Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
SamTherapy posted at 2:38PM Fri, 16 November 2018 - #4310375
Said it before and I'll say it again...
Get Blackhearted convinced it's worth his while to make the figure. Pay him anything, just get him on board. Whatever it costs, the results will be worth it.
Anthony Appleyard posted at 8:56AM Sat, 17 November 2018 - #4340073
I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.
Rarely if ever use em myself. If I do, they're usually just background figures.
Anthony Appleyard posted at 6:11PM Sat, 17 November 2018 - #4340109
Modern computers with enormous storage and running very fast are unlike the old days, when someone complained that if he put 2 Victorias in a scene, then one of them 's head did not render.
Haven't ever had that problem. And my computers are old.
Hi tonyvilters! Thanks again for the advice. Hi Blackhearted! Great emoji! Hi Anthony Appleyard! Maybe people making new figures will keep them at a low poly count. Hi EClark1894! What figures do you use?
Ok, here is the male figure i'm working on to compliment Emma.Ooops! That's not it. That's not either.
That's it
Anthony Appleyard posted at 7:16AM Sun, 09 December 2018 - #4340073
I have kept Poser 3 and 4 Posette and Dork on from when Poser 3 was the latest version and they are still very useful. Adequately realistic, and not too high poly, so I can get plenty of them in a scene.
í‘ve never considered P3 and P4 people as realistic. It indeed has been the best, that was availeble for Poser until the first Victoria release.
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OK, you lost me on the props and scenes parts. One of the reasons I still look at Poser items here is that the non character stuff ports right into DAZ. Blue Tree Studio for example does some fantastic stuff, and I really don't need to change anything to use it in 3Delight. Aside from the lights, everything pretty much Iray too since it uses texture files rather than shaders. On the shader side, there are scripts that will allow conversion of shaders between 3Delight and Iray, why can't something like that be done to convert to Superfly? On characters, yeah there's a real problem supporting both programs, I don't see why there is with props.