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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 6:12 am)



Subject: MOST V4 Characters are boring


willyb53 ( ) posted Mon, 24 October 2022 at 9:21 PM · edited Wed, 20 November 2024 at 12:33 PM

Despite the long thread on why people still using V4, I find that most of the characters are little more than the base V4 with many possible textures, few have taken advantage of the ability to actually do extensive morphs, even though she has one of the greatest collections of available morphs of any character..

Since I have moved to Lafemme and L'Homme, I find myself only converting a few of the V4 textures/characters. M4 is different thanks to MV's creations.

Here is one of only two that I have done conversions along with reasonable morphs to match the textures

YMMV

MCHu4mASURP88NC2iW0TQ4n2lKe4F8meMsOp1JnP.jpg

3D Celebrity Lola

LaFemme

Koz Messy Hair

My morph

Poser 11 Superfly

Bill


People that know everything by definition can not learn anything


SamTherapy ( ) posted Tue, 25 October 2022 at 1:54 AM

And?  If you like the figure but not the characters, nobody forces you to use 'em.

Coppula eam se non posit acceptera jocularum.

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primorge ( ) posted Tue, 25 October 2022 at 9:32 AM
I do have about 5 lame jokes to insert here but ennui set in.


DCArt ( ) posted Tue, 25 October 2022 at 2:01 PM

The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.



ghostship2 ( ) posted Tue, 25 October 2022 at 5:03 PM

Expressions usually bork a custom morph. The better custom morphed characters include a few custom expressions to fix that.

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willyb53 ( ) posted Tue, 25 October 2022 at 5:24 PM

TT transfers both bump and specular  maps if they exist.  Other problems are some of the older textures are not 4k

People that know everything by definition can not learn anything


Keith ( ) posted Mon, 14 November 2022 at 12:25 AM
DCArt posted at 2:01 PM Tue, 25 October 2022 - #4447528

The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.

Eyes. Oh, god, the eyes. So many eye textures that have a shadow over the top part of the sclera and iris to simulate light from above being shadowed by the brow and eyelid, reflections on the iris/pupil, argh.



A_Sunbeam ( ) posted Mon, 14 November 2022 at 1:34 AM

So many of the morphs have light in the mouth and nose ...


Y-Phil ( ) posted Mon, 14 November 2022 at 2:05 AM · edited Mon, 14 November 2022 at 2:06 AM

Keith posted at 12:25 AM Mon, 14 November 2022 - #4449139

DCArt posted at 2:01 PM Tue, 25 October 2022 - #4447528

The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.

Eyes. Oh, god, the eyes. So many eye textures that have a shadow over the top part of the sclera and iris to simulate light from above being shadowed by the brow and eyelid, reflections on the iris/pupil, argh.
Speaking of Vic4, it's partially true, indeed, but there's a free exception:

9eHH1yBeXz9m07HkMEpVujusSavYwTHrK4m5ym9y.png

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

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SamTherapy ( ) posted Mon, 14 November 2022 at 7:43 AM

The sad thing is, none of that baked in nonsense had been necessary for a long, long time.  I'm convinced many did it because "everyone does it", without thinking, same as that old Ambient Blue rubbish that everyone wheeled out for ages.

Coppula eam se non posit acceptera jocularum.

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hborre ( ) posted Mon, 14 November 2022 at 9:36 AM
Online Now!
A_Sunbeam posted at 1:34 AM Mon, 14 November 2022 - #4449141

So many of the morphs have light in the mouth and nose ...

Those are not lights.  That's ambient illumination resulting in that channel being active on the PoserSurface.  The old hack in the absence of Gamma Correction.


primorge ( ) posted Mon, 14 November 2022 at 9:47 AM
hborre posted at 9:36 AM Mon, 14 November 2022 - #4449159

A_Sunbeam posted at 1:34 AM Mon, 14 November 2022 - #4449141

So many of the morphs have light in the mouth and nose ...

Those are not lights.  That's ambient illumination resulting in that channel being active on the PoserSurface.  The old hack in the absence of Gamma Correction.

Nah. It's light emitting morphs lol.


DCArt ( ) posted Mon, 14 November 2022 at 9:48 AM

Also with older textures, you have a mixed bag when it comes to bump maps. So many of them just use a grayscale version of the diffuse map, but not enough attention is made to hair, most especially body and facial hair. On the texture map, the body and facial hair is darker than the skin. If you just use a straight color to grayscale conversion, the darker body hair will have the appearance of sinking IN to the skin, rather than being raised from the skin surface. Most times, female textures don't have a lot of body hair and it's easy enough to recreate the bump map to lighten brow hairs. But in the case of male textures, it's near impossible to "invert" all that body hair. 



ghostship2 ( ) posted Mon, 14 November 2022 at 2:23 PM

I always invert the eyebrows in Photoshop and make a new bump map for the face when I'm working with a new character. Also have to paint out the nostril shadows on just about every new texture that I come across.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


primorge ( ) posted Mon, 14 November 2022 at 6:55 PM · edited Mon, 14 November 2022 at 6:55 PM

I just swapped out V4's eyes for La Femme's. More quality textures, I can repurpose my LF eyemorphs and maps that I made. V4's eyes are unwelded and weirdly constructed, much easier to texture and morph LF's. This is Sasha 16 with LF's eyes...

fZES9G0FksPSwrCHsFibsKLIrl6IesQORUTZfIX0.png

W9kdgwvb8RUuK96ZafFsB88Sa04tjDAADAjueOBs.png

SAeAb82VIVS1DGh0nd7ALKRnjSu3ya19hTYuIoj1.png

WfCXMaLKScOpAaYLLDddsP4WlpmEqLaxz0MiURUE.png

yvQck8NVgqB7gqZfVdUf4vvX2SpfkqjqKilgaygq.png

srus3ZohHqL3FEqVBIkYDkoRf5g95QVdeUyXYg5j.png



SamTherapy ( ) posted Mon, 14 November 2022 at 8:40 PM

They look great.  And, at least they're not Gary Gilmore's eyes.  :)


Coppula eam se non posit acceptera jocularum.

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primorge ( ) posted Mon, 14 November 2022 at 8:45 PM

SamTherapy posted at 8:40 PM Mon, 14 November 2022 - #4449234

They look great.  And, at least they're not Gary Gilmore's eyes.  :)


Thanks. Nothin to it. Thought it would be slightly less boring to do a reverse switcheroo.

Executioner's Song was a great read BTW.


SamTherapy ( ) posted Wed, 16 November 2022 at 6:59 AM

primorge posted at 8:45 PM Mon, 14 November 2022 - #4449235

SamTherapy posted at 8:40 PM Mon, 14 November 2022 - #4449234

They look great.  And, at least they're not Gary Gilmore's eyes.  :)


Thanks. Nothin to it. Thought it would be slightly less boring to do a reverse switcheroo.

Executioner's Song was a great read BTW.

Executioner's Song?  I'll have to look for it.


Coppula eam se non posit acceptera jocularum.

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