Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 8:05 am)
You didn't scale back down the head after morphing in mudbox?
Import the morph target as obj in Poser. Do you see it?
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Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
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If that's the case you've lost the morph target because the obj's origin will be altered if you try rescaling it more than likely...
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Oh. You said posing. Only time I've ever seen heads flying off is because of a scaling issue with morphs...
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Yea, not sure what it could be. Not been back in Mudbox lately and haven't opened up ZBrush for a few days. I was just following along with some YouTube tutorials for La'Femme to get a better handle on Poser and all of a sudden when I was done playing with the face "chips" I tried to turn his head and it looked like Mr. Fantastic from the Fantastic Four..... Ctrl Z to the rescue. Same thing happened when I used the Bend slider ... all of the sliders for rotations did that so not sure what I did!
---Wolff On The Prowl---
Looks like the origin of the head has been changed.
This "can" happen occasionally by a bad pose injection. (I have similar problems in V4/SASHA-16 "if" I click a bad pose, mostly these poses were created with IK "on", so it's the limbs that go flying off. This mostly occurs with freebie poses which weren't configured properly)
Load your "Mr. Fantastic", and then an ORIGINAL L'Homme, straight from the library.
Select "Mr. Fantastic":
Then Poser Menu - Figure - "Copy Joint Zones from..." and copy the joint zones from the ORIGINAL L'Homme to your "ill" version.
This should work most of the time.
(alternatively you could try a "Restore - Figure", but I haven't used this yet because this also will reset all applied morph dials to zero)
K
There can be other weird effects if you try to spawn deformer morph targets when subdivision is enabled. That needs to be done without subd, or things get very strange. Usually only affects props or hair that has some translation applied to it that gets incorporated into the subd, somehow.
Not sure if that's relevant in this case, though.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Poser has also been known to lose its mind over dial sensitivity when moving cameras. Having re-read your later posts, the control chips may not have limits set for them and huge values might cause the result you saw.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
OK, thanks for the tips folks. Last night I just let Poser close without saving as I didn't want what ever happened to be saved with the scene. I'll load it up and see if it's back to normal. If so I'll keep this page bookmarked and keep an eye on what I'm doing to NOT go there again! LOL
Thanks again!
---Wolff On The Prowl---
So loaded up Poser and my saved scene file. NOPE, I guess just killing Poser last night didn't help the situation.
---Wolff On The Prowl---
OK, something is going on with the head expression morphs. When I zeroed out the few expression morphs that comes with L'Homme the issue disappeared. SIGH! Now what? Is this a bug that anyone else has experienced with this figure and his expressions? I think I used a few eyes and what little mouth like smile wide, smile soft and mouth open. All the chip stuff I was playing with when I discovered this strange behavior wasn't saved with the scene so none of that played into this weirdness.
---Wolff On The Prowl---
Wow. That's a new one on me. I've never seen anything quite like that. Usually translation/ scale issues have a very sharp distortion of the mesh. This looks like something from John Carpenter's 'The Thing'... I have had zero problems with La Femme and I've been utilizing the figure quite a bit. Might want to put this up on the Poser 11 Technical Forum, with that picture. Maybe Nerd will see it...
Also an... unusual... light set up
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Um. Now that I think about it... maybe smooth translation has some bearing on the appearance of your anomaly?
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Not sure, still getting my head around Poser but all I know is when I zeroed out the head expression morphs the issue went away
---Wolff On The Prowl---
Well the tip to load in another copy and transfer the joint rotations over worked like a charm. Thank you!
---Wolff On The Prowl---
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Hi,
So all of a sudden when I'm trying to pose L'Homme's head it goes flying off. So I think there is a setting I must have accidentally changed that should not be World but should be Local and I can't find it.
Thank you.
---Wolff On The Prowl---
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