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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)



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Subject: Poser 12 Renders


ironsoul ( ) posted Tue, 20 December 2022 at 12:32 PM

Thanks for the advice hborre and ghostships much appreciated, it is always fascinating trying to model how light works :) 



ChromeStar ( ) posted Wed, 21 December 2022 at 3:31 PM · edited Wed, 21 December 2022 at 3:32 PM
ghostship2 posted at 6:56 PM Sun, 18 December 2022 - #4452071

you could try this P9QBNexhGUagP5SAWqEVEXP3fcaH9qVADvN3mXxl.jpg

Is it ok to make all three subsurface radius dimensions the same now? I thought there was a bug that resulted in no subsurface scattering if all three were equal.


hborre ( ) posted Wed, 21 December 2022 at 4:17 PM

This was found to be confirmed with the PhysicalSurface node.  I haven't seen this behavior on the PrincipledBdsf node, the primary driver of SSS is the Subsurface channel, the higher the value the more prominent the translucency.  Go too high and you will introduce firefly artifacts.


ghostship2 ( ) posted Fri, 23 December 2022 at 7:20 PM

I'm working on something that might look better than the mat I posted.


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ghostship2 ( ) posted Fri, 23 December 2022 at 8:17 PM · edited Fri, 23 December 2022 at 8:17 PM

OK, what I got uses transmission instead of SSS. This cuts out the glowing effect but still gives some depth to the ivory and keeps it from looking like plastic. I rendered with caustics on and 16 bounces for glossy and transmission. 

MvXMoDHA7S7bwdApX83tc9faAh7BzHxovQJEsTvq.jpg

7Hrm21nnskbz4AGNbV53Zcpi0PsxhNCf4CNlp10D.jpg

areEilrw04CGGu2Vtkdd7paDQfjXd3Zof1SMl3tZ.jpg

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ghostship2 ( ) posted Fri, 23 December 2022 at 9:22 PM

still experimenting


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ghostship2 ( ) posted Fri, 23 December 2022 at 9:45 PM

I think adding a bit more color to the ivory (more yellow) and then setting the transmission to .5 looks better


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hborre ( ) posted Fri, 23 December 2022 at 9:45 PM

P13 PrincipledBsdf node?  It doesn't exist in P12, it has additional channels.


ghostship2 ( ) posted Fri, 23 December 2022 at 10:12 PM

Not using anything that ain't in P12.

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Y-Phil ( ) posted Sat, 24 December 2022 at 1:13 PM · edited Sat, 24 December 2022 at 1:13 PM

Thank you sooooo much, Ghostship2... Wow
Here, I used Sasha's default teeth diffuse map and daz milwom V4AmyTeethB map.

4luOThWcJMcZKclxrwzkTBLK6Ypnf7D2RavhTPlC.png

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Y-Phil ( ) posted Sat, 24 December 2022 at 1:15 PM

Beside's Ghosthip2 Ivory material, I've found on Rendo's market a Knee collection for Vic4, and Sasha, of course. Something that was missing, IMO.

8RQtA16ZS8NPSBSu0CNFdYy29aSSlR97CIaC7xyK.jpg

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ghostship2 ( ) posted Sat, 24 December 2022 at 1:37 PM
@Y-Phil Those look great! Going back to saying that .4 transmission looks better but you can use whatever you think looks best.

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Y-Phil ( ) posted Sat, 24 December 2022 at 2:27 PM

ghostship2 posted at 1:37 PM Sat, 24 December 2022 - #4452449

@Y-Phil Those look great! Going back to saying that .4 transmission looks better but you can use whatever you think looks best.
Thank you so much.
I'll make a test with .4

And Merry Christmas 😄


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Y-Phil ( ) posted Sat, 24 December 2022 at 2:45 PM · edited Sat, 24 December 2022 at 2:45 PM

Indeed: I prefer 0.4:

wVX827JJ3qTGOUfS3C7bXiTOtR9cv2WkgJSQJI8Q.png

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hborre ( ) posted Sat, 24 December 2022 at 2:53 PM

Something worth experimenting with.  Thank you GS.


ghostship2 ( ) posted Sat, 24 December 2022 at 4:43 PM

@hborre Welcome!

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shvrdavid ( ) posted Mon, 23 January 2023 at 4:16 PM

CEyrarg1HF5ImsoEu9ZxRSOcEl9n09R0LTlTMz8F.jpg


qSoCpYKJKyZI1CG0STAsPzBR3NvZGykXRQhwmHfQ.jpg

Just some doodles with La Femme. 



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Y-Phil ( ) posted Tue, 24 January 2023 at 2:51 AM

She has... "strong arguments" zqGfWIGcRTlzh4oLfgkIMSOJSF7ZYBC2kZWVHHAw.gif

Gorgeous picture

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Bastep ( ) posted Wed, 01 February 2023 at 4:14 PM

Content Advisory! This message contains nudity



7XEUaxK9YOkWgdGDSI1ZNKyfHDbPXxU1CBF8Od5Q.png

Victoria 4 and a lot of texture fiddling.



Y-Phil ( ) posted Thu, 02 February 2023 at 6:56 AM

Gorgeous

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Liquid_Ice ( ) posted Thu, 23 February 2023 at 7:30 PM

Black and white render of Arya for antonia 1.3

VkC1B1VSwmeWRrykfihV0Hh4bHsoZEr6YoY5BmM7.jpg


hborre ( ) posted Thu, 23 February 2023 at 8:56 PM

Incredible texturing and detail.


Y-Phil ( ) posted Fri, 24 February 2023 at 1:35 AM

I agree with hborre: that's awesome

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Liquid_Ice ( ) posted Fri, 24 February 2023 at 6:49 AM
Y-Phil posted at 1:35 AM Fri, 24 February 2023 - #4456765

I agree with hborre: that's awesome


Thank you, everything is handmade, the eyebrows are cones placed one by one, took ages.


Y-Phil ( ) posted Sat, 25 February 2023 at 11:51 AM
Liquid_Ice posted at 6:49 AM Fri, 24 February 2023 - #4456774
Y-Phil posted at 1:35 AM Fri, 24 February 2023 - #4456765

I agree with hborre: that's awesome


Thank you, everything is handmade, the eyebrows are cones placed one by one, took ages.

*fainting* 
wow

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Y-Phil ( ) posted Sun, 12 March 2023 at 6:11 PM · edited Sun, 12 March 2023 at 6:12 PM

Not bad for a 10 years old character, isn't it? zpieshP2zzmXqMjiwGufYML4emSP3cbc3sfuUj8B.gif

JrTsr6jXvrDQFZiM5CWDNy9zTyS1E0eWluuFIaco.jpg

It's a Sahsa-16 character, with a second layer, anisotropy-based, for the skin, and Ghostship's Hair shader system on Afrodite's Kalla hair 🥰

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hornet3d ( ) posted Mon, 13 March 2023 at 5:48 AM
Y-Phil posted at 6:11 PM Sun, 12 March 2023 - #4458242

Not bad for a 10 years old character, isn't it? zpieshP2zzmXqMjiwGufYML4emSP3cbc3sfuUj8B.gif

JrTsr6jXvrDQFZiM5CWDNy9zTyS1E0eWluuFIaco.jpg

It's a Sahsa-16 character, with a second layer, anisotropy-based, for the skin, and Ghostship's Hair shader system on Afrodite's Kalla hair 🥰

Not Bad - great looking irrespective of the age of the figure.   

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


Y-Phil ( ) posted Mon, 13 March 2023 at 7:50 AM

hornet3d posted at 5:48 AM Mon, 13 March 2023 - #4458279

Y-Phil posted at 6:11 PM Sun, 12 March 2023 - #4458242


Not Bad - great looking irrespective of the age of the figure.   
Thanks ZIkwAk0eH9FYeDIOLEuL7D6veFlu6oAo3FazALQh.png

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hborre ( ) posted Wed, 15 March 2023 at 10:45 AM

Content Advisory! This message contains nudity

I decided to dust off Sash-16 also after a long absence from rendering and posting.  The character is sporting Cycles Skin shaders built from the ground up.  The hair uses a modified Ghostship's, Hair Shader, with one of Ali's V4 hair models.  The background Japanese Bathhouse was completely retextured with PBR material because the originals were low-resolution diffuse-only images.  I added luminous lighting from a modified HDRI and one Sun infinite light with a Blackbody node attached set at 5600 degrees Kelvin; this constituted a more realistic lighting situation for the scene.  Depth of field was applied to give the scene more interest.

LyPaidmlCG7FPKAp7jhVDu2VHgv4cQRHD1sfO9nP.png


Y-Phil ( ) posted Wed, 15 March 2023 at 5:20 PM

hborre posted at 10:45 AM Wed, 15 March 2023 - #4458507

I decided to dust off Sash-16 also after a long absence from rendering and posting.  The character is sporting Cycles Skin shaders built from the ground up.  The hair uses a modified Ghostship's, Hair Shader, with one of Ali's V4 hair models.  The background Japanese Bathhouse was completely retextured with PBR material because the originals were low-resolution diffuse-only images.  I added luminous lighting from a modified HDRI and one Sun infinite light with a Blackbody node attached set at 5600 degrees Kelvin; this constituted a more realistic lighting situation for the scene.  Depth of field was applied to give the scene more interest.


We're missing the "love button" so: great picture OytguCEv0QcxbUML6frU1eAl4h8M6c0xRSJHIppB.gif

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vopehov506 ( ) posted Thu, 27 April 2023 at 8:03 AM · edited Thu, 27 April 2023 at 8:07 AM

exzazxe posted at 12:29 PM Sat, 12 November 2022 - #4449023

Liquid_Ice posted at 12:06 PM Sat, 12 November 2022 - #4449022

exzazxe posted at 2:02 PM Wed, 9 November 2022 - #4448809

Anyone knows of any teeth fixes for LF and LH?

B91r9SwDG6ufXAWbCZMRdoEPvMpqaCRR7BBsKDZ4.png


What would you like to have changed?

Thanks for responding, I suppose what I should have asked after were teeth or mouth internal morphs rather than 'fixes'. They seem to be very spaced widely apart and the scale transforms don't seem to affect the spaces, I find the tongue very hard to pose. 

I realise that the most likely solution is to export and model them and edit externally but it sure would be handy if someone already did that. 

TskVv2acS1jQpAxnBmAFoTy2kj4ItjiMzkglXt3G.jpg

BTW sorry if interrupted the previous conversation on lighting technique

Actually never used LF , but seems that these teeth are looking a little weird, have not been made with care, or the creators did not take there time getting these right, who knows ! there is a old morphing teeth that was at RDNA, it could be used as replacement for LF and probably look allot better. I think it was made for V3 M3 at the time, so a older product .....

Sample

hdSGYMx1XtUszS3L5NZhAf00x4u9Rfu5WdTsFgN5.gif


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