Sun, Dec 1, 2:58 AM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Grouping and mat zones


Boni ( ) posted Mon, 06 March 2023 at 3:30 PM · edited Thu, 28 November 2024 at 2:03 PM

WygHG5CHK44uUbEfa48Ax5l3bxUE4mFvlSr4XN9n.png

How do I go about grouping elements and editing the material zones for export? 

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Mon, 06 March 2023 at 4:22 PM

With a little search and experimentation I believe I may have figured it out.


Boni



"Be Hero to Yourself" -- Peter Tork


RobynsVeil ( ) posted Mon, 06 March 2023 at 4:25 PM

Not sure if this video:

https://www.youtube.com/watch?v=CXpbK2T1HJA

addresses your question, but if it does, he explains it better than I could.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Lobo3433 ( ) posted Mon, 06 March 2023 at 10:04 PM · edited Mon, 06 March 2023 at 10:06 PM
Forum Moderator

I think that tutorial that Robyn posted might the easiest way I could think of to assign materials to different objects At current Blenders UV mapping does not have and option of grouping object parts like the old UVMapper software has or like the naming material zones like Hexagon has since both these apps were used closely with both Poser and Daz back in the day and I am not sure if any of the UV paid addons have any similar features I will look since I do own 2 of the major UV addons for Blender 

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Boni ( ) posted Wed, 08 March 2023 at 5:56 PM

It worked out very well since I made the Amphitheatre one zone and the ivy another ... And a Friend helped me label and it is perfect ... well for me it is. :)

Boni



"Be Hero to Yourself" -- Peter Tork


Lobo3433 ( ) posted Wed, 08 March 2023 at 10:11 PM
Forum Moderator
Boni posted at 5:56 PM Wed, 8 March 2023 - #4457960

It worked out very well since I made the Amphitheatre one zone and the ivy another ... And a Friend helped me label and it is perfect ... well for me it is. :)

I am so glad you were able to resolve it and as long as it is perfect to you that is all that really matters in the long run :thumbsup:

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.