Sun, Nov 24, 8:31 PM CST

Renderosity Forums / Poser 11 / Poser Pro 11 OFFICIAL Technical



Welcome to the Poser 11 / Poser Pro 11 OFFICIAL Technical Forum

Forum Moderators: nerd

Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)

banner

Welcome to the Poser Forums! Need help with these versions, advice on upgrading? Etc...you've arrived at the right place!


Looking for Poser Tutorials? Find those HERE



Subject: How to export a posed and clothed FBX from Poser 11 Pro?


HartyBart ( ) posted Sun, 21 June 2020 at 9:33 PM · edited Sun, 24 November 2024 at 6:17 PM

Is it possible to export a posed and clothed FBX from Poser 11 Pro? Exporting an FBX that loads in other software as a standard t-pose is, of course, easy. But is there some 'secret sauce' for the FBX export settings, that also embeds the figure's current pose and ensures that the clothing also fits to this same pose?

I don't need to get into re-posing the figure inside the target software, so rigging for re-posing is not the issue here. To please the target software the export must be as FBX 2014, and FBX is the only option (for various tedious reasons, OBJ is of no use here).



Learn the Secrets of Poser 11 and Line-art Filters.


caisson ( ) posted Mon, 22 June 2020 at 12:55 PM

I have exported LF with rigging into Lightwave by converting the Skinning method to Single Skin Simple Bones. Exporting a posed figure should be simpler but I haven't tried it myself yet. Make sure that subdivision is disabled (Preview level is set to 0) - if you need subD it will need to be applied in your target app. There is an option to embed textures within an FBX file but you will almost certainly need to rebuild shaders in your target app.

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.


Boni ( ) posted Mon, 22 June 2020 at 3:21 PM

Thanks caisson, this is really good to know!!

Boni



"Be Hero to Yourself" -- Peter Tork


caisson ( ) posted Mon, 22 June 2020 at 5:54 PM

Well unless I'm missing something, exporting a posed figure with clothing isn't simple. So far I have only got results by exporting to obj first then reimporting that to Poser and saving as FBX. What I haven't had time to try is making a simple animation and exporting that rather than a single frame.

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.


caisson ( ) posted Mon, 22 June 2020 at 6:37 PM

Final report for now ;)

I can save a posed figure plus clothing out as obj, reimport to Poser as obj, then save as FBX and get that into Lightwave Modeller like so -

Poser -

m3-poser.jpg

Lightwave -

m3-lw-mod.jpg

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.


caisson ( ) posted Mon, 22 June 2020 at 6:47 PM

Animation is interesting. I converted all the figures to Simple Bones Single Skin, zeroed the figure on frame 1 with the pose on frame 30. When exporting I unchecked "Save every frame as keyframe" as it didn't seem to work with that option checked; when importing to Lightwave Layout I selected Maya style joints - that played the animation for the figure but not the conformers. Back in Poser I used Combine Figures and got it to work apart from the rifle which did not combine and remained as a separate figure.

Anyone else got any insights?

m3-lw-layout.jpg

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.