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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Spline vs vertex


benney ( ) posted Mon, 18 July 2022 at 5:08 AM · edited Wed, 11 December 2024 at 3:12 PM

This may sound a little silly but i have always wondered which modeller takes up the most memory, the Spline or Vertex modeller?


ProPose001 ( ) posted Tue, 19 July 2022 at 3:48 AM

Couldn't tell you.  The only time I've used the Spline modeler  is when I open some of the default native content,  which I immediately convert to a Vertex object.  I've tried using the Spline Modeler, but I'm also missing a lot of hair now. 


benney ( ) posted Wed, 20 July 2022 at 4:50 AM

I also tend to use the vertex modeller or Hexagon for the more complicated models. But there are so many ways you could literally cheat by using the spline modeller. I am just wondering if it would be worthwhile using that option on some models without pushing the CPU... and i know what you mean about the hair situation, why do you think I shave my head these days LOL


WendyLuvsCatz ( ) posted Sat, 23 July 2022 at 5:30 PM

it definitely is lighter on resources to use the spline modeller unless you use the Octane render plugin, then it's not as smooth as it becomes vertex mesh, same with metaballs.


I can only make simple spline models like bottles, bowls, glassware etc and they definitely are nicer than vertex lathed ones, I wish I knew how to do more, I can do spirals,  coils and springs and bathtubs 

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benney ( ) posted Sat, 30 July 2022 at 5:35 AM

Thanks for the info. It certainly helps me. The project I am planning will take some very complicated vertex work but a lot of of simpler shapes that i know the spline can handle. So combining the two trying is the plan to save the CPU count.

Again, thanks for the information. 


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