Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 3:53 pm)
Thanks guys! Another nice thing about this is standard lips can be applied this way as well and save future hours of texturing. I'm also thinking of making a mask for the iris to apply the same technique. Great for SIFi and glowing eyes without a sharp edge. Hehe. AND eye shadow. Yes gentlemen (and ladies who are reading ... and may be on this thread, gender is hard to detect sometimes) there is no stopping this old crone now!!! While I'm waiting for my new master set of lips to render ... how would I incorporate a traditional lip image map into the mix ... not making it metalic, but just saving time texturing the original face? In other words where would I plug in the map to use the mask and a selected effect from the new node set?
Boni
"Be Hero to Yourself" -- Peter Tork
It's the other settings you are using that are bogging down your render time. I'm half way through the final render pass on a similar sized render and it has only been 10 min. Take a look at my render settings on previous post.
I'm not a fan of procedural bump maps...esp up close. But that is a personal thing I guess. When I get a new character morph/texture package I always make sure to give the bump map some love in Photoshop to fix stuff. Usually they just make a black & white jpg and forget that the dark eyebrows make a dip in the bump instead of a hill. Other times the vendor will just invert the whole map to make the eyebrows and moles correct but then you end up with the cracks in the lips pop up like veins.
Looks like you got the shade part down! I would say that there still is a disparity between your texture map and the shader mask. If you want, send me the texture map that you want to use and I'll make a mask for you.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
I looked over my files ... and found I had "crappy" lips on my base face texture ... well, the edges were bad and I can see that in this render upon further examination. So ... let me work on that a bit before I submit a file. By the way I had the same settings you had shown me for the render-settings, except I had 6 raytrace bounces and as usual I had displacement maps checked. After a course several years ago in Lightwave I was so thrilled at having displacement mapping finally in Poser I take advantage of it. That'll slow me down! More later. It will be sporadic today, I am taking care of my partner who is home sick. More later. :) And thank you Ghostship2 for all your help.
Boni
"Be Hero to Yourself" -- Peter Tork
@Boni Take a look at my thread about subsurface scattering in the P13 forum
https://www.renderosity.com/forums/threads/2978516/cycles-based-sss-skin-shader
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
I have been trying out the metallic lipstick textures and this is what I ended with. No fancy sets of nodes, just add reflection. The full reflection gives a very harsh result as though the lips were solid metal so I set the reflection at .7 and the normal colour map at .3 giving the effect of a thinner coat of lipstick. No attempt to soften the edges as this is not needed except for extreme close-ups.
This thread has moved on to Superfly rendering.I have been trying out the metallic lipstick textures and this is what I ended with. No fancy sets of nodes, just add reflection. The full reflection gives a very harsh result as though the lips were solid metal so I set the reflection at .7 and the normal colour map at .3 giving the effect of a thinner coat of lipstick. No attempt to soften the edges as this is not needed except for extreme close-ups.
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Well there'll be no stopping Boni now the seams have been sussed!
And nice work on that render of the girl sat at the coffee table, Ghostship :-)