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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 12 6:12 pm)
A morph is just a series of new locations for the vertices that define the shape - when you apply a morph the vertex slides along a line connecting its starting position and it's morphed position. When you load an OBJ as a morph DS treats it as a list of new positions, the first vertex in the OBJ is the new position for the first vertex in the model and so on, which makes it absolutely vital that number and order of the vertices is not changed from the base when creating the morph.
HD morphs can work on the divided mesh, but we don't have the tools to load those.
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Excuse me! 1:why cannot use G3F to do morph directly? 2: Why only after I import G3F obj ,then I use a morphed obj,and then can do morph? 3: When use morph ,I find that G3F obj is shake ,too. For why?(see gif) Any way,could you please give tips to morph breast ? Because it is ugly.
Thanks.
![mh.jpg](https://live.cdn.renderosity.com/forum/threads/2934191/file_c8ffe9a587b126f152ed3d89a146b445.jpg)
![Screencast_clip.gif](https://live.cdn.renderosity.com/forum/threads/2934191/file_3636638817772e42b59d74cff571fbb3.gif)
![mhf.jpg](https://live.cdn.renderosity.com/forum/threads/2934191/file_c9e1074f5b3f9fc8ea15d152add07294.jpg)
![mhc.jpg](https://live.cdn.renderosity.com/forum/threads/2934191/file_202cb962ac59075b964b07152d234b70.jpg)