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Virtual World Dynamics F.A.Q (Last Updated: 2024 Nov 05 5:09 pm)




Subject: VWD 2.2 Release - Installation and usage thread


VirtualWorldDynamics ( ) posted Thu, 02 January 2020 at 4:06 PM

Hello MeInOhio,

I am not sure to understand perfectly. The extracted ZIP file doesn't open with Winzip or 7z programs?

About the "C:VWD", it is a good solution to accelerate the exchanges between VWD and the Host. If this hard drive is a SSD drive, the result will be better. The reason is there are a lot of exchanges between the two programs because VWD is not included in the Host. All the needed informations have to be transfered by files.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


MeInOhio ( ) posted Thu, 02 January 2020 at 4:14 PM

I was using the built in extractor in windows. Maybe that is why I get errors but a number of files say the path is too long when using the native windows zip extractor. I could try 7 zip.


VirtualWorldDynamics ( ) posted Thu, 02 January 2020 at 4:18 PM

Hello fuqol217,

The error you have is the same than when you want to import a character with an extension. This extension is a part of the character and it is visible when you import the character in VWD. In your case, some parts of the character are not visible. The problem does not come from VWD but it comes from the Host because the first importation in OBJ file is fine but it does not correspond to the animation importation using vertices transfer.

You can see correctly your animation in VWD if you press "Animation by OBJ" in the "Collision" tab when you import the character. The animation will be transfered using by OBJ files and not using SDK. This animation importation will slower but it will allow you to create correctly your simulation.

Tell me if you have any issue.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


VirtualWorldDynamics ( ) posted Thu, 02 January 2020 at 4:33 PM

Hello DaremoK3,

VWD is 32 bits. Perhaps this will changed in the future but, for me, it is not a problem. When you create a simulation, the part which needs the most memory is the springs generation. In the program, many functions help to reduce this springs count.

The current version allows to create about 25 millions springs. A simulation with this springs count is already taking time, even on GPU. A 64 bits program would allow to create a simulation with 100 millions springs but I am not sure you will appreciate the simulation time. For this reason, I prefered keep the program in 32 bits version. It is always better to find a method to reduce the springs and a 32 bits solution allows me to accelerate the simulation.

I hope my explanations are clear enough. I know (Dan and I) will have to do many tutorials to explain the program.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


VirtualWorldDynamics ( ) posted Thu, 02 January 2020 at 4:51 PM

Hello SimonJM,

Excuse me, I will reply to you by asking you some questions.

Please, can you tell what is the dress you tried to simulate? Did you use the assistants?

The original cloth importation has been created to simulation old clothes with a low vertices count. The mesh was composed of a lot of separate parts which had to be tied using a stiffness by neighborhood. The new dynamic clothes have very correct meshes which don't need to work by neighborhood but by extension (This will be explained in a tutorial). In some cases, this stiffness by neighborhood generates a lot of springs which explodes the memory capacities. The assistants always generate a stiffness by extension. This method is easy to use and generally gives very good results.

I will reply to you more precisely when I will have have your reply.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


fuqol217 ( ) posted Thu, 02 January 2020 at 5:03 PM

Hi VWD (Gérald?) - The option you suggest seems to be labelled "Import with Obj files" rather than "Animation by obj", but it certainly fixed the problem!

Thanks so much for the excellent, rapid support!

(Where MelnOhio is getting path names which are too long, I suggest that may be fixed by unzipping directly into the suggested C:VWD location, rather than into a directory which probably has a long string of folders which build up into a long pathname.)


MeInOhio ( ) posted Thu, 02 January 2020 at 6:25 PM

Just wanted to let you know I got it sorted. Apparently you can't use the native Windows 10 zip extractor to unzip this file. It gives a bunch of errors if you try. Instead I used 7-zip and then there were no issues. Then I was able to follow the rest of the instructions to get the plugin installed. It shows in the about plugins now and I found the actual program under scripts.

This is the second file that I was not able to unzip with the built in zip extractor. And both files came from renderosity.


VWD3D ( ) posted Thu, 02 January 2020 at 7:38 PM

MeInOhio posted at 7:31PM Thu, 02 January 2020 - #4375350

Just wanted to let you know I got it sorted. Apparently you can't use the native Windows 10 zip extractor to unzip this file. It gives a bunch of errors if you try. Instead I used 7-zip and then there were no issues. Then I was able to follow the rest of the instructions to get the plugin installed. It shows in the about plugins now and I found the actual program under scripts.

This is the second file that I was not able to unzip with the built in zip extractor. And both files came from renderosity.

Good news that, and thanks for getting back to us (as in all VWD users) with your trick to success. It sounds like you figured out how to work out the "C:\VWD" folder too!

As Gérald indicated, having your "VWD" folder on an SSD (e.g. "D:\VWD" etc.) may help with speed - esp. animations, but it is not necessary. You can also place the VWD folder in other locations, but we have seen 'path' errors with some users, so we recommend the top level directory approach if you see problems - at least to start and be sure VWD can/will work on your systems.

The Windows 10 issue is odd. I use Win 10 latest, and even my YouTube videos on installation we done with the native unzipper (although I prefer 7z. in my own work). I hope this hasn't been chronic for users.

Thanks again for the feedback, and keep in touch as you progress!

cheers!

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


SimonJM ( ) posted Thu, 02 January 2020 at 7:56 PM · edited Thu, 02 January 2020 at 7:57 PM

VirtualWorldDynamics posted at 1:41AM Fri, 03 January 2020 - #4375328

Hello SimonJM,

Excuse me, I will reply to you by asking you some questions.

Please, can you tell what is the dress you tried to simulate? Did you use the assistants?

It was the Denim Jumper from https://www.daz3d.com/denim-jumper-outfit-for-genesis-8-female-s it does look to be quite high poly count. I did use the assistant, setting it to be 'Stiff', and also using the 'reduce springs' option. Having managed to start a simulation with only the dress selected it got a bit further I think, with just over 100K of 170K vertices processed, using 920MB RAM usage confirmed in Task Manager).

I know it will say it in the manual but, if you do not pick a collision item before doing anything else there is no way of going back to do so once a cloth or hair item is selected.

Forgot to mention, using latest non-beta version of DS - 4.12.0.86 under Win 7 Pro


VWD3D ( ) posted Thu, 02 January 2020 at 8:02 PM · edited Thu, 02 January 2020 at 8:09 PM

DaremoK3 posted at 7:58PM Thu, 02 January 2020 - #4375270

Gérald/Dan :

Just wanted to report that my nVidia GeForce GTX 650 (2048MB RAM) is working fine with ver2 demo so far with static drape testing. Still need to test animated drapes, but it looks like minimum requirements can be below the recommended 700 series.

Also, just an FYI - you have two script folders for install - 'ver2 demo' and 'ver2.x' -- The DSE scripts in the demo folder (which I believed should be installed) do not work - just unspecified 'failed to start' error, look in Log File, which just states script 'failed to start'.

The scripts in the 'ver2.x' work, but this might be confusing to newcomers wishing to try the demo -- As I am not a newbie at this, I knew the avenues to pursue to get a working version (first used the beta DSA scripts), but I would not have installed the 'ver2.x' folder where I believed this would be for when I purchased the upgrade -- Using the demo, I only would install the demo folder...

Hi DaremoK3,

Indeed, we found and fixed a script compile problem during the beta (they worked in 4.10 only), but I imagine the demo package doesn't include that fix - my oversite. Urg.

I'll update it for the new uploads.

Thanks for the mention/notice. That's not gonna impress anyone...

And, per your comments on memory... you are correct - as Gérald mentioned, the core exe is 32-bit, so the memory won't matter past that limitation. I got carried away with the 'more CPU is better' idea (that does matter...) and continued with general 'more is better'... I do mention the 32-bitness of VWD somewhere out there (a blur of info), but the implication that more memory is better for VWD itself is simply incorrect (and wasn't intended to deceive!). I'll correct it on the website and in the core install/readme docs now, and any future updates in/about the package will reflect the correct info/ideas.

Thanks for that!

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


VWD3D ( ) posted Thu, 02 January 2020 at 8:20 PM

Question re 32bit ,etc.

Do you folks think it would be good to send out a LAA version of VWD with the (next) installer kit (if/when we do update(s))? Advanced users could pick/rename the LAA version in the installation as their main version if they wanted to try that.

The other approach would be to point users to tutorials and tools and let them manage their own risk on their own terms... Ideas/thoughts? Creating and distributing an LAA version in the kit is easy enough to do...

thanks,

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


VWD3D ( ) posted Thu, 02 January 2020 at 8:37 PM

SimonJM posted at 8:20PM Thu, 02 January 2020 - #4375356

VirtualWorldDynamics posted at 1:41AM Fri, 03 January 2020 - #4375328

Hello SimonJM,

Excuse me, I will reply to you by asking you some questions.

Please, can you tell what is the dress you tried to simulate? Did you use the assistants?

It was the Denim Jumper from https://www.daz3d.com/denim-jumper-outfit-for-genesis-8-female-s it does look to be quite high poly count. I did use the assistant, setting it to be 'Stiff', and also using the 'reduce springs' option. Having managed to start a simulation with only the dress selected it got a bit further I think, with just over 100K of 170K vertices processed, using 920MB RAM usage confirmed in Task Manager).

I know it will say it in the manual but, if you do not pick a collision item before doing anything else there is no way of going back to do so once a cloth or hair item is selected.

Forgot to mention, using latest non-beta version of DS - 4.12.0.86 under Win 7 Pro

I think I have that outfit. We'll take a look and maybe can lend some better insight. FWIW, I use 4.12.0.86 too - mostly to stay on top of the trends in the neighborhood here.

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


VWD3D ( ) posted Thu, 02 January 2020 at 11:13 PM

I think I have that outfit. ...

VWD3D (dan)

I have the denim skirt - not the jumper. sorry. Maybe it'll go on sale soon.

With some more information, we might still be able to lend some advice on using that mesh...

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


DaremoK3 ( ) posted Thu, 02 January 2020 at 11:45 PM · edited Thu, 02 January 2020 at 11:46 PM

It's all good, Gérald/Dan -- I was just trying to help troubleshoot SimonJM's out of memory issue.

I never even noticed version 1 wasn't LAA as I never have had any issues regarding memory consumption.

As far as creating a LAA version, I'm not sure it is necessary, but it couldn't hurt. Also, good idea to maybe help those who don't know how to do this to be included in the manual for those who wish to utilize it (if you don't go with an already LAA version).

I was just curious if Gérald was able to circumvent x86 convention by addressing to RAM by way of some sophisticated PAE running in parallel, somehow quadrifying RAM usage for VWD. I have always been very impressed with Gérald's work, but this would have been truly magical...

Tested animated draping with the included Genesis 8 Female scene - Everything is working great, and, Gérald, that animation is hilarious. I want to try it next with your custom breast dynamic morphs.

  • Upgrade purchased ! -- I hope you guys get many more sales, and continue to push VWD even better into the future - Keep up the great work!

Take care...

Ken


VWD3D ( ) posted Fri, 03 January 2020 at 2:54 AM · edited Fri, 03 January 2020 at 2:55 AM

DaremoK3 posted at 2:44AM Fri, 03 January 2020 - #4375365

It's all good, Gérald/Dan -- I was just trying to help troubleshoot SimonJM's out of memory issue.

I never even noticed version 1 wasn't LAA as I never have had any issues regarding memory consumption.

As far as creating a LAA version, I'm not sure it is necessary, but it couldn't hurt. Also, good idea to maybe help those who don't know how to do this to be included in the manual for those who wish to utilize it (if you don't go with an already LAA version).

I was just curious if Gérald was able to circumvent x86 convention by addressing to RAM by way of some sophisticated PAE running in parallel, somehow quadrifying RAM usage for VWD. I have always been very impressed with Gérald's work, but this would have been truly magical...

Tested animated draping with the included Genesis 8 Female scene - Everything is working great, and, Gérald, that animation is hilarious. I want to try it next with your custom breast dynamic morphs.

  • Upgrade purchased ! -- I hope you guys get many more sales, and continue to push VWD even better into the future - Keep up the great work!

Take care...

Ken

Thanks for the supportive words, ideas, and advice to the VWD crew here. Gérald can speak to his code/memory tricks, if any, and if your ideas are practical, they'll obviously be considered for (near)future versions.

I updated the online-demo packages to only include a correct version of the scripts. I hope others that already did the download do what you did and try the included 'not demo' script versions - given they are already there and actually work...

I also updated all of the ReadMe and website references to the 'system requirements' to articulate the VWD requirements more clearly. I think good/accurate information leads to good decisions, so your comments are very well received and appreciated.

Keep those comments coming, and maybe post a render or two if you generate any you like!

cheers,

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


SimonJM ( ) posted Fri, 03 January 2020 at 4:32 AM

VWD3D posted at 10:31AM Fri, 03 January 2020 - #4375363

I think I have that outfit. ...

VWD3D (dan)

I have the denim skirt - not the jumper. sorry. Maybe it'll go on sale soon.

With some more information, we might still be able to lend some advice on using that mesh...

VWD3D (dan) It's just the name of the item, it's not actually a jumper .. it's the 'over-dress' I was using.


VirtualWorldDynamics ( ) posted Fri, 03 January 2020 at 5:33 PM

Hello Ken,

I am always very interested by your ideas. I will test the LAA version on my VWD version. If this works fine, this will help to resolve some issues linked to memory capacity. Thank you for that.

The assistants, in the new version, are here to resolve a lot of memory errors. For me, it is always necessary to use them as starting point of a simulation even if you modify the settings after a first test.

Thank you for your support.

Have a great day.

  Gérald

A question to everyone: Would you be interested to work on strand based hair with VWD if this generation is fully automatic?

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


VWD3D ( ) posted Fri, 03 January 2020 at 7:13 PM

I think it's a completely different product (skirt vs jumper). I let my Plat club expire and the retail prices aren't that appealing to me, but I'm saving lots of money by not spending there... :)

FWIW, the many dforce outfits I have are not that polygon heavy, so maybe we can mess with the spring optimizations and get some results for you.

cheers,

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


yvesab ( ) posted Sat, 11 January 2020 at 9:12 AM

Many thanks for the new documentation ! this is really helpful Yves


VWD3D ( ) posted Sat, 11 January 2020 at 1:30 PM

yvesab posted at 1:06PM Sat, 11 January 2020 - #4376202

Many thanks for the new documentation ! this is really helpful Yves

That is wonderful to hear! Both Gérald and I think that the usage support would be better presented in video form, but I wanted a good program function baseline for those who might be exploring the specific functions with some additional depth. I also worked to add the parameter ranges on the program 'float-overs' or hints, as well as some additional clarity to help folks while they are actively using the tools.

That said, I was working from the old docs, Gérald's help, and my own experience, and it is possible that some of the documentation elements are either slightly or completely misleading - so please please please let me/us know if you have questions or find problems with the docs. e.g. Just before the final release, someone mentioned the lack of notes in the docs about the program shortcuts! Thank heavens - I was able to add the new information and that will help everyone. Don't be shy, and any updates will always be made publicly available on our website, even if the program hasn't been updated, the docs can be improved.

We're doing usage videos now, so look forward to those - some for free and additional topics for our Patreon supporters.

Thanks for the note!

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


yvesab ( ) posted Thu, 16 January 2020 at 10:40 AM

I'm probably an old "pet/prout" (fart in french) but I absolutely hate video tutorials. I suppose my brain was, many many times ago, formatted for print medium ...french, japanese, whatever, with the help of simple schematics


VWD3D ( ) posted Thu, 16 January 2020 at 4:03 PM

yvesab posted at 3:55PM Thu, 16 January 2020 - #4376820

I'm probably an old "pet/prout" (fart in french) but I absolutely hate video tutorials. I suppose my brain was, many many times ago, formatted for print medium ...french, japanese, whatever, with the help of simple schematics

Oh that's a tough one to reconcile. I use both - but prefer written for the mechanical/behavioral reference and videos for 'monkey see, monkey do', and also to see the feedback/results of a workflow, or varied workflows quickly. When infinite uses of a tool are available, I crave the 'best practices' advice from those who have figured out how not to do it, and videos tend to demonstrate this more quickly than static tutorials for me.

That said, the first (only) update of the written docs was in the mechanics of the program and updates, so we could have a foundation for the eventual and sometimes very unexpected and creative uses of those mechanical functions.

I hope maybe some of the short videos will still be useful to you and the other 'paper/print/pdf' oriented proponents. Your needs are noted and always considered.

cheers!

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


Writers_Block ( ) posted Fri, 24 January 2020 at 3:21 AM

Just purchased version 2, as I'm wanting to support you. I'm curious, do you have any plans to add the ability to apply depth in some way to cloth edges - and to some extent that too-perfect straight edge. That would really up the realism imo and is an issue I requently see with dynamic items.


VWD3D ( ) posted Fri, 24 January 2020 at 12:30 PM

Hi there Writers_Block,

This note is mostly to acknowledge your post and to thank you for your support/purchase.

I'll let Gérald consider your request for mesh depth, as he has added unrelated, but similar kinds of 'extras' in VWD, so this may be something he can do. Of course it may be complicated and involve way more subtleties than it may appear, so I dare not make promises.

Let us know if you run into any issues with the update/upgrade process.

cheers,

VWD3D (dan)

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


Writers_Block ( ) posted Fri, 24 January 2020 at 12:53 PM

Cheers it should go ok, but I will let you know; I haven't really used it much for a couple of months as I've been putting effort into learning dforce, and figured that now Beta has expired I should upgrade. :)


VirtualWorldDynamics ( ) posted Sun, 26 January 2020 at 7:44 PM

Hello Writers_Block,

When you say depth, you think to a thickness. Could you show me an example of simulation where you would like to see this depth?

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


Writers_Block ( ) posted Mon, 27 January 2020 at 3:32 PM

Not easy in a way.

But, think of a skirt (and other garments), usually the edges are thin (infinitely thin), which looks rediculous. Is there a way that VWD could produce thickness, or where the garment has had thickness modelled in retain it.

One way I see this is by curving the edges to give the illusion of thickness.


VirtualWorldDynamics ( ) posted Tue, 28 January 2020 at 9:26 AM

Hello Writers_Block,

I agree with you, sometimes the very thin edge of a dress or a skirt is not at all realistic.

I think the best way is to modelize this as you explained, using a fold at the bottom of the garment.

To keep it correct during the simulation, it can be useful to add a stiffness by neighborhood just on this fold to keep the two layers at the same distance.

I will do some tests.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


Writers_Block ( ) posted Tue, 28 January 2020 at 12:34 PM · edited Tue, 28 January 2020 at 12:37 PM

Thank you

Helpful to add the stiffness, but depending on the shape it can also add stiffness where not needed - such as parts of a skirt that are close together vertically. I'll consider it though, so i'll let you know.


VirtualWorldDynamics ( ) posted Wed, 19 February 2020 at 6:25 PM

Hello Writers_Block,

I just had an idea about your thinking.

Perhaps, I can add a small cylinder around the free edges.

This method is close enough to the strand based hair generation.

I can use the free edges as a line and generate a circle for each vertex, perpendicular to the line defined by the local part of the free edge. These circles will be linked by quadrangles to define a meshed shape. The mesh of the cloth will be changed.

This new shape will give a bit to thickness to the edge of the cloth. The radius of the circles could be defined in the VWD interface.

It will be necessary to define how to apply a UVMap to this part of the mesh. The difficulty is not to define the UVMap coordinates but how to modify the textures to get a good visualization of the new cloth.

I hope my explanations have been clear enough.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


gilbabin ( ) posted Fri, 13 March 2020 at 3:47 AM

Hello, I purchased VWD v1 some time ago, and use it often to make dynamic hair in POSER, and it's great :) (I don't use DAZ)

There is a great feature in POSER that allows to begin a cloth simulation at frame x and to stop it at frame x+x: Example : in animation, I often make animation sets of 500 frames until sometimes more than 1,000 frames. It's important for me that I can be able to begin a simulation at frame 100 and stop it at frame 400 (just an example) . I couldn't find a way to do that with VWD v1 and it currently prevents me from using VWD for cloth simulation Is it available within v2 (for POSER obviously) ?

Also: I usually setup a dynamic hair for an animated character (it is sometimes difficult to do) and change the animation or some parts of it. I would be happy to have a "one click" process to redo the calculations for a new animation (assuming that the start point is exactly the same)

Is there a way to save a vertices set on a specified character (skull cap for example) in order to re-use it for another animation? (I mean an easy way like to have it in a library)

Currently, I still hesitate to purchase v2 because of these limitations found in v1...

Thanks for any answer :) :


VirtualWorldDynamics ( ) posted Sun, 15 March 2020 at 4:48 PM

Hello gilbabin,

Sorry, but this feature does not exist yet in VWD.

Now, you can start a simulation at any frame but there is no way to stop automatically the simulation at a specific frame. Sorry!!

If you want to apply a dynamic actor (cloth or hair) on a character by using the same settings, you can import the RIP file which has the same name as the dynamic actor. The dynamic actor will be imported in VWD and all the settings will be automatically applied.

If you want to reuse a vertices selection for an actor, you can use the "Select vertices by RIP file". This function will allow to select a RIP file in the "Recorded Import" folder and you can select vertices using a already made simulation.

I hope this replies to your questions.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


gilbabin ( ) posted Mon, 16 March 2020 at 2:38 AM

Thanks a lot for your answers :)


Writers_Block ( ) posted Thu, 26 March 2020 at 12:57 PM

VirtualWorldDynamics posted at 5:55PM Thu, 26 March 2020 - #4381090

Hello Writers_Block,

I just had an idea about your thinking.

Perhaps, I can add a small cylinder around the free edges.

This method is close enough to the strand based hair generation.

I can use the free edges as a line and generate a circle for each vertex, perpendicular to the line defined by the local part of the free edge. These circles will be linked by quadrangles to define a meshed shape. The mesh of the cloth will be changed.

This new shape will give a bit to thickness to the edge of the cloth. The radius of the circles could be defined in the VWD interface.

It will be necessary to define how to apply a UVMap to this part of the mesh. The difficulty is not to define the UVMap coordinates but how to modify the textures to get a good visualization of the new cloth.

I hope my explanations have been clear enough.

Sounds like a great plan.

With regards to material zones, why not create a new material zone as a hem; the user could assign something to it; hems always look different in some way, and are often very different.

It is also common to find the arms and necks as thin-looking, however not as often.


VirtualWorldDynamics ( ) posted Fri, 03 April 2020 at 2:54 PM

Hello Writers_Block,

I can think to the writing of this feature, but I cannot say you when.

For me the simplest way would be to generate a cylinder along the line corresponding to the selected vertices and affect a material name to this shape.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


actionho3 ( ) posted Wed, 08 April 2020 at 3:02 PM

Hello,

I'm trying out the program, and I love the ideas behind it, but I'm having a bit of trouble with making changes to the sim parameters take effect immediately: when I go under simulate -> simulation history -> select item, make my modifications, then modify the line -> exit.

Should this affect the sim the next time I press static/dynamic simultion? Because for me no changes take effect until I hit the 'restart the entire scene' button instead.

Thanks,


VirtualWorldDynamics ( ) posted Wed, 08 April 2020 at 3:59 PM

Hello,

Some actions in the program like the springs generation are very difficult to undo.

In the future, it would be great to have an undo feature for all the actions done in the interface. The simulation history is not perfect but it allows to redo a simulation with a few modification.

When you are in the "Simulation history" tab, you can see all the actions which are in the current RIP file. These actions can be modified in this tab but nothing happens in the current interface. When you have made all the modification you want, you can press on "Restart the entire scene" button to close and restart the importation with the new settings.

Please, tell me if my explanation is mot clear enough.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


actionho3 ( ) posted Thu, 09 April 2020 at 8:34 AM

Ok thanks VWD, that answered my question. So you need to press "Restart the entire scene" for the changes to take effect, from reading the manual I somehow got the impression that "Modify the line" was enough.

No problem, it certainly makes the trial-and-error cycle slower, but I understand that is not the slowest part of the testing cycle, simulation time is.

I look forward to spending more time with the program and trying it out.

Thanks,


Leonides02 ( ) posted Thu, 23 April 2020 at 12:56 AM

Hello! Love the new release.

I'm trying to use a tight top, but the top always ends up too baggy.

What is the best way to keep the clothing skin-tight? Thank you!


VirtualWorldDynamics ( ) posted Thu, 23 April 2020 at 2:07 PM

Hello Leonides02,

Perhaps, the top is too large at the beginning. In this case, you can apply a scale reduction of the springs for the horizontal direction. (90% for example).

When the top has a fine size on the character, you can apply a "Nail to collision" with a soft value (0.8 for example) to create a permanent link between the top and the body of the character.

Please, tell me if this resolves your issue.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


Leonides02 ( ) posted Fri, 24 April 2020 at 2:05 PM

Yes, thank you! That solution worked well. 😁


fuqol217 ( ) posted Fri, 15 May 2020 at 10:29 AM

Hi Dan and Gérald.

I have been using V2 of VWD very successfully in Daz Beta for a while now (4.12.1.76). I see there is now a general release of 4.12.1.117 and was wondering whether you have been able to check out VWD for compatibility with that version?

Many thanks!


yvesab ( ) posted Sat, 16 May 2020 at 7:10 AM

i have been very busy in the real world since a few month. I just subscribed to the patrxon account : I'm sooo disappointed there's nothing new !


VirtualWorldDynamics ( ) posted Mon, 18 May 2020 at 5:22 PM

Hello yvesab,

I also had to work a lot in my no virtual world life.

I made some modification in the program but I didn't generate a new version. I added some functions to weld cloth parts using reduction springs, a bit like Marvelous Designer but in a very simple way. This is very powerful to assemble cloth parts.

Thank you for your Patreon subscription. For you, what would be the priority: a new version or tutorials?

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


yvesab ( ) posted Mon, 18 May 2020 at 11:54 PM

VirtualWorldDynamics posted at 11:48PM Mon, 18 May 2020 - #4389501

Hello yvesab, I also had to work a lot in my no virtual world life. For you, what would be the priority: a new version or tutorials?

Tutorials, and "de préférence" in text format so that I can read them in the evening when I'm away for work But the welding option is tempting, The whole program as it is is really faster, much more less prone to crash AND really more surprising than D-force Yves


Ashfire45 ( ) posted Tue, 26 May 2020 at 5:52 AM

Hi there VWD!

I've been busy with life for around a year now, but I am getting back into Daz at long last. Working on my first scene since then, and I get this message when trying to load VWD:

https://imgur.com/SYIAH2h

I'm using Version 2x if that helps any. Cheers! :)


VirtualWorldDynamics ( ) posted Fri, 29 May 2020 at 4:12 PM

Hello Ashfire45,

Excuse me to reply so late.

I never saw this issue. I suppose you use the 64 bits version of Daz Studio. I am not sure to understand if the plugin is not present or if it is not the correct one. Can you give the name of the VWD plugin in your Plugins folder? If no VWD plugin is present in this folder, can you copy the .dll file depending of your Windows version in the Plugins folder.

____________________________________________

Follow me on Twitter : @VWDynamics

Watch demo videos on Youtube


VWD3D ( ) posted Fri, 29 May 2020 at 6:17 PM

fuqol217 posted at 6:14PM Fri, 29 May 2020 - #4389156

Hi Dan and Gérald.

I have been using V2 of VWD very successfully in Daz Beta for a while now (4.12.1.76). I see there is now a general release of 4.12.1.117 and was wondering whether you have been able to check out VWD for compatibility with that version?

Many thanks!

My quick tests showed that the current VWD does work in 4.12.1.117, and even 4.12.2.60 (beta), but... both versions have big problems with saving /restoring DS animations, so I would only use them in a one-time session workflow, where you do not need to save/restore the animations reliably. This is a DS issue and they yave identified/acknowledged the issue. I have stayed on 4.12.0.86, and even revert to the last of the 4.11 family to get work done.

cheers, VWD3D/dan

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


VWD3D ( ) posted Fri, 29 May 2020 at 6:21 PM

yvesab posted at 6:18PM Fri, 29 May 2020 - #4389228

i have been very busy in the real world since a few month. I just subscribed to the patrxon account : I'm sooo disappointed there's nothing new !

as Gérald said, and as posted on Patreon, much is in flux and we've paused the Patreon transactions until we generate some value. Your confidence and support is truly appreciated.

I am actively working on some videos, but they go from basic to advanced - so far. If there is/are topics that specifically interest you, please let us know and maybe we can hack together some short tips/videos on using them, even if you do not prefer videos very much.

cheers,

VWD3D/dan

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


VWD3D ( ) posted Fri, 29 May 2020 at 6:29 PM

Ashfire45 posted at 6:23PM Fri, 29 May 2020 - #4390224

Hi there VWD!

I've been busy with life for around a year now, but I am getting back into Daz at long last. Working on my first scene since then, and I get this message when trying to load VWD:

https://imgur.com/SYIAH2h

I'm using Version 2x if that helps any. Cheers! :)

Hello Ashfire45,

This message means that the plugin (VWDExchange_x64.dll and/or VWDExchange_X32.dll) is not located or loading properly in your DS program when DS starts.

In the youtube installation videos and the installation guide, there are detailed instructions for this installation, as well as some checks to verify the installation.

If you run more than one version of DS (e.g. 4.11, 4.12, etc.), each version must have the plugin DLL file installed in the 'plugins' directory. It may be installed in one DS version, but not seen by the one you are using. It is also possible that there is a loading error and the DS log file may help with hints. Lastly, there may also be a conflict with older or beta versions of VWD that you have used in the past. The installation manual and readme.txt files detail how to see and fix this problem.

I hope you can get this to work soon. Let us know if you learn more about the problem, or if you fix it.

thanks, VWD3D/dan

--
Resources: https://www.virtualworlddynamics.net - https://www.patreon.com/VWD
Rendo PM: VWD3D or VirtualWorldDynamics or support@virtualworlddynamics.net
Current VWD Version:   Release: V2.2.924.6464 - 2019/12/12, 9:46am
Qualifier: Yes, I'm helping Gérald with VWD, Nooo, I'm not yet an expert on its use!


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