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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)



Subject: getting Genesis 1 and or 2 in Poser


ghostship2 ( ) posted Fri, 28 February 2020 at 9:50 PM · edited Sun, 24 November 2024 at 6:45 AM

I was able to install DSON (the beta version) into Poser and it shows up in the scripts menu. I created a new runtime folder for the Gen content and loaded Genesis Starter Essentials into it. when I try to load one of the figures I get the missing file error and it loads a blank figure that isn't really there. Just dealing with Gen 1 at the moment so this should work. I just don't know what I'm doing.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Fri, 28 February 2020 at 10:51 PM · edited Fri, 28 February 2020 at 10:51 PM
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You did install both the Genesis Starter Essentials (DAZ files) and Genesis Starter Essentials PoserCF? Doesn't matter if they are in the same runtime.


ghostship2 ( ) posted Fri, 28 February 2020 at 11:00 PM

hborre posted at 9:58PM Fri, 28 February 2020 - #4382087

You did install both the Genesis Starter Essentials (DAZ files) and Genesis Starter Essentials PoserCF? Doesn't matter if they are in the same runtime.

I do have DS on my computer and loaded the starter daz files from the daz install manager presumably into Daz Studio. Do they need to be placed in my runtime folder as well?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Fri, 28 February 2020 at 11:05 PM
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Make sure that your DAZ Library is included in your Poser Library. You don't need to duplicate files, just make sure that My Library/My DAZ 3D Library folder is linked to Poser and you might as well link the Poser runtime to DAZStudio.


ghostship2 ( ) posted Fri, 28 February 2020 at 11:21 PM

hborre posted at 10:20PM Fri, 28 February 2020 - #4382089

Make sure that your DAZ Library is included in your Poser Library. You don't need to duplicate files, just make sure that My Library/My DAZ 3D Library folder is linked to Poser and you might as well link the Poser runtime to DAZStudio.

In Daz Studio I can access my Poser runtime So i guess that is linked but I don't know what/where to look for for adding my DS stuff to Poser.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Nails60 ( ) posted Sat, 29 February 2020 at 6:13 AM

In the poser library window there is the upright book symbol with a plus, top right of window. Click on this, navigate to your Daz library, you can select either the parent folder or the runtime folder click ok or open ,can't remember which, and your daz library will be added as a poser library.


hborre ( ) posted Sat, 29 February 2020 at 7:25 AM
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It is the parent folder that is recognized, Poser never accepts a standalone folder called runtime.

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Nails60 ( ) posted Sat, 29 February 2020 at 8:34 AM

Hborre, please try it, poser accepts both, I have tried it, if you choose the runtime it adds a library named after its parent folder.


hborre ( ) posted Sat, 29 February 2020 at 9:31 AM
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Cool, I'll try it when I have an additional runtime to drop into Poser. Also, you can create a runtime folder through the Add Runtime icon in your Poser Library. And I believe you can create a new primary folder for your runtime through the install from zip feature.


ghostship2 ( ) posted Sat, 29 February 2020 at 10:11 AM

Nails60 posted at 9:07AM Sat, 29 February 2020 - #4382112

In the poser library window there is the upright book symbol with a plus, top right of window. Click on this, navigate to your Daz library, you can select either the parent folder or the runtime folder click ok or open ,can't remember which, and your daz library will be added as a poser library.

yeah, I know how to add a runtime in Poser the issue is I don't know what/where to look for a "daz library." I don't see anything like this in the daz studio folder.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Nails60 ( ) posted Sat, 29 February 2020 at 10:26 AM

It's probably in the public documents folder. Also the DAZ dim will probably specify the path if you look under its settings.


ghostship2 ( ) posted Sat, 29 February 2020 at 11:54 AM

Nails60 posted at 10:53AM Sat, 29 February 2020 - #4382130

It's probably in the public documents folder. Also the DAZ dim will probably specify the path if you look under its settings.

That worked. Thank you. I'm assuming when I add stuff to DS it will automaticly be added to my Poser Daz runtime?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Sat, 29 February 2020 at 1:46 PM
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That's how it should work.


ghostship2 ( ) posted Sat, 29 February 2020 at 8:43 PM

hborre posted at 7:43PM Sat, 29 February 2020 - #4382151

That's how it should work.

cool, thanks!

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


tchamberlain2 ( ) posted Tue, 03 March 2020 at 1:03 AM · edited Tue, 03 March 2020 at 1:03 AM

Thought this link might work for you. It worked for me (getting Genesis 2 in my Poser 11)!

https://www.youtube.com/watch?v=XDYEvSb7jQs&list=PLcR7zioXJn_UrxdKOEC_96yeteX63RbE2&index=49&t=0s


ghostship2 ( ) posted Tue, 03 March 2020 at 11:03 AM

tchamberlain2 posted at 10:02AM Tue, 03 March 2020 - #4382433

Thought this link might work for you. It worked for me (getting Genesis 2 in my Poser 11)!

https://www.youtube.com/watch?v=XDYEvSb7jQs&list=PLcR7zioXJn_UrxdKOEC_96yeteX63RbE2&index=49&t=0s

Thanks! I think though that using DSON will support DAZ subdivision and HR morphs.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


tchamberlain2 ( ) posted Tue, 03 March 2020 at 8:37 PM · edited Tue, 03 March 2020 at 8:46 PM

I believe all of the morphs come over too. The morphs that came with the G2 Characters that I brought over worked. Also, some added ones. The only issue I have is bringing over the tongue inside the character (in this type of transfer). The Genesis 2 tongue works perfect in a basic DSON transfer. However, the reason why I prefer to bring the character over in the way that the Youtube demonstrates is because this version of the character works faster (like a regular installed character in Poser), no program crashes and can work better with inside plugins like Bullet Physics.


philebus ( ) posted Tue, 24 March 2020 at 5:39 AM

tchamberlain2 posted at 10:22AM Tue, 24 March 2020 - #4382517

I believe all of the morphs come over too. The morphs that came with the G2 Characters that I brought over worked. Also, some added ones. The only issue I have is bringing over the tongue inside the character (in this type of transfer). The Genesis 2 tongue works perfect in a basic DSON transfer. However, the reason why I prefer to bring the character over in the way that the Youtube demonstrates is because this version of the character works faster (like a regular installed character in Poser), no program crashes and can work better with inside plugins like Bullet Physics.

If you really need to squeeze out a little more performance, then your best bet might be to convert the figures to a Poser native format. This can be done using Netherworks' Creator's Tool Box and works well with both Genesis and Genesis 2 lines (not Genesis 3 though). However, there are pros and cons to this method.

First of all, you lose high definition morphs because Studio and Poser use different methods of subdivision. Secondly, you lose out on the Transfer Active Morphs feature of DSON.

If you can live without HD morphs (a lot of the base character's finer details are in the normal maps), then to work around the loss of morph transfer in Poser, you would need to do a little work in Studio to convert the clothes. Inside Studio, apply the clothes you want to a figure and dial up all the morphs you will want available in the clothing for use in Poser - the figure will look monstrous but no matter. Now un-parent all the clothing items (they will now have the morphs automatically added by the Morph Following feature) and save each item out as a scene subset in a temporary folder within your content folders. Find them in that folder and create Poser Companion Files from them which you can load into Poser, re-save and convert in the same way as the Creator's Tool Box requires for converting the figures.

It's not perfect and you will still need to make some use of the morph brush but otherwise, it might be the way to go for what you're doing.

(I would also suggest making 'light' versions of figures, with only the morphs you will need for them - this is particularly important for the first Genesis figure, which being both male and female, can have a huge number of morphs in it. In fact, you might want to do this if you are going to stick with DSON import, as even that enjoys better performance this way.)


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