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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)



Subject: Issue with characters eyes in Poser


tchamberlain2 ( ) posted Sun, 11 August 2019 at 5:10 PM · edited Thu, 21 November 2024 at 10:03 PM

Does anyone know how to reduce the glare out of the eyes of the Roxie Character (or any at that)? I've looked here on the forums and was not able to find anything that talked about that! When I render her in the basic Poser setup room her eyes are viewable, but when I render her in in different scenes (like an outside created scene with brighter lights) her eyes are so glossy that her eyes just look white! I would like to view them in brighter scenes! Can anyone please help me?


SamTherapy ( ) posted Sun, 11 August 2019 at 6:53 PM · edited Sun, 11 August 2019 at 7:00 PM

A seemingly simple question that will most likely send you down a rabbit hole. The answer(s) depend on several things:

Which version of Poser?

Firefly or Superfly?

What's your scene and lighting?

How are the characters eye materials setup?

Poser version may be important - or may not - but it's best to give as much info as possible.

Firefly and Superfly treat materials differently.

There are some instances when, even with realistic lighting, eyes may appear to be white.

AFAIK, if you're using the default material setup you won't learn anything except how to cry. SnarlyGribbly has developed shader systems for Firefly and Superfly, called EZSkin and (I think) EZSkin 2. They generally take care of setting up stuff so that SSS works properly. If you don't have them, you should grab them ASAP. Can't remember the site but Google - as usual - is your friend there.

Coppula eam se non posit acceptera jocularum.

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Afrodite-Ohki ( ) posted Sun, 11 August 2019 at 7:00 PM

Roxie isn't widely used - that's probably the reason you were unable to find anything about that.

I'm loading her here to check.

This is the material of her corneas:

image.png

Expanding those nodes:

image.png

I'm going to assume you have no knowledge of building materials in Poser - if you do know about it, please ignore most of this, it might help someone else.

Okay, so a number of things:

If you have a lot of bright things in your scene, that Reflection_Value of 0.7 (under the main PoserSurface node) is way too high. That makes her corneas almost a mirror. Lowering that number may help. (I also have no idea why they plugged it into a Blender node with nothing else, AFAIK that does nothing, but whatever.)

In general, that Blinn node seems too bright for me as well. a Reflectivity of 5 feels like something more prone to highlights than anything in nature - I'd lower that down to 1 or less than that.

And keep in mind that Roxie has a material zone for each of her eyes, so you'll have to change the material in CorneaRight AND CorneaLeft.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Afrodite-Ohki ( ) posted Sun, 11 August 2019 at 7:02 PM

Damn, crossposted with SamTherapy 😂

All of those were important questions - but the moment I loaded her, those settings in her material glared at me. I feel like tampering with those would help in any case.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


quietrob ( ) posted Mon, 12 August 2019 at 1:40 PM

Ah, No. Post your examples and let's see what we're looking at.



tchamberlain2 ( ) posted Tue, 13 August 2019 at 1:12 AM

Thank you guys for some of the info help. This is a picture of Roxie with bright light Firefly version & Superfly version. If you look close on the Superfly version she has a glare so strong, it's almost like her eyes goes white!Roxie 1.jpg


quietrob ( ) posted Tue, 13 August 2019 at 2:47 AM

That is a great example. First I wonder about the eye surface material but just in case as a workaround, did you try Snarly's EZskin plugin only on the eyes? Secondly, is this with all Roxie eye textures? Here are some more in case you don't have them. Roxie Eye Textures and More

Update : EZ3 reported that Roxie is an unsupported figure. I find it more likely that I didn't download her definition. I did use the definition for Miki and the eye glare reduced substantially (Without knowing how your scene is lit. You mention only a bright light which would be appropriate for PBR )

Hopefully, this thread now has enough bumps that the pros will have a good laugh at my answers and really deal with eye refraction in a Physical Base Root (PBR) model.



SamTherapy ( ) posted Tue, 13 August 2019 at 7:22 AM

quietrob posted at 1:22PM Tue, 13 August 2019 - #4359256

That is a great example. First I wonder about the eye surface material but just in case as a workaround, did you try Snarly's EZskin plugin only on the eyes? Secondly, is this with all Roxie eye textures? Here are some more in case you don't have them. Roxie Eye Textures and More

Update : EZ3 reported that Roxie is an unsupported figure. I find it more likely that I didn't download her definition. I did use the definition for Miki and the eye glare reduced substantially (Without knowing how your scene is lit. You mention only a bright light which would be appropriate for PBR )

Hopefully, this thread now has enough bumps that the pros will have a good laugh at my answers and really deal with eye refraction in a Physical Base Root (PBR) model.

Using Miki makes sense; I believe they're basically the same model.

Coppula eam se non posit acceptera jocularum.

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Teyon ( ) posted Wed, 14 August 2019 at 7:11 PM

" Using Miki makes sense; I believe they're basically the same model."

They are not. How I wish they were but no, they are not. Lords, those models (rex,roxie, paul,pauline) from back then were so bad. So many things I would do differently given no pressure and less cooks in the soup. La Femme seems to be a much better model overall. Still some things I'd change but that's more to do with Poser and the communities desires and less to do with the figure itself. If you can use her, I'd say use her.


SamTherapy ( ) posted Thu, 15 August 2019 at 9:19 AM

Teyon posted at 3:19PM Thu, 15 August 2019 - #4359394

" Using Miki makes sense; I believe they're basically the same model."

They are not. How I wish they were but no, they are not. Lords, those models (rex,roxie, paul,pauline) from back then were so bad. So many things I would do differently given no pressure and less cooks in the soup. La Femme seems to be a much better model overall. Still some things I'd change but that's more to do with Poser and the communities desires and less to do with the figure itself. If you can use her, I'd say use her.

Apologies. My error.

Coppula eam se non posit acceptera jocularum.

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SeanMartin ( ) posted Thu, 15 August 2019 at 2:46 PM · edited Thu, 15 August 2019 at 2:47 PM

Change the cornea material setting to black. Dont touch anything else.

I noticed this with PoserPro11 — eyes that looked great before now dont. Then I discovered it was a simple material setting.

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quietrob ( ) posted Thu, 15 August 2019 at 2:54 PM

Teyon posted at 12:40PM Thu, 15 August 2019 - #4359394

" Using Miki makes sense; I believe they're basically the same model."

...So many things I would do differently given no pressure and less cooks in the soup. La Femme seems to be a much better model overall. Still some things I'd change...

That was not an idle boast but constructive critique from a talented individual. What would you change or add? After all, Genesis is up to version 9, Victoria 4 has at least 4 different versions, so La Femme 2.0 would not be an outlandish idea.



Teyon ( ) posted Thu, 15 August 2019 at 4:25 PM · edited Thu, 15 August 2019 at 4:25 PM

Well I'd cut down on the number of materials used. I know the user base likes them but they actually make things more difficult to setup and they often stand out when rendered as being separate. I'd also (and this isn't a La Femme thing but a Poser thing) Improve weight mapping in general and implement a muscle system to lessen the need for some joint/pose correction morphs in figures. It'd also be cool to see more skin movement in facial expression and phoneme morphs and just more form in her default face (creases in the lower and upper lids could be deeper, there's no nasolabial fold to speak of, that sort of thing). It would be cool to be able to tie sculptural changes to poses the way we had wanted to do but couldn't. You know, to add skin folds and wrinkles where it'd make sense for a pose. It's one of the things that I really regret we didn't get to do with the figures I made (besides the eye and finger thickness not being right and the just generic feel I was asked to do). She has plenty of character things like the look of the shoulder to chest area when the arms are down using the Arms Up-Down dial and how thin her fingers are other things I'd want to tweak. There was a guy at ILM who used our figures and would always complain that the fingers were too thin, making fists look really unrealistic. That is something she suffers from too. Again though, she's far better overall than the characters I did. Even compared to Miki 3 and 4, both of which went over pretty well. Rendo has a good character to build from with her. I hope she does well for Poser.


Glitterati3D ( ) posted Thu, 15 August 2019 at 11:55 PM

In the material room, disconnect the AltSpec from both corneas.

Superfly does not need ALTSpec settings at all.

RoxieSFNoAltSpec.jpg


rokket ( ) posted Fri, 16 August 2019 at 6:41 AM

Glitterati3D posted at 4:40AM Fri, 16 August 2019 - #4359558

In the material room, disconnect the AltSpec from both corneas.

Superfly does not need ALTSpec settings at all.

RoxieSFNoAltSpec.jpg

You beat me to it.

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ghostship2 ( ) posted Fri, 16 August 2019 at 9:50 AM

my free eye shaders work on more figures than just V4. Just change the texture and bump maps. Here is an example on LaFemme. LaFemme Eye.jpg

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ghostship2 ( ) posted Fri, 16 August 2019 at 9:53 AM

https://www.sharecg.com/v/88803/browse/6/Texture/Ghostship-Eyes-REV2

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tchamberlain2 ( ) posted Thu, 22 August 2019 at 9:49 PM

Thank you all! I believe I like the idea of the color to grey or black on the corneas. It did reduce the glare on the eyes. Also, to disconnect them all together idea worked also. Thank you guys so much. This really helped for my Roxie character creation in my scenes!


Afrodite-Ohki ( ) posted Fri, 23 August 2019 at 9:09 AM

You're welcome!

The material room is one of my favorite parts of Poser - even though I'm not math-savvy like the material gurus seem to have to be.

If you want to experiment with it, may I suggest starting using the PhysicalSurface root node, as you're using Superfly? It's really easy and straight-forward.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


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