Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
hborre posted at 9:58PM Fri, 28 February 2020 - #4382087
You did install both the Genesis Starter Essentials (DAZ files) and Genesis Starter Essentials PoserCF? Doesn't matter if they are in the same runtime.
I do have DS on my computer and loaded the starter daz files from the daz install manager presumably into Daz Studio. Do they need to be placed in my runtime folder as well?
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
hborre posted at 10:20PM Fri, 28 February 2020 - #4382089
Make sure that your DAZ Library is included in your Poser Library. You don't need to duplicate files, just make sure that My Library/My DAZ 3D Library folder is linked to Poser and you might as well link the Poser runtime to DAZStudio.
In Daz Studio I can access my Poser runtime So i guess that is linked but I don't know what/where to look for for adding my DS stuff to Poser.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Nails60 posted at 9:07AM Sat, 29 February 2020 - #4382112
In the poser library window there is the upright book symbol with a plus, top right of window. Click on this, navigate to your Daz library, you can select either the parent folder or the runtime folder click ok or open ,can't remember which, and your daz library will be added as a poser library.
yeah, I know how to add a runtime in Poser the issue is I don't know what/where to look for a "daz library." I don't see anything like this in the daz studio folder.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Nails60 posted at 10:53AM Sat, 29 February 2020 - #4382130
It's probably in the public documents folder. Also the DAZ dim will probably specify the path if you look under its settings.
That worked. Thank you. I'm assuming when I add stuff to DS it will automaticly be added to my Poser Daz runtime?
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
tchamberlain2 posted at 10:02AM Tue, 03 March 2020 - #4382433
Thought this link might work for you. It worked for me (getting Genesis 2 in my Poser 11)!
https://www.youtube.com/watch?v=XDYEvSb7jQs&list=PLcR7zioXJn_UrxdKOEC_96yeteX63RbE2&index=49&t=0s
Thanks! I think though that using DSON will support DAZ subdivision and HR morphs.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
I believe all of the morphs come over too. The morphs that came with the G2 Characters that I brought over worked. Also, some added ones. The only issue I have is bringing over the tongue inside the character (in this type of transfer). The Genesis 2 tongue works perfect in a basic DSON transfer. However, the reason why I prefer to bring the character over in the way that the Youtube demonstrates is because this version of the character works faster (like a regular installed character in Poser), no program crashes and can work better with inside plugins like Bullet Physics.
tchamberlain2 posted at 10:22AM Tue, 24 March 2020 - #4382517
I believe all of the morphs come over too. The morphs that came with the G2 Characters that I brought over worked. Also, some added ones. The only issue I have is bringing over the tongue inside the character (in this type of transfer). The Genesis 2 tongue works perfect in a basic DSON transfer. However, the reason why I prefer to bring the character over in the way that the Youtube demonstrates is because this version of the character works faster (like a regular installed character in Poser), no program crashes and can work better with inside plugins like Bullet Physics.
If you really need to squeeze out a little more performance, then your best bet might be to convert the figures to a Poser native format. This can be done using Netherworks' Creator's Tool Box and works well with both Genesis and Genesis 2 lines (not Genesis 3 though). However, there are pros and cons to this method.
First of all, you lose high definition morphs because Studio and Poser use different methods of subdivision. Secondly, you lose out on the Transfer Active Morphs feature of DSON.
If you can live without HD morphs (a lot of the base character's finer details are in the normal maps), then to work around the loss of morph transfer in Poser, you would need to do a little work in Studio to convert the clothes. Inside Studio, apply the clothes you want to a figure and dial up all the morphs you will want available in the clothing for use in Poser - the figure will look monstrous but no matter. Now un-parent all the clothing items (they will now have the morphs automatically added by the Morph Following feature) and save each item out as a scene subset in a temporary folder within your content folders. Find them in that folder and create Poser Companion Files from them which you can load into Poser, re-save and convert in the same way as the Creator's Tool Box requires for converting the figures.
It's not perfect and you will still need to make some use of the morph brush but otherwise, it might be the way to go for what you're doing.
(I would also suggest making 'light' versions of figures, with only the morphs you will need for them - this is particularly important for the first Genesis figure, which being both male and female, can have a huge number of morphs in it. In fact, you might want to do this if you are going to stick with DSON import, as even that enjoys better performance this way.)
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I was able to install DSON (the beta version) into Poser and it shows up in the scripts menu. I created a new runtime folder for the Gen content and loaded Genesis Starter Essentials into it. when I try to load one of the figures I get the missing file error and it loads a blank figure that isn't really there. Just dealing with Gen 1 at the moment so this should work. I just don't know what I'm doing.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740