Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The weekend is about to start, and I am about to travel home to it. Which means I may not Poserize much.
So - I created a leather page on my site.
http://sites.google.com/site/bagginsbill/free-stuff/leather
For now, this holds my work-in-progress shaders in a zip file. Feel free to try them out, discuss with each other what the parameters do, etc.
Future readers will find that page has the final shaders in it, and there may be some differences from what is discussed at this moment.
I added one that has no built-in procedural bump - use it with bump maps that you may have already.
There is a Color Map in it - note that this is multiplied with the PM:Diffuse Color, as a tinting device, which in most of the shaders defaults to black. Change that to white to use a Color Map as is.
The "cracks" one is messed up - I'll fix it. But check out the reptile.
I'm not going to supply a bunch of pre-built colors at the moment. Go in and set up new colors - share the RGB values if you find particularly good ones, please.
Of course you can play and adjust the pattern settings, but for each fundamental pattern type I supplied a shader. Some of them are just variations of "Leather", while "Reptile" is actually a different shader. Note that Patent leather is just a variation of the main leather.
I removed some of the links between the master PM:Shine and the bump and a couple other things. They were counterintuitive if you were not aware of it doing that. In particular, choosing max shine eliminated all bump. While convenient for making patent leather, not really necessary - it's easy enough to let you control the bump and set it to 0 if you want to.
See you later.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
That looks really good. I found a photo that is close to what I remember. I looked closely thinking that there might be a blue light in the photo (plus the background is blue also), but one band member, the second from the right, is wearing a plastic material and it's reflecting white while the rest who are wearing leather are reflecting blue black. I resized the photo for posting.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Â
Â
Quote - > Quote - Â Some leather (swine skin) has like pores in it where the pig's hair used to be.. would that be possible to make?
Something like this? (Click it)
I didn't have to change anything to get this - just adjusting a couple parameters did it. I wasn't even aware the algorithm I came up with for the bump would produce this result. I found it by accident.
YES! Perfect!Â
And isn't it just fun when something emerges "by accident"? Sometimes the best things are made that way!Â
(like me ROFL!)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
Quote -
That looks really good. I found a photo that is close to what I remember
Mötley Crüe !!!!! sighs
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - Yes, changing the pattern size is easy - there's a parameter for it. There are three actually.
Pattern Size = width of each pattern unit
Pattern Softness = alters the shape and overlap of the pattern units
Bump Value = depth (amount of displacement) of each pattern unitHere I boosted the Pattern Size and Bump Value, and decreased the Pattern Softness.
Â
Thanks for eating all my spare time this week, BB :0) I'm fascinated with the reptile material, and have been applying it to way too many things (photos eventually). I found "Pattern Size" (listed as "Pattern Scale"), and Bump's easily found - they are both on the first row as you laid them out.
I can't find "Pattern Softness" among the however many nodes on the Reptile Mat though. Does it end up with another name in the latest version/update of Poser8? Anyone find it?
But seriously. Thank you ALL, and especially BBm for all the excellent stuff you share, even if I have to get my Mech. Engineer major son to explain some of the math.
I forgot to include Pattern Softness in the reptile one. I'm not even sure how I'd fold that in - it's a different bump algorithm. (obviously)
Glad you like it. Sorry about your time. grin
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Well it's actually Bagginsbill's shader, so any credit or blame should go to him ;)Â IÂ did tune it a bit for color and of course the holstein map though.
Quote - First off, thanks for the leather shader BB!
I have a question about the leather shader. What would the settings need to be, if I wanted to make metallic leather, like that of 60s sci-fi?
You're welcome.
For a metallic leather, the surface isn't leather at all, even though underneath it is. You want a metal shader. There are many varieties, but I'm guessing you want this one:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704159
Â
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
That suede shader is EPIC. Sadly I don't have anything to make sueded right now, but I will definitely come back and get it when I need suede in the future
~*I've made it my mission to build Cyberworld, one polygon at a time*~
Watch it happen at my technology blog, Building Cyberworld.
You guys are amazing. Â Superb work, both of you. Â
Coppula eam se non posit acceptera jocularum.
Quote - So did you ever get the Zebra nodes worked out BB?
Nope. I have some ideas in mind how to do procedural patterns like that or leopard, but they can't be implemented in Poser without some new features in the material system.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - "I'm just interested to know if the suede looks like suede and the leather looks like leather"
HeyDork, ".those don't look like leather or suede to me at all."
I have to agree.
That was six months ago. Keep reading.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Actually I'm pretty sure he was talking about the initial post, also six months ago but you're not to blame for that.
Quote - Actually I'm pretty sure he was talking about the initial post, also six months ago but you're not to blame for that.
Not that this matters to anything, but I'm confused by what you wrote.
I thought he was referring your third post, Jul 14, 2010 5:00 pm, because he quoted it.
Your initial post,  Jul 14, 2010 4:46 pm, 4 minutes earlier, was not what he quoted, and did not ask specifically about the materials.
In any case, this is a distinction that escapes me. grin
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The 2 links on the second page of this thread he referred to above give a Page Not Found error message, so I went to his File Cabinet and found a "WIP" of a Leather shader. He has a link back to the first page of this thread for reference, so I'm assuming this is the shader, as far as he got with it.
https://sites.google.com/site/bagginsbill/free-stuff/leather
_______________
OK . . . Where's my chocolate?
Thanks, I have those shaders (that black leather is my default for leather textures) but the suede isn't included.
He originally uploaded it to his post as an attached file. But it looks like Rosity no longer allows that? Which I guess means all the scripts, etc. that were posted in the forums are gone?
Ahhhh, I thought it might have included both. Hmmmm, yes I too wonder about his scripts, though I would think most, if not all, of them are on his site somewhere.
_______________
OK . . . Where's my chocolate?
I have what I believe is the suede that BB posted on page 2 of this thread - it's accompanied by a text file which echoes his comments about the parameters, anyway. I think he posted an .MT5 file directly - you could do that back then. Fortunately the forum has been upgraded to prevent such generosity. (And also the use of pseudo-HTML tags to indicate sarcasm. Now I remember why I don't bother coming here very often.)
In the absence of any terms of use, I can make it available if BB gives permission.
EnglishBob posted at 11:53PM Sun, 27 December 2020 - #4408762
I have what I believe is the suede that BB posted on page 2 of this thread - it's accompanied by a text file which echoes his comments about the parameters, anyway. I think he posted an .MT5 file directly - you could do that back then. Fortunately the forum has been upgraded to prevent such generosity. (And also the use of pseudo-HTML tags to indicate sarcasm. Now I remember why I don't bother coming here very often.)
In the absence of any terms of use, I can make it available if BB gives permission.
Ohhh, so THAT's what caused those error messages.
Well if BB gives permission for you to share it, I'd certainly like it, and I'm sure @randym77 will as well.
_______________
OK . . . Where's my chocolate?
Please do share it. Anything I post in a forum (not my site) is/was meant to be spread by others.
The loss of these attachments is, in part, why I stopped writing here.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted at 1:05PM Mon, 28 December 2020 - #4408796
Please do share it. Anything I post in a forum (not my site) is/was meant to be spread by others.
The loss of these attachments is, in part, why I stopped writing here.
Thanks for stopping by and giving permission to share it, as I missed getting it when you originally posted those attachments.
_______________
OK . . . Where's my chocolate?
bagginsbill posted at 6:10PM Tue, 29 December 2020 - #4408796
Please do share it. Anything I post in a forum (not my site) is/was meant to be spread by others.
The loss of these attachments is, in part, why I stopped writing here.
Same here. Also, I had forgotten that forum notifications don't work.
So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing
For superfly, try this shader. Copy and paste it into a text editor and save as an mt5 file
{
version
{
number 12
build 340
}
actor $CURRENT
{
material Preview
{
KdColor 1 1 1 1
KaColor 0 0 0 0
KsColor 0 0 0 1
TextureColor 1 1 1 1
NsExponent 3.84615
tMin 0
tMax 0
tExpo 0
bumpStrength 0.0984252
ksIgnoreTexture 0
reflectThruLights 0
reflectThruKd 0
textureMap NO_MAP
bumpMap NO_MAP
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1 1 1 0
reflectionStrength 0
shaderTree
{
node "CyclesSurface" "CyclesSurface"
{
name "CyclesSurface"
pos 0 179
advancedInputsCollapsed 0
nodeInput "Surface"
{
name "Surface"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_MixClosure:Closure"
file NO_MAP
}
nodeInput "Volume"
{
name "Volume"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Displacement"
{
name "Displacement"
value 0.1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "ccl_MixClosure" "ccl_MixClosure"
{
name "MixClosure"
pos 212 196
advancedInputsCollapsed 0
nodeInput "Fac"
{
name "Fac"
value 0.5 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_Fresnel:Fac"
file NO_MAP
}
nodeInput "Closure1"
{
name "Closure1"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_DiffuseBsdf:BSDF"
file NO_MAP
}
nodeInput "Closure2"
{
name "Closure2"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_VelvetBsdf:BSDF"
file NO_MAP
}
}
node "ccl_Fresnel" "ccl_Fresnel"
{
name "Fresnel"
pos 468 96
advancedInputsCollapsed 0
nodeInput "Normal"
{
name "Normal"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "IOR"
{
name "IOR"
value 2 0 1.45
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "ccl_DiffuseBsdf" "ccl_DiffuseBsdf"
{
name "DiffuseBsdf"
pos 440 189
advancedInputsCollapsed 0
nodeInput "Color"
{
name "Color"
value 0.8 0.8 0.8
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Simple_Color"
file NO_MAP
}
nodeInput "Normal"
{
name "Normal"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_Bump:Normal"
file NO_MAP
}
nodeInput "Roughness"
{
name "Roughness"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "ccl_VelvetBsdf" "ccl_VelvetBsdf"
{
name "VelvetBsdf"
pos 436 288
advancedInputsCollapsed 0
nodeInput "Color"
{
name "Color"
value 0.8 0.8 0.8
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_BrightContrast:Color"
file NO_MAP
}
nodeInput "Normal"
{
name "Normal"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_Bump:Normal"
file NO_MAP
}
nodeInput "Sigma"
{
name "Sigma"
value 0.8 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "ccl_BrightContrast" "ccl_BrightContrast"
{
name "BrightContrast"
pos 677 171
advancedInputsCollapsed 0
nodeInput "Color"
{
name "Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Simple_Color"
file NO_MAP
}
nodeInput "Bright"
{
name "Bright"
value 0.08 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Contrast"
{
name "Contrast"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "simple_color" "Simple_Color"
{
name "Simple_Color"
pos -13 94
advancedInputsCollapsed 0
nodeInput "Color"
{
name "Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "ccl_ImageTexture" "ccl_ImageTexture"
{
name "ImageTexture"
pos 647 471
advancedInputsCollapsed 0
nodeInput "Vector"
{
name "Vector"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_Mapping:Vector"
file NO_MAP
}
nodeInput "Color Space"
{
name "Color Space"
value 1 0 0
enumValue 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Projection"
{
name "Projection"
value 1 0 0
enumValue 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Extension"
{
name "Extension"
value 3 0 0
enumValue 2
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Interpolation"
{
name "Interpolation"
value 1 0 0
enumValue 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Image"
{
name "Image"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:Textures:suede bump.png"
}
gamma scene
}
node "ccl_Mapping" "ccl_Mapping"
{
name "Mapping"
pos 869 487
advancedInputsCollapsed 0
nodeInput "Vector"
{
name "Vector"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_TextureCoordinate:UV"
file NO_MAP
}
nodeInput "Location"
{
name "Location"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Rotation"
{
name "Rotation"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Scale"
{
name "Scale"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Vector Type"
{
name "Vector Type"
value 1 0 0
enumValue 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Use Min/Max"
{
name "Use Min/Max"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Minimum"
{
name "Minimum"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Maximum"
{
name "Maximum"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "ccl_TextureCoordinate" "ccl_TextureCoordinate"
{
name "TextureCoordinate"
pos 1110 467
advancedInputsCollapsed 0
}
node "ccl_Bump" "ccl_Bump"
{
name "Bump"
pos 681 284
advancedInputsCollapsed 0
nodeInput "Height"
{
name "Height"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "ccl_ImageTexture:Color"
file NO_MAP
}
nodeInput "Normal"
{
name "Normal"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Strength"
{
name "Strength"
value 0.3 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Distance"
{
name "Distance"
value 0.1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Invert"
{
name "Invert"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
fireflyRoot "CyclesSurface"
superflyRoot "CyclesSurface"
}
}
}
}
here is the image you need with it. It's my own creation so feel free to distribute it with the shader. It's supposed to be a png. I don't know what format the forum will save it as. It might need to be converted.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
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I use Poser 13 and win 10
EnglishBob posted at 7:43PM Wed, 30 December 2020 - #4408914
So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing
Hmmm . . .That link is giving me a blank white page, and I'm assuming that's not what it's supposed to do.
_______________
OK . . . Where's my chocolate?
Miss B posted at 8:59PM Wed, 30 December 2020 - #4408997
EnglishBob posted at 7:43PM Wed, 30 December 2020 - #4408914
So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing
Hmmm . . .That link is giving me a blank white page, and I'm assuming that's not what it's supposed to do.
You'll get a blank page if you have scripts blocked.
randym77 posted at 10:11PM Wed, 30 December 2020 - #4409001
Miss B posted at 8:59PM Wed, 30 December 2020 - #4408997
EnglishBob posted at 7:43PM Wed, 30 December 2020 - #4408914
So, without further ado: https://drive.google.com/file/d/1RpdEhMEPabUY3YSdrQUXu7sKGE0mgBCh/view?usp=sharing
Hmmm . . .That link is giving me a blank white page, and I'm assuming that's not what it's supposed to do.
You'll get a blank page if you have scripts blocked.
Hmmmm, OK. I guess that sort of makes sense. I'll try again and see what happens.
_______________
OK . . . Where's my chocolate?
Well, I checked my browser settings, and my Norton/Lifelock settings, and I don't see anything that mentions blocking scripts. Hmmmm . . .
_______________
OK . . . Where's my chocolate?
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Very flattering, thanks :)
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