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DAZ|Studio F.A.Q (Last Updated: 2025 Feb 06 11:16 pm)
This guy has written about it:
https://levicki.net/articles/2022/12/25/Ghostlight_support_in_Daz_Studio_421126_and_above.php
He has also written a script (it's in the Downloads section) to turn a simple geometry node (i.e. a 2D plane, etc) or an existing render emitter (i.e. built-in light source) into a ghostlight with one click.
Bear in mind that the ghostlight functionality is experimental (read: buggy) at the moment so any weirdness should not be blamed on the script which works just fine but on the Daz Studio and Iray.
Cobbler3D posted at 3:11 AM Mon, 26 December 2022 - #4452512
Thing is, your current ghostlights never worked as they did before you had to up the luminosity -- they were visible on glossy / reflective surfaces (mirrors, etc) because of the change in Iray.Oh hell yeah!
Thing is, I changed all my ghost light light luminosity values to be one million times higher to get the same effect after the last update and now I will have to change them back when the ghost lights in beta become live... oh well...
With this latest Iray change they can again be fully invisible without using opacity trick at all, and without having to use insane luminosity values. You can even have them be visible on some glossy surfaces but not on others (Ghost Light Factor property can be set on both light emitting and receiving surfaces).
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Ghost Lights are back in the new Beta 4.21.1.26.
Instructions:
https://www.daz3d.com/forums/discussion/609556/creating-a-ghost-light-daz-studio-4-21-1-25%C2%A0