Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Hrmmm... maybe apply it to a flat plane, and render it from top down camera view with a single square spot illuminating it And then take the render into photshop, crop out the area that you want to use and enhance it a bit. Then you can apply the resulting jpeg to the object in poser - it still won't look the same as it did as a procedural shader, but it may work. You'll have to play with the light characteristics of the spot, and the distance from the object, but this trick works on some materials. Maybe Kupa will give us proceedural shader import in Poaer 5. ;]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
I tend to go the other way... I use RayDream and Rhino to model in, poser to set up poses and figures & props, and then I go into Bryce to render so that I can use Bryce's metals, reflection and lighting capabilities. I tend to retexture most metals in bryce because Bryce's metals look better to me. Have to say though... I've been getting more inventive in poser texturing, reflect mapping and rendering since I started generating 70 to 100mb pz3 files. Bryce does NOT like a 100mb obj import even on a Win2k system. ;]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
Coolness. ;] Tiny? Nah.... I'm a tall, skinny god. ;] <------ Firm believer in the Ghostbusters advisement: "Next time they ask you if you're a god - SAY YES!" thwop!
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
lol... one of my all time favorite lines from that movie... My friends and I quote that one alllll.. the time. Unfortunatly the Tiny God comment is a inside joke as well.. :grins: and I just happen to let it slip from time to time... But tall and skinny work too... it just doesn't 'flow' as well. :Grins:
Hrmmm... well, you're partway there anyway. Now that you have the texture you want, if there's a template for the critter you can take it into photshop and cut, paste, and clone it into place on the template untill it looks the way you want it to. [I tend to run with poser and pohotoshop open at the same time a lot so that I can "save as" on multiple copies of a texture and test them out. Then delete the ones I don't want] If there's no template, it get's more complex... you'll have to use Steve Cox's UV Mapper to generate a template first. At which point I'll let Traveler have this because I'm UV mapper impaired. ;]
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
:grins: Didn't even know you could do that.... I just told UV to do that, ussualy it does do a planar version but I didn't even realize there were other ways. BUT... okay.. the texture looks MUCH better.. and nothing I can't fix in post production... BUT :Grins: (always a rub) is there a way I can convert the .obj file I remapped back into a poser file? I've never done any object creation really so I've not run into this before... But to render a stupid spider.. I've learned a whole lot :grins: Thanks
Gordon
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Anyway to use them? I need to keep the file in Poser because most of the image suffers by the transfer, but there is a material in Bryce that just looks incredible on part of the image that isn't something I can duplicate with a texture really... any suggestions?