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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Antonia - Opinions?


odf ( ) posted Sat, 08 October 2022 at 10:25 PM
primorge posted at 9:50 PM Sat, 8 October 2022 - #4446184

I do however suggest you append Saintfox's textures with files provided by Sainfox for the AP weightmapped version but not included with the 1.2 version. Specifically the makeup files which includes a lip mask. At your discretion.

There's a separate makeup package from SaintFox, as well. If that contains the files you're looking for, I can put it on the Antonia page as a separate download, as I will probably do with the plain Toni Polygon texture, anyway. If there are any additional files in Antonia WM, I can ask SaintFox for permission to redistribute them.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 08 October 2022 at 10:29 PM

Look, including the texture files in the distribution was meant to make things a bit easier. If it confuses people, I can just as easily not do that.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 08 October 2022 at 10:51 PM

By the way and not really important but Antonia 1.2 never came with textures. Are you thinking of RDNA‘s Standard Edition?

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Sat, 08 October 2022 at 10:52 PM

No, I have the files. The makeup files included with AP weightmapped have an identical folder naming as the files that came with 1.2, if you merge the files it just adds a makeup folder with the textures of 1.2. Was just pointing out that those files are missing from the 1.3 installation.

No I'm not confused, apparently some people aren't even aware that there's additional files by Saintfox. 


primorge ( ) posted Sat, 08 October 2022 at 10:54 PM

Hang on. I'll show you screencaps. I'm in the middle of some hair pulling face chip/morph combo dependencies but give me a minute...


primorge ( ) posted Sat, 08 October 2022 at 11:18 PM · edited Sat, 08 October 2022 at 11:18 PM

Ok

So there's a zip called SF-DL-Toni-Polgon-Base-Texture_File_1.zip that contains the base Saintfox Texture files for AP. You're right that the 1.2 zip contains no textures other than templates... here's the aforementioned zip

Ygn0gizbhOn0Wxy9qIfXF5Wqtefhutqa61rsWSPK.png

With the WM distribution the same files are included with the same folder structure but contain an additional folder within titled ToniPMakeUp...

0bl6vMldLTpxeFvzCb1gLHWV2OsZhdslsMvGk368.png

The girl is missing her makeup in your 1.3 distribution

kBo9uLnuMdlkI4C6Jr43eE9WYRqNl5Mypru3bCLf.png


primorge ( ) posted Sat, 08 October 2022 at 11:21 PM

Probably a molehill to some but if Saintfox gave you permission to redistribute her textures you probably have her graces to include the complete set... just something I noticed.


odf ( ) posted Sat, 08 October 2022 at 11:30 PM · edited Sat, 08 October 2022 at 11:31 PM

So, it turns out I can't find a ZIP file for that separate makeup package I was talking about. Which means I can't reconstruct where I got the actual files from.

Which doesn't change the fact that the original Antonia 1.2 that I distributed never came with textures. If you got one with textures, you didn't get it from me. 😄

ETA: Oops, cross-post.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 08 October 2022 at 11:33 PM

primorge: I think what you really want is the Antonia Living Doll merchant resource, which regrettably Renderosity zapped off the Marketplace. So, we need someone who is in Rendo's good graces. 😁

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Sat, 08 October 2022 at 11:35 PM

Just include her makeups with the next beta extras. What's a Poser female model without makeup files? <Roll Eyes>


primorge ( ) posted Sat, 08 October 2022 at 11:37 PM

I have a ton of of MRs. Just none for AP other than my own humble scrawlings. Those Living Doll MRs are pretty good btw...


primorge ( ) posted Sat, 08 October 2022 at 11:41 PM

Back to work for my next odd ends entry.


odf ( ) posted Sat, 08 October 2022 at 11:44 PM
primorge posted at 11:35 PM Sat, 8 October 2022 - #4446199

Just include her makeups with the next beta extras. What's a Poser female model without makeup files? <Roll Eyes>

Problem is some of those Make-up files have issues, at least the versions I have. If I were to redistribute them, I‘d feel obliged to fix those little issues. Can of worms…

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 08 October 2022 at 11:51 PM

My take is this: Antonia 1.3 needs to have a finalised geometry and skeleton, most other things can be added or augmented later.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 09 October 2022 at 12:09 AM · edited Sun, 09 October 2022 at 12:10 AM

Final one before I get back to modeling body parts I can't name in polite company: look for Sazzyazzca under FreeStuff. She has a bunch of makeup resources for Antonia. Commercial use allowed for most or all of them.

-- I'm not mad at you, just Westphalian.


adp001 ( ) posted Sun, 09 October 2022 at 6:33 AM
odf posted at 11:51 PM Sat, 8 October 2022 - #4446207

My take is this: Antonia 1.3 needs to have a finalised geometry and skeleton, most other things can be added or augmented later.

Seems like the right way to go.
My two cents: leave the old stuff in standalone packages. Make them accessible, but make it clear that they are old files for an old version. And that none of it works with Superfly. Except the well made Skinmaps.




odf ( ) posted Mon, 10 October 2022 at 3:36 AM

Second beta is out: github -> user odf -> repository Antonia.Polygon-1.3 -> release beta2 (direct link in the next comment). I've added a ZIP file without the textures, so folks don't need to download them a second time.


Changes:

- Use a welded OBJ file.

- Switch UVs to UDIM.

- Fix eye UVs.

- Fix vertex collision between upper and lower lip.

- Make the toned torso morph work better with "Poser Traditional" skinning.

- Add a character morph, Annie (head only).

- Improve the vulva morph.

- Use separate HeadMorph and BodyMorph groups for the included shape morphs.

- Warn users not to use the naughty material settings in the bad libraries.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 10 October 2022 at 3:38 AM · edited Mon, 10 October 2022 at 3:38 AM

Link: https://github.com/odf/Antonia.Polygon-1.3/releases/tag/beta2.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 10 October 2022 at 3:41 AM

And my latest attempt at a promo image: ZBdJSqR5aarRRDrmuEkuPr4WATfN1LGDRGypRuqY.png

-- I'm not mad at you, just Westphalian.


Y-Phil ( ) posted Mon, 10 October 2022 at 3:45 AM

Gorgeous ❤

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


FVerbaas ( ) posted Mon, 10 October 2022 at 4:17 AM
Forum Coordinator

A perfect gnd.


adp001 ( ) posted Mon, 10 October 2022 at 8:42 AM
odf posted at 3:36 AM Mon, 10 October 2022 - #4446263

Second beta is out: github -> user odf -> repository Antonia.Polygon-1.3 -> release beta2 (direct link in the next comment). I've added a ZIP file without the textures, so folks don't need to download them a second time.


Thank you! I'm exited. Started with a basemorph already (face).

ERlSgkSZKY5XiR1xW7R2lGnaazqkrZyFkI7D0jNR.png


Yes, it's Antonia :)




Y-Phil ( ) posted Mon, 10 October 2022 at 9:09 AM

Wow

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


primorge ( ) posted Mon, 10 October 2022 at 10:25 AM

Excellent job odf.

No incomplete uv set errors.

Excellent Vulva Detail morph.

UDIM constrained to first tile row.

I can totally get behind this release and my breast undercut worries were unfounded, this is perfect for working with across the board.

👍


DCArt ( ) posted Mon, 10 October 2022 at 11:19 AM · edited Mon, 10 October 2022 at 11:20 AM

Very nice work. Like the updates.

I would post a render of this modification, but couldn't find where to download character files, textures, and materials. I know I used to have it but that was one hard drive crash ago. 8-)

Anyway I made a slight morph mod.  I reduced her nose size (it seemed too "masculine" to me) and straightened the lip curves on the outer upper and lower.  I will be glad to pass this on if you are interested.

tQN4Ecz94axsKjxkH6La90y3bfqc2TofqPAOYoKA.png



Y-Phil ( ) posted Mon, 10 October 2022 at 11:25 AM
I have to say that I like very much  DCArt 's nose, if I can say that this way 😄

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


jartz ( ) posted Mon, 10 October 2022 at 4:05 PM

Very impressed so far.  I like what you're doing with the latest build.  Her breast shape (torso), eyes and morphs are looking good.  Primorge, DCArt, and Y-Phil are right, it's coming along well.

____________________________________________________________________________________________________________________________

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serene ( ) posted Mon, 10 October 2022 at 4:35 PM

Toni would always come out well in Reality renders:YMTojAGMqNAPI6eb6A3cWrIQ9DLzs1CSVKB5WLiW.jpg


odf ( ) posted Mon, 10 October 2022 at 5:42 PM
adp001 posted at 8:42 AM Mon, 10 October 2022 - #4446273

Yes, it's Antonia :)

Pretty! She reminds me of someone (not Antonia), but I can't put my finger on it.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 10 October 2022 at 5:48 PM

primorge posted at 10:25 AM Mon, 10 October 2022 - #4446280

Excellent job odf.

No incomplete uv set errors.

Excellent Vulva Detail morph.

UDIM constrained to first tile row.

I can totally get behind this release and my breast undercut worries were unfounded, this is perfect for working with across the board.

👍

Thank you! Glad you like what I came up with.

Incidentally, the caption of a blog image post I did on another site (no, probably not the one you're thinking of) was "TFW you spent most of your weekend making a vulva in Blender and now you can't show it anywhere."

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 10 October 2022 at 5:53 PM
DCArt posted at 11:19 AM Mon, 10 October 2022 - #4446288

Very nice work. Like the updates.

I would post a render of this modification, but couldn't find where to download character files, textures, and materials. I know I used to have it but that was one hard drive crash ago. 8-)

Did you only download the bare OBJ that I posted earlier? Look at the latest link I shared just a few posts up (the Github one). There are three downloads on that page. The first one has everything except the texture maps, the second one (labelled "Source Code (zip)") everything including the texture maps.

-- I'm not mad at you, just Westphalian.


adp001 ( ) posted Mon, 10 October 2022 at 8:18 PM · edited Mon, 10 October 2022 at 8:18 PM

odf posted at 5:42 PM Mon, 10 October 2022 - #4446325

adp001 posted at 8:42 AM Mon, 10 October 2022 - #4446273

Yes, it's Antonia :)

Pretty! She reminds me of someone (not Antonia), but I can't put my finger on it.
I hope I'm ready with this face tomorrow. I'll post a download link then.

9hoKHEZGMkPhrOGhk5isLUkn5enEC5UISQ5JOknG.png





adp001 ( ) posted Mon, 10 October 2022 at 8:34 PM · edited Mon, 10 October 2022 at 8:34 PM

Here is a "skin study". Rendered in Blender Cycle with the same node setup with the same textures as in Poser. (CPU) Render took around 4 minutes.

BsFAkPo4laHUzUNk1ugXGZU2qKbYU9vXJljEvD6P.png




adp001 ( ) posted Mon, 10 October 2022 at 8:39 PM

Anyone with an idea for the eyebrows poser can handle?




primorge ( ) posted Mon, 10 October 2022 at 8:43 PM
adp001 posted at 8:39 PM Mon, 10 October 2022 - #4446345

Anyone with an idea for the eyebrows poser can handle?

Poser can handle fibermesh brows, you need not make them ridiculously dense if you supplement with some clever texturing underneath. Just make them conformers that crosstalk with brow morphs in Antonia.


primorge ( ) posted Mon, 10 October 2022 at 8:46 PM

Or you could steal some from Genesis ;)


odf ( ) posted Mon, 10 October 2022 at 8:47 PM
primorge posted at 8:43 PM Mon, 10 October 2022 - #4446348
adp001 posted at 8:39 PM Mon, 10 October 2022 - #4446345

Anyone with an idea for the eyebrows poser can handle?

Poser can handle fibermesh brows, you need not make them ridiculously dense if you supplement with some clever texturing underneath. Just make them conformers that crosstalk with brow morphs in Antonia.
I‘ve been meaning to try that kind of thing for a while now. But if someone else does it first, I won‘t be mad. 😉

-- I'm not mad at you, just Westphalian.


primorge ( ) posted Mon, 10 October 2022 at 8:52 PM

...if they're just for personal use I'd recommend pilfering RE4 remake Jill's fibermesh brows. IIRC very nice.


primorge ( ) posted Mon, 10 October 2022 at 9:07 PM

As a technical note about creating morphs for Fibermesh brows in Blender, you'll want your falloff on your brushes to act on volume rather than surface. Blender's brushes act on volume falloff by default. There's the new hair stuff with Blender so you can probably forego Zbrush, I haven't bothered to update Blender to latest so I can't comment on how good it is but judging by tutorial videos I've watched, pretty damn good.


adp001 ( ) posted Tue, 11 October 2022 at 7:45 AM

Developing a character often means to move and scale the eyes in any direction. This is not easy and often leads to malfunction of other morphs.

Wouldn't it be an idea to make this a standard "morph" (@primorge, are such things not your speciality)?




adp001 ( ) posted Tue, 11 October 2022 at 7:53 AM

This also applies to eye movements: Looking right, left, up, down. If the eyelids don't move, it looks very strange.

We could take this opportunity to develop a standard "Look-At". Including a nice prop as a target (at the moment I use a grouping object that I have to search for depending on the scene when I need it - something unique would be better).




adp001 ( ) posted Tue, 11 October 2022 at 8:08 AM

I thought I would somehow get around it: I need to change the head texture (mouth part). The way I read the Antonia readme, the texture ("Antonia Polygon") may only be used as-is.

It's really only about the outer edge of the mouth, which needs to be reduced inward a bit. Everything else remains as is, including the creator note.

The alternative would be for me to craft a Python script that the user has to run, which then makes the change in the bitmap and overwrites the original texture on disk. The result is the same: the texture is permanently changed. Only that the accompanying text does not show the author of the texture in a good light, because such a circumstance is necessary.

What should I do?




primorge ( ) posted Tue, 11 October 2022 at 8:13 AM
adp001 posted at 7:45 AM Tue, 11 October 2022 - #4446393

Developing a character often means to move and scale the eyes in any direction. This is not easy and often leads to malfunction of other morphs.

Wouldn't it be an idea to make this a standard "morph" (@primorge, are such things not your speciality)?

The first morph pack I'm going to make for Antonia is called 'Well Basically' (subject to naming change) which will be scaling/translation morphs for eyes, mouth, nose and ears. Including some "Gone" things... Match centers and adjustment morphs/utilities. The pack will be Creative Commons Attribution License. It won't take long to create but I'm working 6 days a week lately and am trying to wrap up some La Femme freebies so it might be a minute before I get to it. But not overly far off.


adp001 ( ) posted Tue, 11 October 2022 at 10:01 AM

primorge posted at 8:13 AM Tue, 11 October 2022 - #4446397

adp001 posted at 7:45 AM Tue, 11 October 2022 - #4446393

Developing a character often means to move and scale the eyes in any direction. This is not easy and often leads to malfunction of other morphs.

Wouldn't it be an idea to make this a standard "morph" (@primorge, are such things not your speciality)?

The first morph pack I'm going to make for Antonia is called 'Well Basically' (subject to naming change) which will be scaling/translation morphs for eyes, mouth, nose and ears. Including some "Gone" things... Match centers and adjustment morphs/utilities. The pack will be Creative Commons Attribution License. It won't take long to create but I'm working 6 days a week lately and am trying to wrap up some La Femme freebies so it might be a minute before I get to it. But not overly far off.
Nice!

Could you please make the eye morph(s) first? I can't publish my character facemorph without the eye position modified. I'll use magnets until you come up with your morphs.




hborre ( ) posted Tue, 11 October 2022 at 11:49 AM

I have been seeing odd behavior with Superfly renders incorporating the actual Cycles ImageTexture node, Antonia 1.3 renders black, with no texture applied.  When I switch to the original Poser Image_Map node, everything works as it should,  The only part that renders correctly is her head.  It almost seems like the Cycles Image node is not handling the UV correctly.  I tested V4, no problems.


primorge ( ) posted Tue, 11 October 2022 at 12:08 PM
hborre posted at 11:49 AM Tue, 11 October 2022 - #4446408

I have been seeing odd behavior with Superfly renders incorporating the actual Cycles ImageTexture node, Antonia 1.3 renders black, with no texture applied.  When I switch to the original Poser Image_Map node, everything works as it should,  The only part that renders correctly is her head.  It almost seems like the Cycles Image node is not handling the UV correctly.  I tested V4, no problems.

I'll check tile loading in mudbox and do a full body fill to see if anything strange happens.


primorge ( ) posted Tue, 11 October 2022 at 12:25 PM
adp001 posted at 10:01 AM Tue, 11 October 2022 - #4446404

primorge posted at 8:13 AM Tue, 11 October 2022 - #4446397

adp001 posted at 7:45 AM Tue, 11 October 2022 - #4446393

Developing a character often means to move and scale the eyes in any direction. This is not easy and often leads to malfunction of other morphs.

Wouldn't it be an idea to make this a standard "morph" (@primorge, are such things not your speciality)?

The first morph pack I'm going to make for Antonia is called 'Well Basically' (subject to naming change) which will be scaling/translation morphs for eyes, mouth, nose and ears. Including some "Gone" things... Match centers and adjustment morphs/utilities. The pack will be Creative Commons Attribution License. It won't take long to create but I'm working 6 days a week lately and am trying to wrap up some La Femme freebies so it might be a minute before I get to it. But not overly far off.
Nice!

Could you please make the eye morph(s) first? I can't publish my character facemorph without the eye position modified. I'll use magnets until you come up with your morphs.

I have the solution to your problem. I'm at work right now but will post my solution theory when I get home.


jartz ( ) posted Tue, 11 October 2022 at 1:03 PM

Has UV Maps changed?  Just wanted to know.

____________________________________________________________________________________________________________________________

Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


jroulin ( ) posted Tue, 11 October 2022 at 3:00 PM · edited Tue, 11 October 2022 at 3:01 PM

Content Advisory! This message contains nudity

Just made a small Dynamic Nighty for Antonia and wanted to show it to you. I plane to release it as a freebee.

jR5bkhmEWswFUieCwUi9NIpk98ibbQo4OyyW3jhF.jpg


primorge ( ) posted Tue, 11 October 2022 at 3:14 PM · edited Tue, 11 October 2022 at 3:18 PM

Textures seem to load fine for me. Also painting across tiles in mudbox works fine...

8wXtOArR7vviM9KSAwrYv65K5tPSetCOLTKCDJj7.png

YJE0vUiyHWe6aLNXwrwuzGdjNsGFhn7j0DZgY6ro.png

As far as ADP's eye problems go. Immediate solution would be:

Assuming your magnet scaling/translations work seamlessly with blink and eye rotations without any clipping... spawn a full body morph from your magnets (assuming this is possible, I don't have much experience with magnets, I'd be shocked if it weren't possible) and once you have the FBM dial result apply the match centers to morph command to the FBM choosing those actors effected by the FBM in the pop up. Once this is done test to see if everything works as expected, I usually check the origins/ centers by using outline display style on the figure and activating display origins in the effected actors. When you spin the FBM dial the origins should move along to accomodate the alterations. In order for this to reliably copy to pmd injection it's best if the match centers is applied to a fbm dial in the body, even if it's a single actor and especially in the head. As a paranoid safety precaution save your scene file and reload it before generating your inject. This seems to be a cure all measure for things such as split morph option not showing up in the options etc. Poser seems to behave better if things are written and then reloaded for these kinds of operations.

Let me know how this works out for you.


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