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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Is there a way to make a slider for an expression?


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EldritchCellar ( ) posted Wed, 09 September 2020 at 7:14 PM

Eye and Jaw part transformations need to be recorded in other ways. And boy is THAT an understatement lol.



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EldritchCellar ( ) posted Wed, 09 September 2020 at 7:19 PM

You might want to read this thread... it may contain some information about things you've asked about in the past. At the time I was too tired to answer...

The latter part with my correction morph info, and the process of subtracting a morph, might be of interest. Although you might not see it, the solution to some of your morph problems is contained in the demo...

https://www.renderosity.com/mod/forumpro/?thread_id=2951278



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RAMWorks ( ) posted Wed, 09 September 2020 at 7:55 PM

Thank you so much! 😁

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RAMWorks ( ) posted Thu, 10 September 2020 at 9:23 AM

Thank you for the link by the way. Reading now.

Oh and the import through the Head Properties doesn't work....

This is Expression 01 dialed... I did go ahead after this issue below and try to load the export in as a full body morph and it doesn't do anything. This is a mess!

Expression 01 Oooops.png

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EldritchCellar ( ) posted Thu, 10 September 2020 at 10:56 AM

I can't make my instructions any more clear. But I'll try.

That's a scaling issue. I'll try one more time. If you look at the 2 morph packages that I released as freebies for La Femme you'll find head morphs and FBMs with dependencies created via both Spawn and the Dependency Editor. Including the copy centers command in some of them. ALL working. In Injection Files. Now you tell me that nope this doesn't work. Nope that doesn't work. Nope this doesn't work.

But Ok...

Here's La Femme... I loaded her and Zero Figure. Turned off IK. Went to her head and made a goofy simple expression with the face chips...

2020-09-10 (1).png



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EldritchCellar ( ) posted Thu, 10 September 2020 at 11:04 AM

File: Export

WaveFront Object

Click Universe to clear Hierarchy

Select only Head

20200910_120037.png

3.png



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EldritchCellar ( ) posted Thu, 10 September 2020 at 11:13 AM

Export. ALL BOXES UNCHECKED.

Named morph target Blah.

Zero La Femme.

Go to Head Properties

Load Morph Target.

Load Blah Obj.

Dial to 1 Blah morph dial...

4.png

6.png

7.png



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EldritchCellar ( ) posted Thu, 10 September 2020 at 11:15 AM

Here's the Injection File...

Blah INJ...

https://drive.google.com/file/d/1_JBtZNUt5_LtFP9Zdh7ShEcghB29d0rQ/view?usp=drivesdk



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EldritchCellar ( ) posted Thu, 10 September 2020 at 11:19 AM

Literally takes like 10 minutes to do. 1 morph target. With pictures. And an INJ.

An expression morph derived from deformations created by face bones... o o



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RAMWorks ( ) posted Thu, 10 September 2020 at 1:14 PM

I figured it out with some hints from Cliff. Seems that L'Homme loads into Poser at 0.500 %. This should be looked at by Rendo to make sure this is universal throughout including making sure it works that way for content creators. What I had to do was just put him at 0.000 and all the expressions exported and reimported were fine after that.

All that was left to do was add in the morphs for my fibermesh eyebrows (which I can't seem to save out as a CR2, crashes Poser! BUT they work great in the scene file so I MAY have to just save out the Scene file as a product load file if that will work! They imported fine, they conformed fine and they take morph targets fine like my expressions but exporting them as a CR2 .... for what ever reason they crash Poser! They were created in ZBrush and have been used for Genesis with no issues! I refitted them to L'Homme since I'm making a Poser version of Gino for him that sort of matches the Gino I made for Genesis 8 Male so I wanted similar elements to be exact like the brows. So not sure what's going on with them when trying to save them out as a conformer in CR2 format.

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EldritchCellar ( ) posted Thu, 10 September 2020 at 1:25 PM

Ah. I see. I just assumed that L'Homme would be at default scale and operate like La Femme. To be honest I don't think I've ever even looked at L'Homme.

Judging from all the content creator horror stories related to the figure that I've seen, not much incentive to ever bother...

Glad you got it sorted.



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RAMWorks ( ) posted Thu, 10 September 2020 at 1:46 PM

😁

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


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