Mon, Nov 25, 11:32 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Bryce materials in Poser


Anzan ( ) posted Sat, 27 October 2001 at 5:23 AM · edited Mon, 25 November 2024 at 11:28 PM

Anyway to use them? I need to keep the file in Poser because most of the image suffers by the transfer, but there is a material in Bryce that just looks incredible on part of the image that isn't something I can duplicate with a texture really... any suggestions?


Ironbear ( ) posted Sat, 27 October 2001 at 5:34 AM

Hrmmm... maybe apply it to a flat plane, and render it from top down camera view with a single square spot illuminating it And then take the render into photshop, crop out the area that you want to use and enhance it a bit. Then you can apply the resulting jpeg to the object in poser - it still won't look the same as it did as a procedural shader, but it may work. You'll have to play with the light characteristics of the spot, and the distance from the object, but this trick works on some materials. Maybe Kupa will give us proceedural shader import in Poaer 5. ;]

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


Traveler ( ) posted Sat, 27 October 2001 at 5:42 AM

You could also apply your texture to a terrain, then export the terrain to .obj format. Texture maps are generated, you will want the difusion map and the bump map. Then you can do as Ironbear said and use those for the base of a poser texture map. I love making bump map bases in Bryce. -Trav


Ironbear ( ) posted Sat, 27 October 2001 at 5:46 AM

Oooh, thanks Trav. That's a trick I hadn't thought of. ;]

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


Traveler ( ) posted Sat, 27 October 2001 at 5:49 AM

No problem :) Some of the rock textures make good alien skin bases :) It's funny, but I use bryce more as a texture generator then I do to render in. :) -Trav


Ironbear ( ) posted Sat, 27 October 2001 at 5:54 AM

I tend to go the other way... I use RayDream and Rhino to model in, poser to set up poses and figures & props, and then I go into Bryce to render so that I can use Bryce's metals, reflection and lighting capabilities. I tend to retexture most metals in bryce because Bryce's metals look better to me. Have to say though... I've been getting more inventive in poser texturing, reflect mapping and rendering since I started generating 70 to 100mb pz3 files. Bryce does NOT like a 100mb obj import even on a Win2k system. ;]

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


Anzan ( ) posted Sat, 27 October 2001 at 6:14 AM

I didn't know that Bryce would generate textures... you guys are tiny gods :grins; Thanks a lot.. if I ever finish this picture I'll post it :grins:


Anzan ( ) posted Sat, 27 October 2001 at 6:42 AM

file_226481.jpg

Well.. I tried Traveler's trick.. thanks a lot by the way.. it was a good idea and i'll know to do it in the future.. :grins: it does make great textures. (You do excellent work too, by the way...) Unfortunately.. I believe its the mapping. Here's what poser did to the texture when applied... and I was wondering why I couldn't make a texture look good on this thing. Anzan


Ironbear ( ) posted Sat, 27 October 2001 at 6:42 AM

Coolness. ;] Tiny? Nah.... I'm a tall, skinny god. ;] <------ Firm believer in the Ghostbusters advisement: "Next time they ask you if you're a god - SAY YES!" thwop!

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


Anzan ( ) posted Sat, 27 October 2001 at 6:43 AM

file_226482.jpg

Now.. here's what it looks like in Bryce... maybe I could get the person working better in bryce... :chuckles; considering the alternative.


Anzan ( ) posted Sat, 27 October 2001 at 6:44 AM

lol... one of my all time favorite lines from that movie... My friends and I quote that one alllll.. the time. Unfortunatly the Tiny God comment is a inside joke as well.. :grins: and I just happen to let it slip from time to time... But tall and skinny work too... it just doesn't 'flow' as well. :Grins:


Ironbear ( ) posted Sat, 27 October 2001 at 6:46 AM

Hrmmm... well, you're partway there anyway. Now that you have the texture you want, if there's a template for the critter you can take it into photshop and cut, paste, and clone it into place on the template untill it looks the way you want it to. [I tend to run with poser and pohotoshop open at the same time a lot so that I can "save as" on multiple copies of a texture and test them out. Then delete the ones I don't want] If there's no template, it get's more complex... you'll have to use Steve Cox's UV Mapper to generate a template first. At which point I'll let Traveler have this because I'm UV mapper impaired. ;]

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


Anzan ( ) posted Sat, 27 October 2001 at 6:57 AM

file_226483.jpg

LOL Well.. i did that already actually. :chuckles: The map.. hmm.. leaves much to be desired. I've not actually ever seen a map come out like this.. but it doens't work then either... the only way I've been able to get a decent texture out of it is to make something that is the same in a huge block and just apply it.. This is it... now.. i can make it bigger.. but even at 1500 x 1500 any texture I apply just doesn't transfer, leaving major wholes in it all over. Normally I just figure out something else to do :grins: but this is aggravating me. :chuckles;


Ironbear ( ) posted Sat, 27 October 2001 at 7:01 AM

You got me...

"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"

  • Monkeysmell


Anzan ( ) posted Sat, 27 October 2001 at 7:24 AM

Yeah... I think it's time to get out 'The Big Stick"... lol... I may have to break down and buy a spider. :chuckles: in a week or two or so when I can afford it..lol... Impatience and this sort of work don't seem to go hand in hand to well :grins:


Traveler ( ) posted Sat, 27 October 2001 at 10:23 AM

I woulden't use box mapping mode for this, that is what is giving you those splotchy areas on the legs etc. Try Planar mapping along the y axis


Anzan ( ) posted Sat, 27 October 2001 at 2:44 PM

:grins: Didn't even know you could do that.... I just told UV to do that, ussualy it does do a planar version but I didn't even realize there were other ways. BUT... okay.. the texture looks MUCH better.. and nothing I can't fix in post production... BUT :Grins: (always a rub) is there a way I can convert the .obj file I remapped back into a poser file? I've never done any object creation really so I've not run into this before... But to render a stupid spider.. I've learned a whole lot :grins: Thanks


Anzan ( ) posted Sat, 27 October 2001 at 2:50 PM

Actually... Maybe I could just use the geometries file... I've been exporting what I'm using to .obj.. but since I want this to be in the pose I could use the geometry file, right? Hmm... ah. the joys of being a n00b


Anzan ( ) posted Sat, 27 October 2001 at 2:59 PM

Okay! It worked! :grins: I can fix these little texture discrepencies pretty easy... Again.. Ironbear and Traveler.. Thank's a lot guys.. I appreciate the help immensely, I know a LOT more than I did yesterday :Grins: Anzan


Huolong ( ) posted Sat, 27 October 2001 at 8:10 PM

file_226484.jpg

The beach, trench, and waves in this were all made in Bryce and imported as obj's into Poser. I'm presently searching for examples of waves and wakes made by boats so the boats we get here look like their moving. With a good example, all one needs to make is a greyscale pic in your handy photo app and sail on to victory!

Gordon


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.