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Poser 12 F.A.Q (Last Updated: 2024 Nov 29 11:16 am)
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A quick search brings a few possibilities:
"I rotate it in a photo editor such as Photoshop"
"You can rotate the texture in Poser by swapping the U and V" on the material. But that means 90 degrees each time.
The Poser Forum at Daz has a 2013 "Rotate texture map, how to" thread with lots of details and a node screenshot for doing this:
"You can get the U, V values from the Variable 'brick' which you could transform using basic trigonometric functions - for a rotation angle A you'd replace u with U * Cosine A + V * sine A."
Looks like you could get a precise angle with that Poser node setup.
Learn the Secrets of Poser 11 and Line-art Filters.
If you wish to rotate in 90º, you can just switch the Texture Coords in the Image Map node from UV to VU.
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Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
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This is the node set up I used. I used the Tile 012 texture from AmbeintCG.com for the floor.
It seems to me that 360° of rotation of the Z value equals 2π (6.283185), thus 180° of equals π (3.14159) and so 90° of rotation equals ½π (1.570796). If so, then all other measures of rotation would therefore be in accordance. Any one feel free to let me know if I have this wrong.
Countach posted at 5:06 AM Tue, 2 November 2021 - #4429763
For the friends of the 360 degree angle: With the Cycles Math Node you can use normal degree angles instead of radians.This is the node set up I used. I used the Tile 012 texture from AmbeintCG.com for the floor.
It seems to me that 360° of rotation of the Z value equals 2π (6.283185), thus 180° of equals π (3.14159) and so 90° of rotation equals ½π (1.570796). If so, then all other measures of rotation would therefore be in accordance. Any one feel free to let me know if I have this wrong.
Thanks for posting this. Having to do the conversion by hand (okay calculator) always seemed to lose something. Probably because it had to still pass through my head.Countach posted at 5:06 AM Tue, 2 November 2021 - #4429763
For the friends of the 360 degree angle: With the Cycles Math Node you can use normal degree angles instead of radians.This is the node set up I used. I used the Tile 012 texture from AmbeintCG.com for the floor.
It seems to me that 360° of rotation of the Z value equals 2π (6.283185), thus 180° of equals π (3.14159) and so 90° of rotation equals ½π (1.570796). If so, then all other measures of rotation would therefore be in accordance. Any one feel free to let me know if I have this wrong.
The whole thing would look like this:
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I'm applying a Superfly tile texture to the floor of the Secret Agent office scene that comes with Poser 12 and have run into a slight problem. Since the building is slightly angled, the tiles on the floor are at an angle to the hallway. is there a way to rotate the tile texture a few degrees so it will match up with the angled hall? I've looked through the nodes and can't seem to find anything having to do with rotating the coordinates.