Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)
The series doesn't matter overmuch. I guess I'm more fond of the original with Shatner and Nimoy though. I'm most concerned with high quality models. That said, I guess I'd take a shellacking from fans if the uniforms didn't match ship version or I used the improper phaser design. I guess some research will be in order.
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Yes do research but you can find them at shareCg or Vanishng Point or Google it for more resources.
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
9/11/2001: Never forget...
Smiles are contagious... Pass it on!
Today is the tomorrow you worried about yesterday
TOS bridge can be found at sharecg.com, pretty close to accurate. However, I was never fond of the screen displays because they were designed from the manual floor plans published many years ago. Those displays should actually look like here:
https://www.renderosity.com/mod/gallery/st-tos-engineering-station---wip/2094574/?p
https://www.renderosity.com/mod/gallery/st-tos-communications-station---wip/2089165/?p
I should go back and make superfly mats.
As noted, if you want the "classic series" bridge, Ptrope got permission to adapt SeanR's LightWave model into a collection of Poser coded prop (.PP2) files.
http://www.sharecg.com/v/27883/gallery/11/Poser/23rd-Century-Bridge
It includes the secondary exit and the ceiling mounted intruder defense array introduced in the 1973 Filmation produced animated series.
Ptrope also offers a transporter room, crew quarters (both single and shared units) as well as the briefing room which he modeled from scratch. He's even made the iconic "Burke" styled tulip chairs. One of the two versions has a hole in the back so Lt. M'Ress won't have to sit upon her tail! So be sure to examine the rest of his listings.
For the engine room, ALT1701 has a .OBJ model at SharCG and for the curved corridor section XCalPro.com has a Poser prop file.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Redfern, that link looks to be what I was looking for. Don't know how I messed it before. I'll have to test it out this evening.
Thanks all.
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Here is anther good site with ships and interiors be sure to read the disclaimer http://www.trekmeshes.ch/
You might as well PAY attention, because you can't afford FREE speech
@Stallion Thanks for the link... and the George Clinton quote ;-)
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I know health care will advance by the 23rd/24th century but surely a little more thought to Health and Safety when the Shields are struck/ Ion storm hits would be nice
Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu, 16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060
I never cared for the look of Starfleet interiors; they seem to be designed to look like the world's blandest lounge, or outright dangerous, with numerous hard surfaces, silly ramps and railings, daft seating arrangements and so on.
I know they're supposed to have inertial dampers, and if they fail, the crew would be a thin smear on the front walls but even so, they should take a tip from other starship designers and get some more padding and lose the ramps.
Coppula eam se non posit acceptera jocularum.
what about the TARDIS? No chairs. LOL
SamTherapy posted at 8:16PM Tue, 21 April 2020 - #4386906
I never cared for the look of Starfleet interiors; they seem to be designed to look like the world's blandest lounge, or outright dangerous, with numerous hard surfaces, silly ramps and railings, daft seating arrangements and so on.
I know they're supposed to have inertial dampers, and if they fail, the crew would be a thin smear on the front walls but even so, they should take a tip from other starship designers and get some more padding and lose the ramps.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted at 6:19AM Wed, 22 April 2020 - #4386927
what about the TARDIS? No chairs. LOL
SamTherapy posted at 8:16PM Tue, 21 April 2020 - #4386906
I never cared for the look of Starfleet interiors; they seem to be designed to look like the world's blandest lounge, or outright dangerous, with numerous hard surfaces, silly ramps and railings, daft seating arrangements and so on.
I know they're supposed to have inertial dampers, and if they fail, the crew would be a thin smear on the front walls but even so, they should take a tip from other starship designers and get some more padding and lose the ramps. Some versions do have seats. David Tenant's version, for one. Anyhow, the TARDIS gets a free pass, since the show isn't claiming to be "proper" SF that people could take seriously. Trek - and others - have pretensions in that direction.
Coppula eam se non posit acceptera jocularum.
Agh! The forum's weird formatting played hob with my reply above and I noticed after the edit deadline expired. :(
Coppula eam se non posit acceptera jocularum.
One thing I noticed since "Next Generation" onwards, most of the bridge sets have been staged rather like a "recorded before a live studio audience" type sitcom domicile with all seating facing forwards, towards a view screen that is usually handled like the proverbial "4th wall". Oh, I realize why this developed, so all the major players are already facing the camera requiring less complicated camera framing...just as they do with live audience sitcoms.
But for all its ever more outdated "futuristic" hardware, I've always appreciated the "concept" behind Matt Jefferies' "original series" circular bridge, at least its "broad strokes". You have the captain sitting in a swiveling chair (Picard's is locked forward), allowing him to spin getting a quick survey of the peripheral stations. Those stations encircle the room with larger overhead monitors that the captain (in theory) can easily view and read. they are even angled to more or less focus upon the center of room, downwards a tad to "eyes" height while in a sitting position. Their are smaller monitors positioned lower and angled upwards for the station's crew to easily view at a glance.. As noted already, the captain is close to the center, by 'default" positioned 'forward", so it makes sense to have the primary display positioned along that line of sight. It also makes sense that the crew piloting the vessel, the helmsman and navigator would face in that direction as well, so let's give them dedicated stations aligned towards the viewer.
Are there things that could be "improved"? Yeah. Really, there's not any real purpose to place the captain's chair and the navi-helm station within a "pit" which then requires a railing to prevent somebody stumbling over the edge, the railings themselves reaching only the knees of the crew standing upon the elevated walkway (a "kneecapping" waiting to happen). That was purely an aesthetic choice granting additional ways for the performers to pose. But it, like the notion of a "saucer and tubes" arrangement for "hero" ships has become almost a "trademark" of Trek motifs. Should that two level design be "dumped"? From a "practical" standpoint, yeah, but i wouldn't want to risk the wrath of fans. ;-)
While those are more along the lines of "in universe as real" conditions, what about "real life" production aspects? What about the peripheral, radially facing stations where ever more "important" characters sit? By default, they pretty much face away from the camera unless that station is removed, it then becoming the 4th wall. The oft debated series "Enterprise" starring Scott Backula presented a clever solution, at least in terms of staging. T'pol's station had a smaller, inward facing station mounted upon a railing type framework. (The captain's chair and helm station were not "lowered" as with Jefferies' design. This allowed the performer to more naturally face away from the primary station, essentially the "wall". Whoever came up with that concept, I applaud them!.
Also, I would not position a "manned" station directly behind the captain. In the original series, the communications station was placed there and considering the performer there, being it Nichelle Nichols or another "day player" usually had lines, it could present a bit of a staging issue. this was far more evident in "Star Trek: the motion Picture" when they places the science station there where Leonard Nimoy, the film's second headlining role had to sit. Thankfully, somebody realized the issues that caused and repositioned that station to the side for "The Wrath of Khan" (ironically, more or less the position it held in the original series. A station that didn't even have a chair was then placed directly behind the CO's seat..
Related to station arrangements, why not position the doors directly the captain. For the original show and thus from a production standpoint, this was really for aesthetic reasons, framing. they reasoned it would just be more interesting to have the lead actor and a performer emerging from the doors in the same shot (if shot 'face on"). From an "in universe" standpoint, I doubt a commanding officer would not be too keen upon somebody entering directly behind his back. But using that logic, it would make more sense for an entrance to be placed near the front, to either side of the main viewer where the captain is looking. Alas, that would be far worse from a real life staging perspective, so to the back, but to the side was the lesser of two evils.
So, yeah, the "general concept" of Jefferies' circular layout (with possibly a few mods like inward facing substations) still makes the most sense.
the other thing that bugs me about "newer" bridge designs, especially some admittedly beautifully modeled fan works is the incredible amount of wasted floorspace! I've seen concepts that have fantastic 'elements", but then there's all this extra floorspace serving no reasonable purpose (other than providing ample room for a scout troop "sleepover", or possibly a dancing chorus line! With some of these, one could remove a half, maybe even two thirds of the floorspace and the crew would still have adequate room to reach their stations. Yeah, even Jefferies TOS bridges suffers from this...a bit. The navi-helm station is dead center, so you have this "open region" just forward within the "pit". the "Motion Picture" bridge alleviated this somewhat by pulling the navi-helm station a bit forward as well as the captain's chair, making it closer to center. I've long suggested that floorspace could have depicted an emergency gangway hatch, so if the power failed or the lift doors "locked', they could "pop" the hatch manually and scurry down a ladder to the next deck.
Okay, that got far more longwinded than I meant.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!
Nice one, Bill. Not the shortest post ever but a very interesting read.
Coppula eam se non posit acceptera jocularum.
Which model is this?I bought one of those vanishingpoint bridges. they are great.
FritzCatacus posted at 5:13 PM Fri, 5 August 2022 - #4442331
ghostship2 posted at 11:19 AM Sat, 18 April 2020 - #4386619I think that's Starship Bridge 8. Possibly with different textures. (VanishingPoint often has freebie texture sets at their web site for their models, to make them look more accurately Trek.)Which model is this?I bought one of those vanishingpoint bridges. they are great.
Starship Bridge 5 looks like the Enterprise E, if you're interested in that.
Cheers. Do you have a link to Vanishing Point's website for those extra textures?FritzCatacus posted at 5:13 PM Fri, 5 August 2022 - #4442331
ghostship2 posted at 11:19 AM Sat, 18 April 2020 - #4386619I think that's Starship Bridge 8. Possibly with different textures. (VanishingPoint often has freebie texture sets at their web site for their models, to make them look more accurately Trek.)Which model is this?I bought one of those vanishingpoint bridges. they are great.
Starship Bridge 5 looks like the Enterprise E, if you're interested in that.
hborre posted at 6:57 PM Fri, 5 August 2022 - #4442337
They do, and many of their freebies are also in Free Stuff here.Vanishing Point has a store here at Rendo.
But not all of them. It's also easier to find stuff at their site. The search function is better. Or maybe there's just a lot less to search through.
A lot of their SF models are based on media like Trek, but the textures are different. For copyright reasons, I assume. They offer add-on textures that make their sets look like the originals as freebies. That's what he's looking for, I think.
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Thought I'd run across a site somewhere that had free Star Trek props. Cant find it now. I'm specifically looking for a starship bridge though I might need other props as I set up the scene. I see that Rendo Freestuff has a bunch of uniforms. Cool. Wondered if there was anywhere else they might be found. Preferably Poser, preferably free. Thanks
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