Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
I'll have the same as her, but with distressed vintage sprinkles on top.
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Wolfsong73 posted at 10:57PM Sun, 23 February 2020 - #4381620
So all of these figures are derived from the same base figure? Aiko is a Genesis-based figure, correct?
That's really cool! Love the variety of looks and styles.
Not all. Aiko 3 is based on V3 and Aiko 4 is based on V4.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
ghostship2 posted at 6:36PM Tue, 25 February 2020 - #4381628
Wolfsong73 posted at 10:57PM Sun, 23 February 2020 - #4381620
So all of these figures are derived from the same base figure? Aiko is a Genesis-based figure, correct?
That's really cool! Love the variety of looks and styles.
Not all. Aiko 3 is based on V3 and Aiko 4 is based on V4.
Yep, I use Aiko 3 for most of my work.
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Kerya posted at 12:39PM Mon, 16 March 2020 - #4383515
Aaaw! Cute!
Thanks! She may be too cute, it'll be a real change to come up with an image worthy of her cuteness.
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Kerya posted at 3:42PM Thu, 26 March 2020 - #4384559
Oh - so cute! I love the ears.
Thanks! Yep, 280 feet of Aww-dorable! But then it is Sherbet under that monstrous makeover so that's a given. I can't believe how much those tiny spines on her ear tips added to the whole design.
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A_Sunbeam posted at 3:58PM Thu, 26 March 2020 - #4384569
Quite stunning!
Thanks! That's what you want from a Kaiju. I mean who wants to see a movie about Meh-zilla?
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c00L thread ^^.. I love and use A3 still too!
A3 "muse" basic character-setup (wip) for a Blender-scene, I'm working on. Apart from the Hair-Transmap no textures so far; only basic-shaders.
Rendering: Blender/Cycles
She will get adequate footwear as far as possible. ;)
~ Any suggestions are welcome. =)
~ it's always darkest before the dawn will show ~
Thank you @Kerya =) .. it's actally just a 'facelifting' of a very old char-setup and unfortuantely based on A3LE. I'd like to morph her a bit more, but it's somehow intricate to add morphs to a .pz3 char. Don't know (atm) if it can be made using the good old MorphManager ..
@ethin I like your char-setup of post @4384557 a lot! Looks a bit like something, that could had been made once by Specs2. Would you discribe nearer, what you used here?
This was just a test-char-setup, as I thoughtI I could make an Anime-Contest submission, perhaps .. but .. yeah .. as it seems I could not. ^^ But be that as it may, in this thread are wips and tests allowed ;P ..
A3-Belbel by Yamato, Ashley Hair by Lady Littlefox with Belbel-Morph, Short Coat Set2 A3 by Mamota, Belbel Eye-Textures by Spearcarrier, rendered using VisualStyleShaders in D|S-3DL
~ it's always darkest before the dawn will show ~
MaNae posted at 2:56AM Mon, 13 April 2020 - #4386076
Thank you @Kerya =) .. it's actally just a 'facelifting' of a very old char-setup and unfortuantely based on A3LE. I'd like to morph her a bit more, but it's somehow intricate to add morphs to a .pz3 char. Don't know (atm) if it can be made using the good old MorphManager ..
Should be doable ... save her as a cr2 and then use MorphManager. When I was beginning with DazStudio, I only had A3LE and Hiro (which comes with full morphs). So I used MorphManager to copy Hiro's morphs to A3LE, saving as a new figure. It worked ...
@MaNae and anyone else who might be interested
Well let me see, the products I used are:
Aiko 3
Aiko 3 morphs and maps
Aiko & Hiro Morph Expansion & Horn Pack
Kioki
Sarsa & Thorne's Mila
RawArt's Lizardians
MerTop from Lost Realms
Wet Hair
Universal Horn from Victoria 4.2 Creature Creator Add Ons
Anemone hair for Genesis 2 Female
The mantle and tentacles from DAZ's Octopus
The tail from the Millennium SubDragon LE (or whatever version came free with D|S once upon a time)
SubDragon Hair
Claws from the Skin Wings in V4 Creature Wings
I made the claw props for her hands and feet.
vvv (I use Daz Studio so a bunch of D|S specific Stuff) vvv
A couple of deFormers to create hip crests and add more volume to her inner thighs (standard on all my Aiko3 characters), not that much of the thighs are visible after the addition of the octo skirt.
Lots of scaling of individual body parts.
Mesh Smoothing applied to Aiko with smoothing type set to "Generic" so it will smooth Aiko's current state. Smoothing type "Base Shape Matching" works great on clothes to help maintain seams and wrinkles but can cause unwanted deformation when used on Aiko"s base figure especially to her eyes and chest.
Mesh Smoothing and SubD on most of the "Clothing" items.
On the Skin Wings, Sub Dragon, and Octopus I used the Geometry Editor Tool to select and delete unneeded geometry and then did the same to the rigging with the Joint Editor Tool.
The texture on Aiko consists of varied derivatives of von200's sugar for Lara3, exprssnimg's Zeborah for V3, RawArt's Lizardians(converted using Texture Converter 2) most of which I made for other projects, as well as a bunch of new assets just for this character.
Anything else you would like to know?
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Critique ghostship2, nice render as always. I'd rotate her left eye just a wee bit away from the lacrimal. She seems just a little too bloodshot too. Something I've noticed with your women is that they usually have the lips parted tongue tip visible smile. When I say usually I mean like 99% of the time. Your teeth shaders are always very good but maybe try a little change of expression. The frequency of that expression combined with your focus on photo realistic renders results in a cumulative uncanny valley effect when someone sees your work. Hope my observations aren't taken harshly, it's not my intent.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Thanks for the feedback. Yeah, I pose the eyes separately and sometimes depending on the camera position and FOV I tend to move the one eye a bit too much.
EldritchCellar posted at 10:41PM Thu, 16 April 2020 - #4386294
Critique ghostship2, nice render as always. I'd rotate her left eye just a wee bit away from the lacrimal. She seems just a little too bloodshot too. Something I've noticed with your women is that they usually have the lips parted tongue tip visible smile. When I say usually I mean like 99% of the time. Your teeth shaders are always very good but maybe try a little change of expression. The frequency of that expression combined with your focus on photo realistic renders results in a cumulative uncanny valley effect when someone sees your work. Hope my observations aren't taken harshly, it's not my intent.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
So I did a little census of my render folder and counted somewhere around 130 to 140 OC's made with Aiko3(ok so like 7 of them were Hiro3), 20 of which I created this year!?? Where the crap did they all come from!?
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I've loved to see all these Aiko3-based pictures... ? Here is Sylfie, based on Aiko3, and rendered using Octane
๐ซ๐ฝ๐๐
(ใฃโโกโ)ใฃ
๐ฟย Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟย Nas 10TB
๐ฟย Poser 13 and soon 14ย โค๏ธ
Y-Phil posted at 6:24PM Wed, 20 May 2020 - #4389583
I've loved to see all these Aiko3-based pictures... ? Here is Sylfie, based on Aiko3, and rendered using Octane
Great Sylfie portrait, @Y-Phil !
@William_Rivera - Like the Alita Battle Angel!
Poser 12, in feet.ย ย
OSes:ย Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
William_Rivera posted at 3:30PM Thu, 21 May 2020 - #4389596
Does it take a while to render in octane?
Not at all: Octane is the very best way to benefit from nvidia's video cards... All it takes, from Poser (and probably from D|S): the plugin convert the basic material into its own mat settings. From there, you may buy awesome stuff such as RedSpecTGX' settings and adapt them to your character. From time to time, I use another Third Party program: HighLight Studio, which is a gem for anything that concerns the way to lit a scene (not used in this scene). As often, there's a learning path but once you're accustomed, it's fairly easy
๐ซ๐ฝ๐๐
(ใฃโโกโ)ใฃ
๐ฟย Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟย Nas 10TB
๐ฟย Poser 13 and soon 14ย โค๏ธ
๐ซ๐ฝ๐๐
(ใฃโโกโ)ใฃ
๐ฟย Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟย Nas 10TB
๐ฟย Poser 13 and soon 14ย โค๏ธ
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