Fri, Nov 8, 8:32 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)



Subject: support for unimesh figures will not be included in Poser 13


MNE ( ) posted Wed, 15 March 2023 at 5:12 AM
anupaum posted at 11:29 PM Tue, 14 March 2023 - #4458474

And one more thing . . . . It would SURE be nice to have an updated cloth room -- one that can simulate in real time. We've been stuck with the P5 version since it came out, and it's never been improved. The Hair Room, for me, is totally useless, as is the Setup Room.

I, too, have been thinking for some time that we need an up-to-date clothing simulation.
Bullet Physics can do something similar, but it is not clothing-specific and requires a lot of work.

I think a modern clothing simulation could be a game changer.


Afrodite-Ohki ( ) posted Wed, 15 March 2023 at 6:14 AM · edited Wed, 15 March 2023 at 6:15 AM

Not even Marvelous Designer - a very pricey program that ONLY does clothing - can simulate anything in real time. You get real time in simpler outfits only.


You people are wishful thinking on that request, sorry.



Though going aside from the request of real-time, I've been begging for better clothing simulation for Poser for YEARS.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Rhia474 ( ) posted Wed, 15 March 2023 at 10:01 AM
Online Now!

As far as I understand (these were discussed ad nauseam before), since both the hair and the cloth room used licensed technology from other companies, those were not/ couldn't be updated. They'd need to be yanked out and completely rewritten. And then people would complain about things being broken from their old runtimes.

The first step was the base code rewrite for poser 13. Then they can start faffing with the rest of it. I just wish there was more ifnormati0on and what will be new/ different about P13. Some teaser renders (saw the ones the Hivewire team constantly posted about the new Dawn since they announced it what, m ore than a year ago?) Hells, any marketing would be nice besides a newsletter that only those who subscribe get and only in the vaguest possible terms. It's mid-March.


randym77 ( ) posted Wed, 15 March 2023 at 10:57 AM

Well, if they're really re-writing Poser from the ground up, maybe we'll finally get improvements in the cloth and hair rooms. Eventually.


ssgbryan ( ) posted Wed, 15 March 2023 at 12:10 PM

The easiest way to make improvements to the cloth room is to address the UI.

I have been using it forever, but it is still quite cryptic.



anupaum ( ) posted Wed, 15 March 2023 at 12:27 PM
Afrodite-Ohki posted at 6:14 AM Wed, 15 March 2023 - #4458487

Not even Marvelous Designer - a very pricey program that ONLY does clothing - can simulate anything in real time. You get real time in simpler outfits only.


You people are wishful thinking on that request, sorry.


Okay, I'll grant that I worded that statement badly. I'd like to see cloth simulation speeds similar to programs like Marvelous Designer.

Is that better?



Though going aside from the request of real-time, I've been begging for better clothing simulation for Poser for YEARS.



Y-Phil ( ) posted Wed, 15 March 2023 at 5:18 PM

IMO:

* the cloth room and the hair room should stay as is, to keep old stuff functioning. 
* the best they can do is indeed to rewrite from the ground up, but in a new tab, shifting these old ones to the right...

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


Afrodite-Ohki ( ) posted Thu, 16 March 2023 at 7:23 AM
anupaum posted at 12:27 PM Wed, 15 March 2023 - #4458521

Okay, I'll grant that I worded that statement badly. I'd like to see cloth simulation speeds similar to programs like Marvelous Designer.


Is that better?


Better, but still wishful thinking. You gotta keep in mind that Marvelous Designer's ENTIRE purpose is clothing, it does ONLY that, and is so good at that that you gotta pay per YEAR almost twice what you pay for a permanent license of Poser.


I feel that, if we expect a piece of  software to add to it what specialty programs do on their single specialty, we'll always be let down.


To Y-Phil's proposal: imagine the confusion. I think it would be a mess. What I'd propose would be, (best case scenario) revamp the entire cloth system and give us a script to have a best attempt to convert old cloth room values to it, or (easier case scenario) give us a Cloth Room quick tab with a wizard to set the simulation up, leaving all the complexity and numbers to content creators.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


MNE ( ) posted Thu, 16 March 2023 at 11:02 AM
Afrodite-Ohki posted at 7:23 AM Thu, 16 March 2023 - #4458658


Better, but still wishful thinking. You gotta keep in mind that Marvelous Designer's ENTIRE purpose is clothing, it does ONLY that, and is so good at that that you gotta pay per YEAR almost twice what you pay for a permanent license of Poser.


I feel that, if we expect a piece of  software to add to it what specialty programs do on their single specialty, we'll always be let down.


To Y-Phil's proposal: imagine the confusion. I think it would be a mess. What I'd propose would be, (best case scenario) revamp the entire cloth system and give us a script to have a best attempt to convert old cloth room values to it, or (easier case scenario) give us a Cloth Room quick tab with a wizard to set the simulation up, leaving all the complexity and numbers to content creators.

It is also true that it is important to evolve what we have.

I think it would be interesting if Bullet Physics could be optimized for clothing simulation.

Bullet Physics is a bit cumbersome to adjust the weights, but I think it has the potential to be more than a clothing simulation.

If we can build a UI and program specifically for clothing, I think it would be a very good real-time clothing simulation.

My Bullet Physics test 
Sorry for this Japanese blog.
http://mneposer.blog.2nt.com/blog-entry-332.html

Translated with DeepL


anupaum ( ) posted Thu, 16 March 2023 at 5:43 PM
MNE posted at 11:02 AM Thu, 16 March 2023 - #4458697


I think it would be interesting if Bullet Physics could be optimized for clothing simulation.

Bullet Physics is a bit cumbersome to adjust the weights, but I think it has the potential to be more than a clothing simulation.

If we can build a UI and program specifically for clothing, I think it would be a very good real-time clothing simulation.


Personally, I find bullet physics clunky. It bogs my computer to the point where it will just run endlessly, but not do anything. I'd thought it would be a great tool in my Poser arsenal, but I've been disappointed.

Now that VWD isn't working anymore, animating hair will HAVE to be done in bullet physics. Let's see if P13 has some improvements in store.



MNE ( ) posted Fri, 17 March 2023 at 6:03 AM
anupaum posted at 5:43 PM Thu, 16 March 2023 - #4458758
MNE posted at 11:02 AM Thu, 16 March 2023 - #4458697


I think it would be interesting if Bullet Physics could be optimized for clothing simulation.

Bullet Physics is a bit cumbersome to adjust the weights, but I think it has the potential to be more than a clothing simulation.

If we can build a UI and program specifically for clothing, I think it would be a very good real-time clothing simulation.


Personally, I find bullet physics clunky. It bogs my computer to the point where it will just run endlessly, but not do anything. I'd thought it would be a great tool in my Poser arsenal, but I've been disappointed.

Now that VWD isn't working anymore, animating hair will HAVE to be done in bullet physics. Let's see if P13 has some improvements in store.


I too find it difficult to use.
That is why it needs to evolve.
Bullet Physics does not have to be a dedicated piece of clothing.
It can be used as a real-time cloth simulation in many ways, such as just the skirt part of a conform cloth, or just the scarf or tie part of a conform cloth.

Currently, Bullet Physics is designed for animation and is designed to bounce off soft objects.
If Bullet Physics evolves and can be configured specifically for cloth, it could be used as a real-time cloth simulation that approaches Marvelous Designer.


anupaum ( ) posted Fri, 17 March 2023 at 8:30 AM

I too find it difficult to use.
That is why it needs to evolve.
Bullet Physics does not have to be a dedicated piece of clothing.
It can be used as a real-time cloth simulation in many ways, such as just the skirt part of a conform cloth, or just the scarf or tie part of a conform cloth.

Currently, Bullet Physics is designed for animation and is designed to bounce off soft objects.
If Bullet Physics evolves and can be configured specifically for cloth, it could be used as a real-time cloth simulation that approaches Marvelous Designer.


I suspect you are likely more clever than I am . . . .

I have used the cloth room for simulating parts of conforming cloth props. It's really slow, and doesn't always result in ideal simulations, but it DOES work. I'd post an image here, but the Modesty Police annoy me . . . .

:)




Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.