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New Poser Users Help F.A.Q (Last Updated: 2025 Feb 07 1:07 pm)
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Making the assumption you are using Superfly to render, another option, if you don't mind dropping into the material room, is to remove the alternate_ diffuse and alternate specular values. Superfly does not like/understand the alternates and it just bleaches out the material in question.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
I'm with Rhia on this one. Without any additional information from the OP, you're offering a shotgun approach as a solution. I totally disagree with the alternate_diffuse and alternate_specular channel statement, those connections can be controlled with an HSV2 node or converting the white chip to a greyscale color. Snarly's EZSkin3 uses those connectors for Superfly renders so there is no validity that Superfly does not like the alternates.
EzSkin 3 usually works fine on older figures, to make them suitable for SuperFly rendering. But if its use then leaves you with great-looking skin but white eye-pupils, then try:-
Material Room > Pupil material > Alternate Diffuse > follow to find its Scatter node > then turn the color there to a very dark grey (almost black).
Learn the Secrets of Poser 11 and Line-art Filters.
Sorry should have kept my mouth shut. Perhaps I missed remembered but I was sure that is what I did when I had the problem when I first started using Superfly but somewhere along the way I converted to using the PhysicalSurface node so white eyes ceased to be and issue. I remember doing this manually but these days I would use Ken-1171_design's Go Physical script if I wanted to convert old materials.I'm with Rhia on this one. Without any additional information from the OP, you're offering a shotgun approach as a solution. I totally disagree with the alternate_diffuse and alternate_specular channel statement, those connections can be controlled with an HSV2 node or converting the white chip to a greyscale color. Snarly's EZSkin3 uses those connectors for Superfly renders so there is no validity that Superfly does not like the alternates.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
All I can say is that I tried to make the old Poser Jessi 'as good as she could be' in 2022 in SuperFly. I used EZSkin to do that. Everything was fine, but her pupils went white. I used the alternate diffuse tweak to have them be a near-black again. It worked. Admittedly, she's a very old figure, so things might be different in later figures.
Learn the Secrets of Poser 11 and Line-art Filters.
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Since installing poser 12, all of my characters have totally white irises. This is true even for prior libraries. Please help. Thanks