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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Dec 30 12:17 pm)
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Not much of a suggestion but are you sure it’s really not saving and it’s not just the library not refreshing to show it? Of course also check to make sure the library is on props. I know that seems like a no brained but sometimes we overlook the obvious. Have you also tried saving it to a different runtime.
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I use Poser 13 and win 10
I would save a partial scene under Files>Export and select only the prop. Reboot Poser. Import the Poser document. But as RedPhantom emphasized, make sure you're Library category is set to Props. Regardless of whether it's corrupted or not, you won't know until trying a few things to save it out and reboot.
Thanks hborre. I'll keep that in mind. What I did was load up Poser 12 and an earlier file version with the finished morphs and it exported fine. SO not sure what was corrupted in the newer file but that's now been over written with the fixed version and the hat is now exported and saved so I don't have to worry about that any more! LOL
---Wolff On The Prowl---
Glad resolved..
Sounded unpleasantly like scene corruption due FBX imports 'breaking bad'. You can see entire scene, but only parts will render. Poser has lost track of much, and saving scene as PZ3 is too late. What's lost is lost. You must close Poser, swear eloquently, have a mug of 'caffeinated' and start over...
Upside, if you parent an FBX's many (>>10) 'junior' sub-rigs to the 'master' sub-rig promptly after import, seems to avert such horrors. Hierarchy 'root' does not appreciate congestion by a surfeit of sub-rigs. Analogy is not overloading root folder of eg C: drive with a zillion individual files: organised into sub-folders, they're okay...
The bad thing about FBX is that it's not as universal as we have all been led to believe. Every software package out there does their own thing with that code rather than all trying to adhere to a universal way of how it's used so depends on the software package you are exporting from and the software package you are importing too (Poser). Most folks will tell you it's totally hit and miss when using FBX. Even from similar software like DAZ Studio > Poser I've had good and bad luck. Simple prop scenes will export but the VERY basic textures will make it over. Figures? Forgetaboutit!
---Wolff On The Prowl---
IMHO, Autodesk SDK versions are usually okay, but the reverse-engineered, open-code versions from eg Blender can be very problematic. Especially when tiny plug-in updates carry format on/off 'sweet-spot'...
In general, I've found that the older the version, the better, as less scope for 'genetic drift'...
eg Maximo's rigged freebies in FBX 2016/v1.60 format are usually well-behaved...
FWIW, I routinely port XPS figures via .MESH.ASCII and Noesis to FBX for Poser.
Some are very good, some okay, some just about usable, and I'd have to set [PROFANITY] flag to describe the rest. YMMV...
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Hi,
Not sure how to fix this but when I save out a prop it no longer saves and I'm not sure how to fix this. There seems to be no way I can figure out how to fix this. Since I can't save it out I can't start a new file or reset Poser to see if I can then reload it and then and see if there was corruption in Poser or the file or what?
Any suggestions?
Thank you
Richard
---Wolff On The Prowl---
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