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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)
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Is it ok to make all three subsurface radius dimensions the same now? I thought there was a bug that resulted in no subsurface scattering if all three were equal.you could try this
Thank you sooooo much, Ghostship2... Wow
Here, I used Sasha's default teeth diffuse map and daz milwom V4AmyTeethB map.
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Beside's Ghosthip2 Ivory material, I've found on Rendo's market a Knee collection for Vic4, and Sasha, of course. Something that was missing, IMO.
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ghostship2 posted at 1:37 PM Sat, 24 December 2022 - #4452449
@Y-Phil Those look great! Going back to saying that .4 transmission looks better but you can use whatever you think looks best.Thank you so much.
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Y-Phil posted at 1:35 AM Fri, 24 February 2023 - #4456765*fainting*I agree with hborre: that's awesome
Thank you, everything is handmade, the eyebrows are cones placed one by one, took ages.
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Not bad for a 10 years old character, isn't it?
It's a Sahsa-16 character, with a second layer, anisotropy-based, for the skin, and Ghostship's Hair shader system on Afrodite's Kalla hair 🥰
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Not Bad - great looking irrespective of the age of the figure.Not bad for a 10 years old character, isn't it?
It's a Sahsa-16 character, with a second layer, anisotropy-based, for the skin, and Ghostship's Hair shader system on Afrodite's Kalla hair 🥰
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
hornet3d posted at 5:48 AM Mon, 13 March 2023 - #4458279
Y-Phil posted at 6:11 PM Sun, 12 March 2023 - #4458242ThanksNot Bad - great looking irrespective of the age of the figure.
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Content Advisory! This message contains nudity
I decided to dust off Sash-16 also after a long absence from rendering and posting. The character is sporting Cycles Skin shaders built from the ground up. The hair uses a modified Ghostship's, Hair Shader, with one of Ali's V4 hair models. The background Japanese Bathhouse was completely retextured with PBR material because the originals were low-resolution diffuse-only images. I added luminous lighting from a modified HDRI and one Sun infinite light with a Blackbody node attached set at 5600 degrees Kelvin; this constituted a more realistic lighting situation for the scene. Depth of field was applied to give the scene more interest.
hborre posted at 10:45 AM Wed, 15 March 2023 - #4458507
We're missing the "love button" so: great pictureI decided to dust off Sash-16 also after a long absence from rendering and posting. The character is sporting Cycles Skin shaders built from the ground up. The hair uses a modified Ghostship's, Hair Shader, with one of Ali's V4 hair models. The background Japanese Bathhouse was completely retextured with PBR material because the originals were low-resolution diffuse-only images. I added luminous lighting from a modified HDRI and one Sun infinite light with a Blackbody node attached set at 5600 degrees Kelvin; this constituted a more realistic lighting situation for the scene. Depth of field was applied to give the scene more interest.
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👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
exzazxe posted at 12:29 PM Sat, 12 November 2022 - #4449023
Actually never used LF , but seems that these teeth are looking a little weird, have not been made with care, or the creators did not take there time getting these right, who knows ! there is a old morphing teeth that was at RDNA, it could be used as replacement for LF and probably look allot better. I think it was made for V3 M3 at the time, so a older product .....Liquid_Ice posted at 12:06 PM Sat, 12 November 2022 - #4449022
Thanks for responding, I suppose what I should have asked after were teeth or mouth internal morphs rather than 'fixes'. They seem to be very spaced widely apart and the scale transforms don't seem to affect the spaces, I find the tongue very hard to pose.exzazxe posted at 2:02 PM Wed, 9 November 2022 - #4448809
Anyone knows of any teeth fixes for LF and LH?
What would you like to have changed?
I realise that the most likely solution is to export and model them and edit externally but it sure would be handy if someone already did that.
BTW sorry if interrupted the previous conversation on lighting technique
Sample
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Thanks for the advice hborre and ghostships much appreciated, it is always fascinating trying to model how light works :)