Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
I've never gotten the fitting room to work if the figure you're fitting to isn't zeroed. I don't think it's the problem, but you don't need to convert the figure to a prop before going into the fitting room. I'm not sure which pants you're using. I tested with baggy jeans from James and didn't have bunching. I got the best results when I didn't use the auto group option. And also I zeroed out Tyler's morph so the geometry was the generic Ryan shape. I find I usually get better results when there are no morphs active either.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
It's easy to use the fitting room to a non-zeroed figure as an interim step. But the final rigging has to be to the zeroed figure, unless you want to have to pose the resulting cr2 every time to match. You simply have to leave a thigh gap, and I recommend doing all the adjusting with the morph brush. Maybe you can reduce the thigh of the garment just enough along the X axis, and if necessary morph brush the inner thigh back out after rigging the garment. I've done that. I almost never run the fit sim in the fitting room. Also, it is best to rig to the base version of the figure and then copy the character morph from your figure.
Making the clothing item a prop was my idea, and oddly enough might be the solution to my problem also. I am already able to get the prop fitted. So the next step I believe would be to make a new prop from the fitted item and then fit that to the zeroed figure using as few fitting iterations as it will allow.
RobZhena posted at 5:13PM Sun, 21 March 2021 - #4415325
It's easy to use the fitting room to a non-zeroed figure as an interim step. But the final rigging has to be to the zeroed figure, unless you want to have to pose the resulting cr2 every time to match. You simply have to leave a thigh gap, and I recommend doing all the adjusting with the morph brush. Maybe you can reduce the thigh of the garment just enough along the X axis, and if necessary morph brush the inner thigh back out after rigging the garment. I've done that. I almost never run the fit sim in the fitting room. Also, it is best to rig to the base version of the figure and then copy the character morph from your figure.
It boggles my mind that whoever developed the fitting room didn't anticipate this. Or if they did, why they didn't spend another half hour providing a proper work around.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
So it's been a few years since I've used the fitting room, and I'm running into a problem that I am not sure I was able to solve before. I'm sure others have had this same problem, it seems like it would be pretty common... I am trying to fit a pair of baggy jeans to GND Tyler. I posed the jeans to approximate the figure, and then exported as a prop ("fit_prep") which I then brought back in. When I run the simulation the groin area of the jeans draw together, rather than to the figure. The obvious solution to me was to spread the figure's legs, adjust the jeans figure and create a new prop. This is where I run into trouble. I can't zero my Tyler figure as the prop needs to be fitted to him in that pose for the fitting to work properly. If I leave him in that pose my prop can be fitted to him quite nicely. But I can not get the room to produce a proper conforming figure. The new clothing's legs always inherit the 15 degree side-side spread, the only difference being whether the clothing appears in the pose room zeroed or not. So, is it possible to fit to a non zeroed character or not? Is there any way, within Poser, to change the value of a joint (e.g. setting -15=0) without affecting the mesh?