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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 09 1:03 pm)
RobotHeadArt posted at 7:22PM Thu, 21 May 2020 - #4389782
What is this? Did you take the existing G8F, export at Subdiv2, import, rerig with G8F skeleton? This would mean existing G8F morphs wouldn't work with this new mesh.
Partially but as you said if it where that simple most functionality would be gone and the entire reason for making it work in Daz would be moot
Here is default dev load G8F by HD G8F with Daz standard Pear figure morph applied.
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Razor42 posted at 9:09PM Thu, 21 May 2020 - #4389820
Wouldn't this break all the joint correctives and flexions in the Genesis 8 figure? Some of these correctives are pretty complex to rebuild with a process like it seems you are using here.
Thankfully those files are not encrypted
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But there are upwards of 100 of them for each base figure and hundreds more for each character. Most are not direct morphs but only apply during certain circumstances requiring specific configuration. Wouldn't each need to be exported at the higher res and then manually reapplied taking tens if not hundreds of hours of work?
I'm not sure what encryption has to do with your process?
Razor42 posted at 10:20PM Thu, 21 May 2020 - #4389823
But there are upwards of 100 of them for each base figure and hundreds more for each character. Most are not direct morphs but only apply during certain circumstances requiring specific configuration. Wouldn't each need to be exported at the higher res and then manually reapplied taking tens if not hundreds of hours of work?
I'm not sure what encryption has to do with your process?
I have all the correctives with the updated geometry, its just a process of ensuring they are called on as correctives,
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Still investigating that I am not giving myself a false positve, but I am optimistic that I have an HD morph that will load on the base version of G8F. Notice the HD level on the morph.
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felldude wrote "I am not good at making tutorials but I will continue to update here as I work and test. Very experienced Daz users that also have experience writing easy to understand tutorials....I would be glad to share my knowledge early, for some help." As stated previously, Winterbrose is in the process of creating updated Morphing Tutorials for Genesis 8 figures. Please contact us via Renderosity Sitemail if you are still looking for someone to collab on tutorial for HD Morphing. We have also been working in the area for the G8F.
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This isn't clickbait it is an update for something I have been working on and found a way to do.
Fully working Genesis 8 HD, backwards compatible with all poses and clothing. And most importantly !!!!HD MORPHS YOU CAN CREATE YOURSELF!!!!
The above is an example of one morph I made in less then 5 minutes in blender.
Oh and did I mention it is the same exact render time. The only downside is using the universal tool or any posing that manipulates multiple dials at once has some slow down.
I am not good at making tutorials but I will continue to update here as I work and test.
Very experienced Daz users that also have experience writing easy to understand tutorials....I would be glad to share my knowledge early, for some help.
Consider supporting my work on Patreon