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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 3:53 pm)



Subject: Frosted, gold and silver lips


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pumeco ( ) posted Thu, 19 February 2015 at 10:50 AM

Well there'll be no stopping Boni now the seams have been sussed!
And nice work on that render of the girl sat at the coffee table, Ghostship :-)


heddheld ( ) posted Thu, 19 February 2015 at 11:29 AM

 looking good !! not too sure I'd kiss a gurl with metallic lips ;-) and don't see too many probs with edges  but I DO like the effects your getting

if its the mismatch between the face/lip tex add some lip liner to the face  map

 


Boni ( ) posted Thu, 19 February 2015 at 2:41 PM

Thanks guys! Another nice thing about this is standard lips can be applied this way as well and save future hours of texturing. I'm also thinking of making a mask for the iris to apply the same technique. Great for SIFi and glowing eyes without a sharp edge.  Hehe.  AND eye shadow.  Yes gentlemen (and ladies who are reading ... and may be on this thread, gender is hard to detect sometimes) there is no stopping this old crone now!!! While I'm waiting for my new master set of lips to render ... how would I incorporate a traditional lip image map into the mix ... not making it metalic, but just saving time texturing the original face? In other words where would I plug in the map to use the mask and a selected effect from the new node set?

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Thu, 19 February 2015 at 4:43 PM

Here you go ... Lip sample 2 with all the colors I've done:

file_2a79ea27c279e471f4d180b08d62b00a.jp

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Thu, 19 February 2015 at 4:45 PM

Thank you all for your help.  Just that one last question on using standard lip image maps in the new node. How?

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Thu, 19 February 2015 at 7:14 PM

How about a glossy red lipstick?

file_85d8ce590ad8981ca2c8286f79f59954.pn

Boni



"Be Hero to Yourself" -- Peter Tork


ghostship2 ( ) posted Wed, 25 February 2015 at 3:25 PM

Sorry for not responding. Looks like somehow I became un-subscribed to this thread. Let me look this over.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Boni ( ) posted Wed, 25 February 2015 at 3:55 PM

Look forward to your response. :)

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Wed, 25 February 2015 at 4:24 PM

By the way I would also like the thank MissNancy for leading me in the right direction right beside ghostship2!  Forgot the thank you. 

Boni



"Be Hero to Yourself" -- Peter Tork


ghostship2 ( ) posted Wed, 25 February 2015 at 5:20 PM

try setting your min shading rate to .20 and give us a test render.. Are you using a bump map or procedural bump?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Boni ( ) posted Wed, 25 February 2015 at 6:23 PM

It's a blend of bump and displacement. Made the change (.20 in shading rate) it's been 2 hours and it's still rendering.  Just the lips?  The Jeopardy! theme continues to go through my mind ... do do do do  do do do ...

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Wed, 25 February 2015 at 6:53 PM · edited Wed, 25 February 2015 at 6:54 PM

Ok, here we go ...

file_5fd0b37cd7dbbb00f97ba6ce92bf5add.pn

I admit I really like the result! May I be so bold as to say "Wow" for my own render? 

Boni



"Be Hero to Yourself" -- Peter Tork


ghostship2 ( ) posted Wed, 25 February 2015 at 8:01 PM

It's the other settings you are using that are bogging down your render time. I'm half way through the final render pass on a similar sized render and it has only been 10 min. Take a look at my render settings on previous post. 

I'm not a fan of procedural bump maps...esp up close. But that is a personal thing I guess. When I get a new character morph/texture package I always make sure to give the bump map some love in Photoshop to fix stuff. Usually they just make a black & white jpg and forget that the dark eyebrows make a dip in the bump instead of a hill. Other times the vendor will just invert the whole map to make the eyebrows and moles correct but then you end up with the cracks in the lips pop up like veins.

Looks like you got the shade part down! I would say that there still is a disparity between your texture map and the shader mask. If you want, send me the texture map that you want to use and I'll make a mask for you.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Boni ( ) posted Thu, 26 February 2015 at 8:02 AM

I looked over my files ... and found I had "crappy" lips on my base face texture ... well, the edges were bad and I can see that in this render upon further examination.  So ... let me work on that a bit before I submit a file.  By the way I had the same settings you had shown me for the render-settings, except I had 6 raytrace bounces and as usual I had displacement maps checked. After a course several years ago in Lightwave I was so thrilled at having displacement mapping finally in Poser I take advantage of it.  That'll slow me down!  More later.  It will be sporadic today, I am taking care of my partner who is home sick.  More later. :) And thank you Ghostship2 for all your help.

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Thu, 26 February 2015 at 8:44 AM

Here is a reduced size and reduced raytrace bounce (3) plus the fixed edges on the base face texture.  Only took 20 minutes to render. whew.

file_82aa4b0af34c2313a562076992e50aa3.pn

Boni



"Be Hero to Yourself" -- Peter Tork


Boni ( ) posted Sat, 13 May 2023 at 11:33 PM

Ok ... Now to do this in Poser 13!  Care to give a it try guys??

Boni



"Be Hero to Yourself" -- Peter Tork


ghostship2 ( ) posted Sat, 13 May 2023 at 11:55 PM

@Boni Take a look at my thread about subsurface scattering in the P13 forum

https://www.renderosity.com/forums/threads/2978516/cycles-based-sss-skin-shader

e2U1szuknhxUpr2SchlPsysgKMGcHM34Dl9erjbm.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Boni ( ) posted Sun, 14 May 2023 at 5:00 PM

Lovely! Now to recreate the metallic lips!

Boni



"Be Hero to Yourself" -- Peter Tork


dadt ( ) posted Mon, 15 May 2023 at 9:30 AM · edited Mon, 15 May 2023 at 9:34 AM

I have been trying out the metallic lipstick textures and this is what I ended with. No fancy sets of nodes, just add reflection. The full reflection gives a very harsh result as though the lips were solid metal so I set the reflection at .7 and the normal colour map at .3 giving the effect of a thinner coat of lipstick. No attempt to soften the edges as this is not needed except for extreme close-ups.



r3bui4OaHfIyneqv90cAExLxzWz2hISZQKmZKBfu.jpg



Y8FQFTSwTueR65A6HpJx1hdMwxZ9TgcRXBiLSNSz.jpg


hborre ( ) posted Mon, 15 May 2023 at 11:36 AM
dadt posted at 9:30 AM Mon, 15 May 2023 - #4465362

I have been trying out the metallic lipstick textures and this is what I ended with. No fancy sets of nodes, just add reflection. The full reflection gives a very harsh result as though the lips were solid metal so I set the reflection at .7 and the normal colour map at .3 giving the effect of a thinner coat of lipstick. No attempt to soften the edges as this is not needed except for extreme close-ups.



r3bui4OaHfIyneqv90cAExLxzWz2hISZQKmZKBfu.jpg



Y8FQFTSwTueR65A6HpJx1hdMwxZ9TgcRXBiLSNSz.jpg

This thread has moved on to Superfly rendering.


dadt ( ) posted Mon, 15 May 2023 at 12:12 PM

This is a firefly render, why move it ,the original thread was about Poser pro 14 materials.


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