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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Anyone needs a prop? Requests here


bantha ( ) posted Fri, 28 February 2020 at 1:26 AM · edited Thu, 28 November 2024 at 11:04 AM

I've planned to do some more modeling on this weekend, both with ZBrush and Blender. I want the models to be usefull for someone, also I want to do stuff I did not think about making before. All models will end in freestuff here, they most probably won't have complicated rigs but can have morphs. I will include materials for Firefly and Superfly. I will keep the creation time in the reasonable range, so there may be compromises. All things I make for this thread will be CC-BY-SA, so you may even put it in a sold product, if you find it suitable any you thing that the quality is good enough for this.

Feel free to request whatever you like, as long as you understand that I don't promise anything. I may pick your request or I may not, Post away!


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Kalypso ( ) posted Fri, 28 February 2020 at 2:56 AM
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I'd like a kite. There is one in Freestuff but its tether (the control line) is static and cannot be shortened or change direction. It would be great if it had some morphs in the tether. Morphs to change the shape of the kite would be an added bonus but the tether is more important for posing.

Thanks!


AmethystPendant ( ) posted Fri, 28 February 2020 at 6:01 AM · edited Fri, 28 February 2020 at 6:01 AM

Kalypso posted at 11:58AM Fri, 28 February 2020 - #4382008

I'd like a kite. There is one in Freestuff but its tether (the control line) is static and cannot be shortened or change direction. It would be great if it had some morphs in the tether. Morphs to change the shape of the kite would be an added bonus but the tether is more important for posing.

Thanks!

The string could either be an easy pose so you can get the caternian or dynamic with the end at the kite and the other end conforming (presumably to the hand of the person holding it... or it could just be rigid :)


bantha ( ) posted Fri, 28 February 2020 at 6:40 AM

IIRC there was a way to make rope dynamic, by using an invisible strip for the cloth room and the rope in the soft decorating group. But having a single chain of bones isn't complicated, I guess. Probably I try both.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


AmethystPendant ( ) posted Fri, 28 February 2020 at 8:42 AM

bantha posted at 2:40PM Fri, 28 February 2020 - #4382013

IIRC there was a way to make rope dynamic, by using an invisible strip for the cloth room and the rope in the soft decorating group. But having a single chain of bones isn't complicated, I guess. Probably I try both.

Yes the single strip was what I was considering, I've done something similar in the past, the problem comes from setting the choreographed and conforming so that you can place it correctly, I never got into rigging so dynamic is how I'd have to do it


EClark1894 ( ) posted Fri, 28 February 2020 at 8:44 AM

Or, of you're feeling really adventurous, You could use bullet physics. Both the kit and the string would have to be separate objects so you could assign them to be choreographed. Have the Wind force blow on your kite, and the string will hold onto the kite.




bantha ( ) posted Sun, 01 March 2020 at 3:18 PM · edited Sun, 01 March 2020 at 3:20 PM

image.png

image.png

I had a little less time than I thought, it took me a bit longer than I thought, so it's not ready yet. This is what I have. I stil need to create the holes in the fabric and make it more realistic, it does not look really tensioned. I need to make a knot where the ropes meet.And, of course, I need to rig it.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


EClark1894 ( ) posted Sun, 01 March 2020 at 3:38 PM · edited Sun, 01 March 2020 at 3:40 PM

Wind Force and Dynamics Bantha. Make the string dynamic and use it in Bullet Physics, you won't need rigging. 😄




Kerya ( ) posted Mon, 02 March 2020 at 12:05 AM

Creating Easypose dials easily:

https://www.sharecg.com/v/90793/

I don't like Bullet Physics ... but I do like easypose dials. Just my opinion ...


EClark1894 ( ) posted Mon, 02 March 2020 at 4:49 AM

What have you used it on? Anything you've shown?




Kerya ( ) posted Mon, 02 March 2020 at 4:59 AM

EClark1894 posted at 4:58AM Mon, 02 March 2020 - #4382324

What have you used it on? Anything you've shown?

Are you talking about the script? Or about Easypose?

The script - no. Easypose: yes

https://www.renderosity.com/mod/gallery/autumn-fun/2572788/?p


EClark1894 ( ) posted Mon, 02 March 2020 at 6:27 AM

I was talking about Bullet Physics. Don't get me wrong, I believe there are things that can be done to improve and streamline use of Bullet Physics, but I just wanted to know why you said you don't like it.




Kerya ( ) posted Mon, 02 March 2020 at 7:38 AM

Oh ... sorry for the misunderstanding. I tried Bullet Physics following one of those beginner tutorials when I got PP2014 and decided I don't like it. Don't ask me today what it was - too many years ago, sorry.


EClark1894 ( ) posted Mon, 02 March 2020 at 10:35 AM

I'm writing a blog post now about Poser's Bullet Physics in the Directory. I was going to post it here, but ,well it was time for another Blog post anyway.




Boni ( ) posted Mon, 02 March 2020 at 3:18 PM

Prop request. An old-fashion Dr's medical bag. The one in the MP is way too pricey.

Boni



"Be Hero to Yourself" -- Peter Tork


EClark1894 ( ) posted Mon, 02 March 2020 at 5:58 PM

Do doctors still have medical bags? The only time I see them is on tv or in the movies.




EClark1894 ( ) posted Mon, 02 March 2020 at 6:03 PM

You know, I asked that question innocently enough and then this popped up on Google.

Do doctors still carry medical bags? In the interests of good clinical practice, it is expected that most GPs will carry a doctor's bag stocked with equipment and drugs for medical situations outside the surgery (on home visits, for example). Perhaps surprisingly, though, there are no specific regulations as to the items the bag should contain.

So, aside from a stethoscope, and bottle of aspirin, what should be in a doctor's medical bag?




Boni ( ) posted Mon, 02 March 2020 at 6:48 PM

Well, my request is for a story I am working on. I would like to see a hypo, stethoscope ... I have the other items needed from other prop packs. Mostly the bag itself.

Boni



"Be Hero to Yourself" -- Peter Tork


EClark1894 ( ) posted Mon, 02 March 2020 at 7:48 PM · edited Mon, 02 March 2020 at 7:49 PM

So... something like this? Does it need to open? Or is this literally just a prop?

image.png




Boni ( ) posted Mon, 02 March 2020 at 7:51 PM

I would like it to open ... but would be happy just as is.

Boni



"Be Hero to Yourself" -- Peter Tork


JohnDoe641 ( ) posted Tue, 03 March 2020 at 4:09 AM · edited Tue, 03 March 2020 at 4:10 AM

I have a prop request if you don't mind.

I just need a hollowed out high res tube with an open top and bottom. I'd like it to have a smaaaalllllll amount of thickness from the outside to the inner hollow part. The plan is to apply a glass material to it and put it on a base I have to make it look like one of those glass containers that collectors of pop/action/movie figures use.

Sort of like this except cylindrical: Hot-Toys2-12-Inch-Figures-Display-Case1.jpg

And like this:

08-techno-render-room-cropprop.jpg

I have the base and if I flip the base I have a top, so all I need is the glass! 😁


adp001 ( ) posted Tue, 03 March 2020 at 7:54 AM

JohnDoe641 posted at 2:53PM Tue, 03 March 2020 - #4382436

I have the base and if I flip the base I have a top, so all I need is the glass! 😁

http://adp.spdns.org/GlasTube.zip

It has a morph to adjust the glas-thickness.




CHK2033 ( ) posted Tue, 03 March 2020 at 9:59 AM

Create a version with a tail

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HP Zbook 17 G6,  intel Xeon  64 GB of ram 1 TB SSD, Quadro RTX 5000 

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JohnDoe641 ( ) posted Tue, 03 March 2020 at 3:45 PM

adp001 posted at 4:44PM Tue, 03 March 2020 - #4382443

JohnDoe641 posted at 2:53PM Tue, 03 March 2020 - #4382436

I have the base and if I flip the base I have a top, so all I need is the glass! 😁

http://adp.spdns.org/GlasTube.zip

It has a morph to adjust the glas-thickness.

That was exactly what I was looking for. Thank you!


bantha ( ) posted Tue, 03 March 2020 at 4:29 PM

This is what I have right now. The tail needs some bowties, I guess. The ropework needs more polys before I can rig it (or Clark can show us how to use it with Bulllet). Most probably, the tail will need to be rigged too, the tail won't look good if it's always bent the same way.

image.png


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


EClark1894 ( ) posted Tue, 03 March 2020 at 5:04 PM · edited Tue, 03 March 2020 at 5:04 PM

Having a few problems myself, Bantha. I still have to make the latch for this bag, and then I hate UVing props.

image.png




EClark1894 ( ) posted Tue, 03 March 2020 at 5:15 PM

bantha posted at 6:07PM Tue, 03 March 2020 - #4382485

This is what I have right now. The tail needs some bowties, I guess. The ropework needs more polys before I can rig it (or Clark can show us how to use it with Bulllet). Most probably, the tail will need to be rigged too, the tail won't look good if it's always bent the same way.

image.png

In Bullet Physics, certain props need to be separate and not parented. This is so you can assigned them to one of three groups , choregraphed, rigid, and softbody. You would need the string to be a separate prop so you can choreograph it. Anything in the choreograph group will maintain it's shape, but can still be animated. You can constrain the string to the kite and (1) either use wind Force to blow the kite up high, or 2) place the kite where you want it and constrain it there.




CHK2033 ( ) posted Tue, 03 March 2020 at 8:11 PM · edited Tue, 03 March 2020 at 8:12 PM

bantha posted at 7:59PM Tue, 03 March 2020 - #4382485

This is what I have right now. The tail needs some bowties, I guess. The ropework needs more polys before I can rig it (or Clark can show us how to use it with Bulllet). Most probably, the tail will need to be rigged too, the tail won't look good if it's always bent the same way.

image.png

Nice , dont forget this part Just "fake" the string look.

kite-string.jpg

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HP Zbook 17 G6,  intel Xeon  64 GB of ram 1 TB SSD, Quadro RTX 5000 

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bantha ( ) posted Wed, 04 March 2020 at 12:37 AM · edited Wed, 04 March 2020 at 12:39 AM

@CHK2033 I hate it when the checklist gets longer and longer. 😃

You are absolutely right, though.

@EClark1894 Looks good for me so far. I do UV-maps in Zbrush, that's painless for me. When you are done with modeling, send me the OBJ for mapping if you like.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


adp001 ( ) posted Thu, 05 March 2020 at 10:05 AM · edited Thu, 05 March 2020 at 10:07 AM

I made a first test with Bullet using a string attached to a prop. It's easy and works well. Here is a "string" prop for your own tests: (simple a long, small tube):

http://adp.spdns.org/String.pp2

Position this prop and something other (I used Posers square primitive, X/Y scaled to 500). Rotate the string 90 degrees and bring one end tight to the square.

Enter Bullet and create a new simulation. Check the square under "Rigid Dynamic" and the string under "Soft Dynamic".

Select the string as the object to work with and create a "Animated Constrain". Move the selection where the string touches the square and "Set Handle". This handle (the little cross) can be found under "Groupings". Set the square as the parent for this constrain (because the string shall follow the square if it is moved).

Select the little brush left to "Set Handle Position". Set the brush to "More constrained" and paint the first row of vertices green (maybe you better hide the square to be able to see what you do).

Check "Live Simulation" and the string should fall down to ground on the not connected end. Grab the square, move it and see the string dancing :)




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