Forum Moderators: nerd, RedPhantom
(Last Updated: 2024 Nov 02 5:37 pm)
Poser Documentation (posersoftware.com)
Here is the documentation with system requirements.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
Is there an discounted upgrade from 11Pro? $250 is a little steep, and it seems any upgrade to 12 is gone now.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
The upgrade to 13 isn't amazing, but EZskin3 isn't working again,lol.
…………………………………………………………
Traceback (most recent call last):
File "E:\poser13\Runtime\Python\EZSkin3-P12-V2\EZSkin3.py", line 40, in <module>
POSER_BUILD = int(poser.AppVersion().rsplit('.', 1)[1])
ValueError: invalid literal for int() with base 10: ''
Hi, just installed Poser 13 on my system and it runs smooth so far.
First renders of the factory scene came out fast as lightning on my Nvidia GTX 1650, so everyone with a newer GPU should get much faster renders even in higher settings.
I will run some tests with older scenes and check all the new features listed in the first post here.
Congratulation to the release of Poser 13 to all the people who were involved.
Well done!
venincomix posted at 12:21 PM Thu, 30 March 2023 - #4460000
P13 comes as version '13.0.' (a single "." at the end, not a number).The upgrade to 13 isn't amazing, but EZskin3 isn't working again,lol.
…………………………………………………………
Traceback (most recent call last):
File "E:\poser13\Runtime\Python\EZSkin3-P12-V2\EZSkin3.py", line 40, in <module>
POSER_BUILD = int(poser.AppVersion().rsplit('.', 1)[1])
ValueError: invalid literal for int() with base 10: ''
Maybe insert a simple 0, because this is what should be there. So change this line starting with POSER_BUILD to this:
POSER_BUILD = 0 # int(poser.AppVersion().rsplit('.', 1)[1])
(just add "0 # " after "=").
P13 runs fine with Linux/WINE using "Bottles", installed as "Game" (for all the graphics stuff I assume).
Tested on an older DEL Optiplex 7040 with 4 x I5-6500T and Intel HD Graphics 530.
Tested on HP Pavillion x360 Convertible with I5-102120U (4 CPUs, 8 Threads) and Mesa Intel UHD Graphics.
Tested on self assembled work station with AMD 8 Cores, 16 Threads and AMD Radeon Graphics card.
All tests with Ubuntu 22.10 and Gnome-Desktop/WINE/Bottles, "plug n play" on all tested computers.
Even the oldest and cheapest machine (DEL Optiplex 7040) rendered faster than P11 on my workstation. High quality render with 1200 x 800 pixels in 280 seconds (CPU!).
Good work, so far. But beyond the rendering, I couldn't find anything interesting or special. The preview has improved, but it is still far from being comparable to Eevee.
Where?? Sorry, I need small words and lots of steps... :)venincomix posted at 12:21 PM Thu, 30 March 2023 - #4460000
P13 comes as version '13.0.' (a single "." at the end, not a number).The upgrade to 13 isn't amazing, but EZskin3 isn't working again,lol.
…………………………………………………………
Traceback (most recent call last):
File "E:\poser13\Runtime\Python\EZSkin3-P12-V2\EZSkin3.py", line 40, in <module>
POSER_BUILD = int(poser.AppVersion().rsplit('.', 1)[1])
ValueError: invalid literal for int() with base 10: ''
Maybe insert a simple 0, because this is what should be there. So change this line starting with POSER_BUILD to this:
POSER_BUILD = 0 # int(poser.AppVersion().rsplit('.', 1)[1])
(just add "0 # " after "=").
@adp001 Interesting!
Did you run the tests on CPU or recognized Poser the GPU as well?
This was one thing I could not get to work. The Cuda support under Wine is nightmare fuel in my opinion.
The other issue was the file picker that looks like Windows 95 without thumpnail support. This makes choosing a texture from a library of hundreds of files almost impossible.
Do you have a solution for this problems? If so, please let me know.
Regarding EZSkin (for all who don't want to change the script on their own):
Download the following script (one-liner) and run it with Poser. It will change the information delivered from AppVersion() into something useable. It works for the current session only. After closing Poser you have to run the script again.
blackbonner posted at 2:11 PM Thu, 30 March 2023 - #4460031
@adp001 Interesting!
Did you run the tests on CPU or recognized Poser the GPU as well?
CPU only. The built-in GPUs on both Intel machines are not suitable for rendering.
I tested the AMD machine with CPU too (older Radeons are not well supported).
This was one thing I could not get to work. The Cuda support under Wine is nightmare fuel in my opinion.
CUDA is supported by WiNE. Try bottles.
Yes, that's a problem :)The other issue was the file picker that looks like Windows 95 without thumpnail support. This makes choosing a texture from a library of hundreds of files almost impossible.
Do you have a solution for this problems? If so, please let me know.
I'm liking the easy way the Environment Preview and Background HDRI settings work. Not yet sure how to rotate the background itself, but the results so far are quick, easy and produce good results. The Post FX bloom effect is nice, if somewhat tricky to control (as of the first attempts, that is). I've mainly tested it with HDRI backgrounds, and expect it'll probably work a bit better with in-scene lights.
Quite a few Cycles nodes seem to be missing still, which is unfortunate as it makes creating new Materials off of Blender examples harder (I know some people find it easier to work around these, but it'd be simpler if that wasn't necessary). On a positive note though, it's good to see a (limited, but still) set of Superfly materials included. A good step that'll hopefully be expanded upon. Maybe even contact the creators to include some of the commercially available sets.
Haven't made any attempt to compare render times, but OptiX worked flawlessly and quick so that's a good start. It had been a bit unreliable with some combinations of Poser 12 and Nvidia's drivers, but so far it seems fine.
Had to quote myself:
adp001 posted at 2:11 PM Thu, 30 March 2023 - #4460034
You may download and save the script into the folder with the other scripts Poser delivers (..\Runtime\Python\poserScripts\ScriptsMenu).Regarding EZSkin (for all who don't want to change the script on their own):
Download the following script (one-liner) and run it with Poser. It will change the information delivered from AppVersion() into something useable. It works for the current session only. After closing Poser you have to run the script again.
or
Run the script directly from Posers menu: File -> Run Python Script...
@adp001 Thanks, I will test it on my Manjaro Partition. Would be great if it works properly, because I'm searching for an alternative to Win 10 on the long run.
My CPU handles every task very well and my GPU is working fine, but I have no TPM, the CPU is 12 yeas old and will not be supported by Win 11 or 12.
I don't like the idea to throw away good hardware for no other reason than Microsoft tells me so. Let alone the impact on the enviroment and the amount of waste this silly decision causes.
My last test on Poser 12 a couple of weeks ago does not go well.
The Program get stuck after a few renders and did not start after I tryed to render in firefly.
Thats odd, because Poser Pro 2014 runs perfectly fine out of the box and renders in firely without any problems.
P13 runs fine with Linux/WINE using "Bottles", installed as "Game" (for all the graphics stuff I assume).
Good news.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
blackbonner posted at 3:05 PM Thu, 30 March 2023 - #4460066
Denoiser works fine here.I may have found a bug. The OIDN causes a black image as the render result. If I save the image, the original is fine, but the other one is completely black.
Check the Purchases tab, all the content that goes with Poser 13 is there. When you installed Poser 13 and selected the location of the Runtime directory location that's where all that will land.Just installed it and it is impressive. Wow. Thanks guys! Can't wait for the new content.
---Wolff On The Prowl---
A_Sunbeam posted at 10:35 AM Thu, 30 March 2023 - #4459967I have to tell you, even though, i'm not currently on a Mac, that the way Poser was developed equally with regards to Mac and Windows, was the clincher for me buying my first version of Poser all those years ago. I hope you guys can get this development difference fixed.We will share more info on this in the coming weeks as Poser 13 for Mac is still in development.MacPoser 13 ... ok, I can wait - but what version of Mac OS is required? Just hoping it will run on my Mac!
If I remember correctly, they removed the auto refresh because it was very volatile and extremely prone to crashes.I'm very impressed by the preview window, it seems to be much more responsive. I however noticed that the automatic refresh button is missing.
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
I purchased yesterday Poser 13 to support Poser. But it keeps crashing. Each time I want to apply a new material from my Poser 12 Library, it closes.
The new HDRI improvement, honestly, I am not impressed. The background is still annoying as hell.
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
Hi, i purchased poser 13 too.I experimented some crashes at the beggining, may be optiX i dont understand what was'nt really loaded in my gpu. Now it seems to be ok.
For now i'm juste playing with the queue rendered. I must admit the render queue beeing able to use multiple gpu on multiple PC's is a big plus.
I enjoy the startup window that allow me to switch from in progress projects.
A little small thing : why not auto apply 1.4 Ui scale automatically on 4K screens?: it puts an advice it in the log, and keep 1.0 the the ui is messy, needs the user to type 1.4 in prefs on a screen almost unreadable, then restart... not very premium experience that can be so easily fixed !
Just in case someone want to know what's the deal with the problem I mentione about the denoiser feature, I thing I have figured it out.
For some strange reason the default values on Exposure and Saturation is set to -1 and what ever I do, the setting always jumps back to this numbers.
I had to chose "Save to Recend Renders" or "Save To Scene Settings" to get rid of the black image after the post processing.
The handling is quite differend in comparison to Poser 12, in which I just enabled the PostFX and the magic happend.
But since I figured out how it work's, it does a beautiful job. Now we can actually speak of enhancing the raw image inside Poser.
I like it so far.
BTW, no crashes since installing it. I'm running version 13.0.287 right now.
blackbonner posted at 12:11 PM Fri, 31 March 2023 - #4460203
Same impression, but see:Just in case someone want to know what's the deal with the problem I mentione about the denoiser feature, I thing I have figured it out.
For some strange reason the default values on Exposure and Saturation is set to -1 and what ever I do, the setting always jumps back to this numbers.
I had to chose "Save to Recend Renders" or "Save To Scene Settings" to get rid of the black image after the post processing.
The handling is quite differend in comparison to Poser 12, in which I just enabled the PostFX and the magic happend.
But since I figured out how it work's, it does a beautiful job. Now we can actually speak of enhancing the raw image inside Poser.
I like it so far.
BTW, no crashes since installing it. I'm running version 13.0.287 right now.
The files that start P13 have new materials setup to be SuperFly ready. They are also reorganized into a more logical manner so you can for the most part see something in figures and find its companions in the same location in the rest of the categories. They have added a couple of more scenes and props that were not there before. I haven't done a complete check since i only just got most of the P13 content.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13
There's so many new things and enhancements that wow... I'm baffled, for example, by the new Cycles.
I've setup my default scene with what I want and "OptiX Timed 10 Seconds" setting: 10 seconds to have a rather good draft render to know what it will look like.
My warmest thanks ❤
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
I also want to know if there will be a discount to upgrade from Poser 11 to 13.Is there an discounted upgrade from 11Pro? $250 is a little steep, and it seems any upgrade to 12 is gone now.
Casual games for Windows PC, browsers and Android devices
https://www.evolutionarycasualgames.com/
So we are still in the situation that we require a third party fix to make a second party fix to the short comings of Poser actually work.Had to quote myself:
adp001 posted at 2:11 PM Thu, 30 March 2023 - #4460034
You may download and save the script into the folder with the other scripts Poser delivers (..\Runtime\Python\poserScripts\ScriptsMenu).Regarding EZSkin (for all who don't want to change the script on their own):
Download the following script (one-liner) and run it with Poser. It will change the information delivered from AppVersion() into something useable. It works for the current session only. After closing Poser you have to run the script again.
Then you can select this script from Poser Scripts menu.or
Run the script directly from Posers menu: File -> Run Python Script...
adp001 posted at 2:40 PM Thu, 30 March 2023 - #4460055Not sure there is an easy answer to that for example I use Dawn SE and Poser includes new skin textures for Dawn SE based on cycles so there would be no need to use EZskin in my case, assuming I wanted to go down that route.So we are still in the situation that we require a third party fix to make a second party fix to the short comings of Poser actually work.Had to quote myself:
adp001 posted at 2:11 PM Thu, 30 March 2023 - #4460034
You may download and save the script into the folder with the other scripts Poser delivers (..\Runtime\Python\poserScripts\ScriptsMenu).Regarding EZSkin (for all who don't want to change the script on their own):
Download the following script (one-liner) and run it with Poser. It will change the information delivered from AppVersion() into something useable. It works for the current session only. After closing Poser you have to run the script again.
Then you can select this script from Poser Scripts menu.or
Run the script directly from Posers menu: File -> Run Python Script...
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Some of you might know that I have trued to get Poser to work on Linux. One of the postings in this thread mentioned that Poser 13 is running on Linux Ubuntu in Bottles out of the box with game settings. I tried to recreate this in Manjaro KDE and it worked in a way. I had some error messages concerning the CFT script and issues with the viewport. The whole experience is not very satisfying and honestly not worth my time and afford.
WILL_I_AM posted at 1:18 PM Sun, 2 April 2023 - #4460521
So we are still in the situation that we require a third party fix to make a second party fix to the short comings of Poser actually work.Ideally, EZ Skin should be updated to provide options that use the Physical Surface root node or the Cycles root node and Principled BSDF node for SuperFly, instead of using the PoserSurface node. The two newer nodes are made to work with Cycles, and having all three root nodes vailable for a user to choose from would be a huge plus.
Ken1171's store also has a python script for SSS skin in his store.
WILL_I_AM posted at 1:18 PM Sun, 2 April 2023 - #4460521What's happening is to make *older textures to work* you use EZSkin for humans and one other plugin to work for older other textures. Textures made for Poser 13 work just fine in Poser 13, albeit, as DCArt says, the third party plugin can be updated as it is now released by its author. Even textures made for Poser 12 work fine in Poser 13. Poser 13 was fixed immediately when an user brought that issue with the *third party plugin*to their attention. And didn't the other program rely on plugins that you paid for to use some features as well, or am I mistaken?So we are still in the situation that we require a third party fix to make a second party fix to the short comings of Poser actually work.Ideally, EZ Skin should be updated to provide options that use the Physical Surface root node or the Cycles root node and Principled BSDF node for SuperFly, instead of using the PoserSurface node. The two newer nodes are made to work with Cycles, and having all three root nodes vailable for a user to choose from would be a huge plus.
Any character that uses color, bump, and spec maps (typically Poser 9 characters and up), or color, normal, and roughness maps (for newer textures that are created with software that makes PBR metal-rough) textures will probably not need EZ skin at all, to be honest. They can be updated using similar setup to the P13 SSS shaders updated with Poser 13. The older textures that only have a color map would benefit from a SSS plugin that would achieve bump and shine through nodes vs textures.
Older 3Delight shaders need updating to look their best in iRay, same is true of older FireFly shaders needing updating to SuperFly.
It has come down to the point that future Poser versions will drop the PoserSurface node for the PhysicalSurface node. The PhysicalSurface node will render in both Firefly and Superfly and is a cleaner, more efficiently consolidated node to work with. It is still a little quirky but if you set it up correctly, you will have a better-looking Material Room.
When it comes to the material room, one thing bothers me since the implementation of cycle's into Poser. We do have a layer system, right? Why we don't use this system to keep the Firefly and Superfly materials separate? If I want to build a shader I quickly get confused by the amount of little boxes and their connection's. I often end up changing values or connections on the wrong shader tree wondering why the render doesn't change as expected. If the layer system doesn't work according to my idea, maybe a different color scheme for the shaders would be possible.
Something I have just remarked: when changing a morph: there's no need to alt-click to reset it, just click on the right place: the green button
What a cool feature
Note to myself, for next year maybe: RTFM
𝒫𝒽𝓎𝓁
(っ◔◡◔)っ
👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️
If you play with the dials long enough, you will notice that when you go beyond a limit, a red box appears.Something I have just remarked: when changing a morph: there's no need to alt-click to reset it, just click on the right place: the green button
What a cool feature
Note to myself, for next year maybe: RTFM
That was my thought but I haven't devoted time to test it yet.When it comes to the material room, one thing bothers me since the implementation of cycle's into Poser. We do have a layer system, right? Why we don't use this system to keep the Firefly and Superfly materials separate? If I want to build a shader I quickly get confused by the amount of little boxes and their connection's. I often end up changing values or connections on the wrong shader tree wondering why the render doesn't change as expected. If the layer system doesn't work according to my idea, maybe a different color scheme for the shaders would be possible.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
On behalf of the Poser development team, testing team, support team, content team and all the staff at Bondware/Renderosity, we are pleased to announce the initial public release of Poser 13 for Windows. As with Poser 12, we expect to release several minor updates to this version over time as meaningful new features are completed.
We believe this is actually the best Poser release in years. To achieve this, we assembled a small team with many of the key players that helped create Poser over the years. This team included Larry Weinberg, who created the first version of Poser in 1995. We then added expertise in areas such as GPU rendering and Post FX. Work started early in 2022 and has continued non-stop through today.
A key goal for this release has been to simplify content creation for Poser by supporting single-mesh figures that remain in memory and are not broken into smaller segments internally by the software (aka unimesh). We are still working toward that goal but, with this release, we are proud to announce the delivery of updated tools for content developers that greatly simplify common tasks such as the creation of conforming clothing for Poser figures. This focus on tools that streamline content creation will be an on-going theme for Poser development going forward.
Your purchase of Poser helps cover our development cost, professional customer support and includes over 25 GB of curated content. While you can purchase premium content for Poser on marketplaces such as PoserSoftware.com and Renderosity.com, it is not required and many customers use Poser with just the included, downloadable content. As usual with each major version of Poser, we offer a 21-day free trial to ensure the software meets your needs before purchase.
We are happy to report that an exciting new figure is in the works for Poser 13 and will arrive soon with delivery accelerated by the new content creator tools. Watch the PoserSoftware newsletter in coming weeks for related announcements.
We expect the Mac version to follow the Windows release in a few weeks as a free update for Poser 13 license holders. The Mac version represents a milestone for Poser as it will include the SuperFly render engine with Metal GPU support for the first time and will run on M1/M2 processors using Rosetta emulation.
We hope you enjoy this new version of Poser as much as we enjoyed creating it. We look forward to your feedback. Please review the summary of new features below.
New Features in Poser 13
How to Download or Purchase
Poser 13 is available for download or purchase by individuals at www.posersoftware.com. For resellers, educational institutions or companies requiring over 10 licenses, please use our Contact Us form to initiate a sales call or meeting.