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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 8:30 pm)
I have a suggestion regarding the Morphing Tool.
Many times I have wanted to fit a piece of clothing to a heavily morphed figure, and found that copying the morphs from the figure doesn't quite give me what I need. Even in the days before that functionality was available in Poser, it was always a tedious process to try and make conforming clothing fit. Simulation also doesn't quite do the job in the case where a piece of clothing has modeled details like hems and stitching, or buttons that aren't directly attached to the cloth mesh.
What occurred to me, was that the push and pull options of the Morph tool can preserve details relatively well, if they are applying a translation uniformly. However, as soon as I use the smoothing or flattening tools, they will smooth the details out of the mesh.
What if, instead of the smoothing or flattening function applying to the current mesh vertex positions, there were an alternative version of these tools which only applied to the deltas in the current morph. I.e. just smooth or flatten the deltas you've already modified, as though the deltas comprised a mesh themselves, rather than the actual vertices. That way, details that are built into the mesh cannot be smoothed away or flattened to nothing. Only the deltas will get relatively smoothed or flattened.
It seems to me that this would not require a great deal of reprogramming or development, merely the application of existing algorithms to an alternative data set, i.e. deltas instead of vertex positions.
Additionally, the tighten and loosen tools will iron out mesh details when in proximity to the target figure. The details could be simply restored (apart from the extent by which the original mesh has been stretched) by applying delta smoothing, as opposed to vertex smoothing.
[This was close to the last thing I posted on the SMS Forums, so folks may remember seeing it there]
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I'd like to see the ability to save area renders as a merged EXR image, with the underlying image. Currently, area renders cannot be exported in EXR format, while full renders can. If I do a spot fix and just render the changed area, it's not possible to export a new version of the render in the standard EXR format, preserving High Dynamic Range information. The bundled python does not contain an EXR library capable of manipulating and saving images, nor is the Area Render file format documented (I asked SMS support and was fobbed off).
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
The ability to Bake IK to joint rotations of affected limb actors at the frame where IK for that limb will be switched off, allowing seamless transitions to keyframed animation.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Improve OpenGL preview of SuperFly material nodes (less defaulting to black), and complex FireFly node networks (lots of Blender nodes).
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Implement micro-polygon displacement for SuperFly (as is available for FireFly renderer) with adaptive subdivision (objects further away need less subdivision) and instancing of textured objects.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Remove the 32 character filename limit imposed on library saves. Such limits are irrelevant to current operating systems and the library already supports longer filenames created by the OS.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Allow Poser to use any of the TrueType or OpenType fonts available to the OS for the Text Object, rather than just what's in Poser's font folder.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
To have new gimmicks in Poser is for sure very fine, but a real true advantage in first level would be to correct all the longtime bugs which can in the one or other case be named as no longer a bug but a feature.
For example: (not sure if in P11 but in P2014) If Poser is in need to search a file equal if texture (bad) or a object (very bad) it is omitting the pathname and only working with the filename. So even if you have different multiple runtimes you have to assure that all filenames are unique cause otherwise it will happen that Poser is loading the wrong stuff. And this is very difficult to change, impossible without renaming the duplicates hard on drive which means also renaming all in cr2, pp2, etc. By the way to have a better handling with lots of scroll down lists would be nice and easy makeble, for example the list of loaded textures with a big scene can be horrible long and unhandy.
Other example: Often if you change a material via pz2 or mt5 to a transparent stuff the complete clothing is vanishing on screen. Most often this happens with hair. I'm not sure if this is a bug depending on graphics card or driver but it happened on each of my different cards and also on different windows versions and equal if hardware support or software support is choosen in Poser. So looks more fundamental. Cause it doesn't happen if loading fresh from drive (cr2 or scene) I found a work around going into the material room and disconnecting only one tranparency node and connecting it again. This will bring all the vanished stuff back with correct settings. In this surrounding also belongs that Poser is not everytime updating the screen view correctly if you change something in material room.
Also a problem in material room is that textures are often not shown with their right size in preview like they shall come and realy come in the render.
All these problems have been brought to information of the SM-supprt team since long time, it often was a truely long and difficult process. Special if examples are made with V4 and not a Poser own figure allthough the problem was absolutely figure independ. This I hope will get much much better with Rendo cause supporting/selling for all figures.
And special from my own programmer experience I hope that third party stuff like flash etc. is coming out of Poser or at least with more tolerance used. Third party stuff is fine to get quicker in development but everytime you become bound to strange dependencies, e.g. you can not steer or control if or when and what in the third party stuff will be updated and if such a update is friendly to your application.
If I'm willing and have the time I will remember to more of these longtime "features" ... ? ... so it could also been a good idea to scan the source code of Poser for duplicate code snippets and have them only once, e.g. the complete directory path handling seems so. This is for sure a great task in the beginning but makes the code much more better usable for future updates/upgrades ...
And not directly Poser but otherwise very Poser as a great super enhancement a very very exotic idea by me for Rendo:
If you have money enought try to buy Bryce and Hexagon from DAZ. Both are without any maintenance and upgrading at DAZ but can be great companions for Poser. Hexagon if made errorfree as a small but very handy modeller for mostly not such big Poser stuff. And Bryce even coming from the same primary developer as a fine tool to get nice surroundings and landscapes for Poser.
I see this as a super fine idea ... and dreaming have to be allowed otherwise we did no 3D-stuff, correct ... ???
improved import / export options (units, axis directions etc)
IK Chains that allow Loops (hold that sword at last)
a mid level for the material room ( the lowest is the basic materials ala Poser 4. then there's the programming room. there needs to be a mid point, where shaders like the ones BB programs can be compiled into nodes without the drama. eg BB programs a metal. in the mid level, thats one SINGLE node you put in your colour/roughness/spec ... that simple. most users don't need the math behind the node, they just need the material.... )
API that allows direct linking to outside render engines, material makers, plus any addons the community can think of (look at the rich support that Sketchup has via this kind of support there's almost every tool you could ever need bolted on now...)
My first wish is always improved tools for the hair room. If it can't be changed because it's proprietary, then replace it. There's so little content for it, there would be little loss. Another piece of software got strand based hair recently. It has the tools I've seen in other software and been asking for inn poser. I played with it one evening and had hair comparable to most of what's available for the hair room. I could easily replace what I've done in the hair room.
A button to collapse the hierarchy menu. I did a 70 figure scene recently and it was a pain to have to collapse all of them plus their clothes and hair. I know most people don't do 70 figures. I don't usually either, but even with 5 or 10 figures and the clothes, it can be a pain. Also, have menus like the list of figures to collide within the cloth room open collapsed and let us open them if we don't want the whole figure rather than having to collapse each one each time or scroll through an endless list of hip, abdomen, chest, etc. and hope we catch which item it's for.
Also add the missing cycles nodes
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I use Poser 13 and win 10
Maybe instead of the often long and confusing hierarchy menu, it could be a separate tab or docker? That way we could open it to work on a scene and tuck it out of the way like the library or other panes when not in use. Aside from the hair and cloth rooms which give me nightmares trying to use them, that's among my biggest Poser peeves. We really need a scene/hierarchy docker.
Oh, and since we have face and hand cameras, how about feet cameras? Nothing worse than slaving for ages on the perfect scene, then after it renders (maybe an hour or so later) you discover your character's feet aren't where they ought to be and those heels are all messed up.
Very simple one:
You know that set of three green axis lines that appear when you tick "Display Origin" ?
Why not make them different colours for the three axes - X=red, Y=green, Z=blue seems fairly standard and logical
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, andย HiveWire3Dย flavours (the DeviantArt andย CGBytesย flavour have been discontinued).
I need micro-poly displacement for Superfly. Please. Please. With a cherry on top.
Other than that, I feel like several technologies need a straight-forward user setup so that people won't fear use them. For example, dynamic clothing can make a world of difference in a render, but most users won't use it because it needs a complex and annoying set up before you use it. Leave the long set up for vendors to define fabric settings and clothing areas, and give the end user a one-click solution to calculate the dynamics please.
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Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
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Miss B posted at 2:18PM Mon, 08 July 2019 - #4356468
ockham posted at 1:45PM Mon, 08 July 2019 - #4356466
Collapse the goddamn hierarchy.
YES! YES!! YES!! A THOUSAND TIMES YES!!!!
I had posted about this on the SM Poser Forum, as it is the most wasteful time I have to spend every time I boot up Poser. ** SIgned 10,000 times (about the same number as users used to curse about that always fully uncollapsed hierarchy)**
Please @Rendo and the Poser team:
Make that your first priority because it has driven us raging mad for nearly a decade now! It shouldn't be that difficult because it's already there in the parameters pallette groups: a simple flag "collapsed 1" which is saved in the .cr2 or .pz3 file!
If this is doable with a simple parameter, it should pose no problem with a body part:
Just add another flag (boolean!) to each body part to make it collapsed or non-collapsed in the hierarchy editor, and make this to save with each .pz3 and .pz2
actor chest
name chest
on
bend 1
animatableOrigin 0
dynamicsLock 1
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 1
useZBuffer 1
hierarchyCollapsed 1
** NOTE THE LAST LINE!!!**
Now work the magic to add this to each and every hierarchy item, and you are now my best friends!
K
KarinaKiev posted at 3:55PM Mon, 08 July 2019 - #4356478
Please @Rendo and the Poser team:
Make that your first priority because it has driven us raging mad for nearly a decade now! It shouldn't be that difficult because it's already there in the parameters pallette groups: a simple flag "collapsed 1" which is saved in the .cr2 or .pz3 file!
If this is doable with a simple parameter, it should pose no problem with a body part:
Just add another flag (boolean!) to each body part to make it collapsed or non-collapsed in the hierarchy editor, and make this to save with each .pz3 and .pz2
actor chest name chest on bend 1 animatableOrigin 0 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 useZBuffer 1 hierarchyCollapsed 1
** NOTE THE LAST LINE!!!**
Now work the magic to add this to each and every hierarchy item, and you are now my best friends!
K
Karina, you are da man!! I can complain about issues, but not having the knowledge about the software you do, I could never suggest to anyone HOW to fix it. Thank you! Now let's hope they can implement it.
_______________
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In the very near term, I'd settle for MacOS Catalina (10.13) compatibility as close to Apple's final release date as possible. And a port to iPadOS, but that's a dream that's not ever going to be likely. LOL
I'm still running Poser Pro 2014 and will look forward to the next release of whatever follows Poser Pro 11. Until I upgrade to PP 11, I don't feel like I can recommend anything other than my initial request (Catalina compatibility) without the experience of 11.
Miss B posted at 6:57PM Mon, 08 July 2019 - #4356481
KarinaKiev posted at 3:55PM Mon, 08 July 2019 - #4356478
Please @Rendo and the Poser team:
Make that your first priority because it has driven us raging mad for nearly a decade now! It shouldn't be that difficult because it's already there in the parameters pallette groups: a simple flag "collapsed 1" which is saved in the .cr2 or .pz3 file!
If this is doable with a simple parameter, it should pose no problem with a body part:
Just add another flag (boolean!) to each body part to make it collapsed or non-collapsed in the hierarchy editor, and make this to save with each .pz3 and .pz2
actor chest name chest on bend 1 animatableOrigin 0 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 useZBuffer 1 hierarchyCollapsed 1
** NOTE THE LAST LINE!!!**
Now work the magic to add this to each and every hierarchy item, and you are now my best friends!
K
Karina, you are da man!! I can complain about issues, but not having the knowledge about the software you do, I could never suggest to anyone HOW to fix it. Thank you! Now let's hope they can implement it.
Question: Couldn't you add it to a master hierarchy list, or does it have to be a part of every actor?
@ ECLARK1894: Why shouldn't it be in each single actor?
Every figure is different, and what I wish collapsed in figure1 I might wish to have expanded in figure2. So a master hierarchy list would be way too inflexible.
Or think of chains with 50 or 100 links in a scene: You certainly don't need nor want them expanded all the time if all you need to do is select a couple of other props.
Or a scene with many, many props: if you want to pose a figure in suchh a scene it can become a pain. SO collapse all props and their parented props to focus on the essential figures only. After you saved your scene like this, next time to open it all your collapsed items would be still collapsed.
All this can only be achieved if the flag is saved with every single figure, actor and prop (like Poser already does with the "subdivide" parameters).
Karina
KarinaKiev posted at 5:21AM Tue, 09 July 2019 - #4356535
@ ECLARK1894: Why shouldn't it be in each single actor?
Every figure is different, and what I wish collapsed in figure1 I might wish to have expanded in figure2. So a master hierarchy list would be way too inflexible.
Or think of chains with 50 or 100 links in a scene: You certainly don't need nor want them expanded all the time if all you need to do is select a couple of other props.
Or a scene with many, many props: if you want to pose a figure in suchh a scene it can become a pain. SO collapse all props and their parented props to focus on the essential figures only. After you saved your scene like this, next time to open it all your collapsed items would be still collapsed.
All this can only be achieved if the flag is saved with every single figure, actor and prop (like Poser already does with the "subdivide" parameters).
Karina
I'm not against it being in every single actor, but I can see where I might want to collapse everything figure in a scene by default and only open certain hierarchies to work on, such as figures used in crowds or distance shots.
ockham posted at 12:57PM Tue, 09 July 2019 - #4356466
Collapse the goddamn hierarchy.
I can go for that.
Beyond that though, 90% of their focus should be figures and content. That's what's been killing Poser, lack of content and figures. It's pathetic to think there are only two decent modern male or child figures. That would be Dusk and Luna by a competing marketplace. Creating figures and content is Rendo's specialty so it should be fairly low hanging fruit and it would allow Poser to start regaining mindshare by posting and promoting high quality figures and content. Do it now because who knows when another version of Poser will be available (and it better be killer when it drops).
________________________________
false1 posted at 2:17PM Tue, 09 July 2019 - #4356586
ockham posted at 12:57PM Tue, 09 July 2019 - #4356466
Collapse the goddamn hierarchy.
I can go for that.
Beyond that though, 90% of their focus should be figures and content. That's what's been killing Poser, lack of content and figures. It's pathetic to think there are only two decent modern male or child figures. That would be Dusk and Luna by a competing marketplace. Creating figures and content is Rendo's specialty so it should be fairly low hanging fruit and it would allow Poser to start regaining mindshare by posting and promoting high quality figures and content. Do it now because who knows when another version of Poser will be available (and it better be killer when it drops).
Let's leave figures to another thread. This thread should be for wanted enhancements, improvements, bug fixes and new features.
My immediate wishlist is rather short, to be honest, and more on the level of Patch material than features for a new version. ^_^"
Run, wolf warrior, to realms eternal....
Take some of the existing pythons and add some new ones. Currently, using d3d (god bless) scripts to fix poke through. If the morphs are available the scripts can copy the morphs and values so that fixing poke through is mostly a two click solution. A one click solution would be even better and should be part of poser.
Now is the time buy crossdresser and incorporate that into Poser as well. Let's open up over a decade of content for other figures and make them available again.
Sleeker Mecha. Oh that's another thread, right?
Hmm, improvements...
Some things are easy to explain, other things are not........ <-ย Storeย ->ย ย <-Freebies->
Speaking hypotheticly as an outside observer,
Fix the "IK system" so that switching it on/off does not ruin the current animation session. In fact just lease the Autodesk Maya human IK system, as Reallusion did for Iclone ,way back in version 5
Also has the talk designer been fixed to be able to use the even the poser native figures with custom character morphs??
For example, as of poser pro 2014 ( My last version) ,if you use P6 jessie with a custom Character morph like "Bryn" by Shahara, as soon as she begins speaking her face reverts back to default jessie until she stops speaking.
Create a true nonlinear motion clip system , Like Iclone has.
Replace the ancient graph editor with modern one that can display more than one parameter at a time (see pic)
I'm not sure who is responsible for the fantastic D3D python stuff (rest well in peace my friend) but cause it's nevertheless on sale here it would be a very good idea for Rendo to take over the rights and incorporate a lot of that stuff into Poser. For example the poser file editor or morphing clothes and the content selecting stuff ... much better than that actual content selecting mismatch via air or html or what ever ...
JoEtzold posted at 8:26PM Wed, 10 July 2019 - #4356661
I'm not sure who is responsible for the fantastic D3D python stuff (rest well in peace my friend) but cause it's nevertheless on sale here it would be a very good idea for Rendo to take over the rights and incorporate a lot of that stuff into Poser. For example the poser file editor or morphing clothes and the content selecting stuff ... much better than that actual content selecting mismatch via air or html or what ever ...
That would be called theft. You might want to rephrase that to have them "buy" the rights. ?
I read through the entire Wish List, and here are some of the previous suggestions that are also on my list: A button to collapse the hierarchy menu. Remove 32-character limit on Library names. Better font usage (and ability to change the colors of individual labels). Feet cameras. Buy Crossdresser and build it into Poser. Expose all internal functions to python. Update Python to version 3. Keep 2.7 in there so old scripts still work.
Now here's my list:
CONTENT: Full support for Genesis figures and content (including ability to read poses and expressions stored in DUF format)
HIERARCHY MENU: I would like the ability to COLOR CODE the hierarchy menu (say make my main fig and everything he's wearing appear in blue; then do the same for the female: main fig, clothes, jewelry all appear in red)
COMIC BOOK PREVIEW: Update it so that there are fewer breaks in the geometry outlines.
FACE ROOM: Fix it so it works with M4/V4 and Genesis figures.
CLOTH ROOM: Add a dropdown list of presets for common cloths like silk, cotton, denim, leather, etc.
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mmitchell_houston posted at 11:07AM Thu, 11 July 2019 - #4356706
I read through the entire Wish List, and here are some of the previous suggestions that are also on my list: A button to collapse the hierarchy menu. Remove 32-character limit on Library names. Better font usage (and ability to change the colors of individual labels). Feet cameras. Buy Crossdresser and build it into Poser. Expose all internal functions to python. Update Python to version 3. Keep 2.7 in there so old scripts still work.
Now here's my list:
CLOTH ROOM: Add a dropdown list of presets for common cloths like silk, cotton, denim, leather, etc.
I wanted to comment on this because a couple of years ago, I believe Amethystpendant created a script for making an app called EZCloth for Poser. It had presets that I believe were based on PhilC's cloth presets for the Cloth Room. I never got around to using or testing it myself. However, the app can be downloaded here: EZCloth App
or You can check the Smith Micro Poser Forum here: SM Forum link
EClark1894 posted at 10:31AM Thu, 11 July 2019 - #4356710
mmitchell_houston posted at 11:07AM Thu, 11 July 2019 - #4356706
CLOTH ROOM: Add a dropdown list of presets for common cloths like silk, cotton, denim, leather, etc.
I wanted to comment on this because a couple of years ago, I believe Amethystpendant created a script for making an app called EZCloth for Poser. It had presets that I believe were based on PhilC's cloth presets for the Cloth Room. I never got around to using or testing it myself. However, the app can be downloaded here: EZCloth App
or You can check the Smith Micro Poser Forum here: SM Forum link
Thanks for the tip. I'll download it tonight and check it out.
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EClark1894 posted at 9:04PM Thu, 11 July 2019 - #4356681
JoEtzold posted at 8:26PM Wed, 10 July 2019 - #4356661
I'm not sure who is responsible for the fantastic D3D python stuff (rest well in peace my friend) but cause it's nevertheless on sale here it would be a very good idea for Rendo to take over the rights and incorporate a lot of that stuff into Poser. For example the poser file editor or morphing clothes and the content selecting stuff ... much better than that actual content selecting mismatch via air or html or what ever ...
That would be called theft. You might want to rephrase that to have them "buy" the rights. ?
You are completely right but tell all that industrial managers with their beloved overtaking processes that they are thieves ... ?
Edit. I would personally prefer a separately sold PoserFusion plugin, if it was updated more frequently for the hosts apps. Now that Poser Pro is cheaper, there is a risk that the PoserFusion plugin gets abandoned...
mmichael_houston
If you want G figure support and face room support for DAZ figures, you have to talk to DAZ - it is their product and their tech.
Steve Cooper explained a decade ago why they wouldn't support doing from their end. Short answer - Bondware would be stuck with the maintenance costs for both current and depreciated rigging but would also have to add additional render engine support both current (iRay) and depreciated (3Dlight) render engines, but DAZ would get all of the money from content sales).
My suggestions:
What are its import/export capabilities, and would it be worth my while to get, considering the massive (multi-hundred-GB) DAZ Studio content directory that parallels the massive (also multi-hundred-GB) Poser content directories that I've amassed over the past almost 20 years?
Note: This import ability does not have to be perfect (for example, I would never expect dForce -> Dynamics), but it does have to be at least somewhat usable (e.g. dForm -> Magnets should work, as should weight-mapping, and stuff on that level of complexity).
I'm not saying this for myself, but consider - there are a ton of DS users out there. If you want to capture a market, or recover growth, folks who are already into CG would be a great place to start. Also, one of the greatest reasons DS grew like it did was its ability to import and use Poser content almost natively (dynamic bits obviously exempted.) Can't see why you wouldn't want to give that a go if the codebase can support it - even if it's just a ginormous python-based thing, or a plugin.
(encrypted content would be impossible w/o licensing, but those are fairly rare, and usually just restricted to scripts and plugins.)
What are its import/export capabilities, and would it be >worth my while to get, considering the massive >(multi-hundred-GB) DAZ Studio content directory that >parallels the massive (also multi-hundred-GB) Poser >content directories that I've amassed over the past >almost 20 years?
Even though poser import capability has not changed much in 15 + years
I dont see any evidence that People are interested in importing anything that first requires an export from from a copy of Daz studio installed on their system.
Having to install and launch Daz studio ,for a single instant, is a deal killer, which is one of the main reasons why so few are using the will dial script ,I have been told.
I think the ONE thing that Bondware should address immediately is poser's conforming clothing rigging tools.
It needs to be much easier and MUCH better than the "fitting room".
I am not interested in being a Daz PA however I need custom, one off outfits for my animated film projects.
I modeled (in C4D) ,and then rigged, this sportsware outfit in literally 3 mouse clicks per item (shoes,shirt,pants) after import with the Daz transfer utility.
And the clothing will auto follow every morph I have installed from dwarf to hulking Minotaur .
Ask any former poser clothing merchant why they moved to Daz, and they will ALL tell you its the clothing rigging tools.
wolf359 posted at 8:11PM Thu, 11 July 2019 - #4356737
I think the ONE thing that Bondware should address immediately is poser's conforming clothing rigging tools.
It needs to be much easier and MUCH better than the "fitting room".
These comments prove you know nothing about rigging clothing in Poser.
I love ya Wolf, but honestly, why are you here?
You don't use Poser, you don't use Poser figures - for the life of me, I don't understand why you spend so much time in forums that use software and content that you have repeatedly said you weren't interested in and would never pay for. You are like a jilted ex.
Exporting out anything in DS is not in any way a "deal killer", anymore than importing/exporting anything else (FBX stuff for me lately). Couple of clicks, and it is done. It is the nature of 3d art at this level - there is ALWAYS some piece of content that you want that isn't available as a native asset. The fact that some Poser vendors moved to DAZ means nothing - some either moved back or simply stopped making content (just like a number of Poser vendors).
Exporting out anything in DS is not in any way a "deal >killer", anymore than importing/exporting anything else >(FBX stuff for me >lately). Couple of clicks, and it is >done. It is the nature of 3d art at this level
No it is not a "deal killer" for people like you, who are obviously willing to learn something new to achieve your objectives.
In most conversations I see about getting content in from Daz, as soon as you start with: "Open Daz studio and...." you lose 90 percent of your audience as they say they can't grasp the interface etc.
These comments prove you know nothing about rigging >clothing in Poser.
If there are new improved rigging options in Poser 11 pro then indeed my understanding is limited by the fact that I have only the poser pro 2014 fitting room to compare to the Daz transfer utility
I have used both and IMHO,and that of many former poser vendors I know, there is no comparison in terms of getting a predictable,usable,morphs included, result with 3 mouse clicks, compared to the fitting room "experience".
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What features do you hope are fixed, improved or added or even dropped because it's too hard or useless to use in the next version of Poser? Obviously, this is a wishlist, not a demand list.One caveat... let's try to stay away from figure compatibility. I've already got one thread on the subject started, and besides, if it's feasible, you can pretty much bet that Renderosity's already on it.