anthony Appleyard posted at 6:11PM Sat, 17 November 2018 - #4340109

Modern computers with enormous storage and running very fast are unlike the old days, when someone complained that if he put 2 Victorias in a scene, then one of them 's head did not render.

Haven't ever had that problem. And my computers are old.




patorak3d ( ) posted Sat, 08 December 2018 at 9:43 PM

Hi tonyvilters! Thanks again for the advice. Hi Blackhearted! Great emoji! Hi Anthony Appleyard! Maybe people making new figures will keep them at a low poly count. Hi EClark1894! What figures do you use?

Ok, here is the male figure i'm working on to compliment Emma.Render 2.pngOoops! That's not it. Render 3.pngThat's not either.

Render 4.pngThat's it

 

 


patorak3d ( ) posted Sat, 08 December 2018 at 9:44 PM

Hi Coleman! A liitle over 3 weeks to go.

 

 


-Timberwolf- ( ) posted Sun, 09 December 2018 at 12:20 AM

Anthony Appleyard posted at 7:16AM Sun, 09 December 2018 - #4340073

I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.

í‘ve never considered P3 and P4 people as realistic. It indeed has been the best, that was availeble for Poser until the first Victoria release.


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