Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
I suspect, and correct me if I'm wrong that once the animation is made the OP is deleting the parented object. It that is the case, all you need to do is make it invisible ... unless, alas, that also nulls it's affect on the ball of the foot. In this case perhaps if you tried turning the IK on on that foot so the ball is well planted. These are untested ideas that I've just thought of so ... take it from there.
Boni
"Be Hero to Yourself" -- Peter Tork
Here's an animation. It's not perfect, her left foot does not look perfectly natural. I thought of a different approach, but no time to fiddle with it now.
Click here for 3-second animation of "turning on the ball of the foot"
IK on, parent foot to primitive, animate a rotation of the primitive, make the primitive invisible, render.
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So im trying to make round house kick and side kicks But the only way i can get the model to pivot on the foot is to add a primitive and parent the model to the primitive the problem with that is it dosent save the whole movement because the primitive isnt there anymore. So my question is how can i make the model pivot on the ball of the foot and save it to a folder