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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 19 7:58 pm)



Subject: Product idea for Iray material rendering in Blender


conclave ( ) posted Sat, 23 November 2019 at 11:08 PM · edited Fri, 06 December 2024 at 3:15 AM

I'm wondering if anyone here would be interested in a product that allows you to accurately render Iray materials in Blender Cycles. Currently, if you want to render Daz scene with Iray materials in Blender, you need to invest a lot of time tweaking materials because the material conversion is far from perfect.

This could be made possible because Nvidia recently open sourced MDL material spec. This is what Iray uses for defining and rendering materials in Daz studio. Theoretically, anyone could write a renderer that replicates Iray's results.

For those wondering why one would one use Cycles over Iray:

  • Superior performance - the whole scene does not have to fit in VRAM because Cycles has out of core rendering
  • More integrated features - Motion blur, composition tooling, more render pass options, etc..


Jack238 ( ) posted Tue, 26 November 2019 at 3:23 PM

This is an interesting idea. I was not aware that Nvidia did that. I am learning Blender and finally starting to feel a little comfortable with it.


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