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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 09 1:48 pm)
I do not believe they are usable. The material room in Poser uses spaghetti nodes and the surface tab in D|S is plug and play. They are just not set up the same way. Now you can use the texture tiles in D|S surface tab but you would need to research how to get the same effects.
*~*Jamie*~*
"Life is just a dream on the way to death." ~The Crow: City of Angels
When you say "converting them from mt5 to pz2", I assume you mean by using the free utility on ShareCG called "MC6/MT5 to PZ2 Batch Converter"?
Esha has instructions for hand-editing to convert between formats, here, using a text editor... http://www.esha.at/Knowhow/Knowhow_E/Material_E/material_e.html
Learn the Secrets of Poser 11 and Line-art Filters.
There are also detailed instructions over on the Hivewire forum, with screenshots. Searching DuckDuckGo for "For Ds Users : Mc6 To Pz2 Conversion" will find it.
Learn the Secrets of Poser 11 and Line-art Filters.
yes i think this is the only way i can do it such a shame ohhh well not much eals i can doI do not believe they are usable. The material room in Poser uses spaghetti nodes and the surface tab in D|S is plug and play. They are just not set up the same way. Now you can use the texture tiles in D|S surface tab but you would need to research how to get the same effects.
tryed it it dose not workWhen you say "converting them from mt5 to pz2", I assume you mean by using the free utility on ShareCG called "MC6/MT5 to PZ2 Batch Converter"?
Esha has instructions for hand-editing to convert between formats, here, using a text editor... http://www.esha.at/Knowhow/Knowhow_E/Material_E/material_e.html
Which poser materials are you wanting to use in DS?
Some are easier than others, though in any case some understanding of how materials are put together in DS would be required.
i brout them from a lady they are mt5 files there gorguse matrials but they just won't work in daz i also have poser 11 they work in it fine i just havent figured out how to use the texture nodes or material room to get the glossy or silky affects Daz i have figured out some but not all i'm still learning there is alot on daz i still havent work out theres a shader sets tab that i found thats called the shader mixer which looks alot like posers material room very confusing ill get there i brout the materials from a lady called little designer beautiful stuffWhich poser materials are you wanting to use in DS?
Some are easier than others, though in any case some understanding of how materials are put together in DS would be required.
Here is a suggestion for you. Find a set of DS shaders that have a similar glossy/silky effect to the poser materials. Hopefully they don't cost too much, and use those as your guideline to help you port them over.
A simple silky/glossy shader base that works well with most things uses this:
Base color with or without a texture map.
Glossy color again with or without a texture map, with glossy layer set to one.
Sometimes there's a bump or normal map but not always.
Then you can use metallic flakes if you'd like or not
And top coat, if you want, I have some shaders that use it, some that don't.
You really can't copy nodes from Poser to DS even using the shader mixer.
I would also suggest using the Iray Uber base shader and then using the metallic base shader I don't remember off hand what it's called.
Poser 4 and Poser Pro Pack used a "simple" general purpose shader on every surface, with Poser 5 and newer versions you have the Material Room, this means that every surface now has a bespoke shader designed specificly for that surface.
Since P5 every surface has the general purpose shader settings as well as the Material Room settings, MT5, MC6, PZ2, CR2, PP2 and even PZ3.
DS can only read and convert the settings in that P4/PP general purpose shader, it doesn't even try to read the Material Room settings, and as time has gone by fewer and fewer content makers put anything in the general purpose shader, as a result most non DAZ Poser content just loads white in DS.
The Material Room does a lot of procedural settings (aka no textures) and there is no way to recreate those in the crappy general purpose shaders DAZ provides with DS, you need the Shader Mixer for those, and a good 95% of the user base is terrified of it.
Hi,
I state that I do not use DS.
I'm making add-ons (therefore .mc6 files) for a dynamic dress. This dynamic dress was made by the seller for both Poser and DS. My question is what can I add as a bonus for this add-on so that DS owners can also use it? Maybe preparing .pp2 files ....?
Thanks for suggestions:)
My suggestion is to find someone familiar enough with DS to put together materials in the DS format, there are way too many differences between Poser and DS for a pp2 file to look right in DS.Hi,
I state that I do not use DS.
I'm making add-ons (therefore .mc6 files) for a dynamic dress. This dynamic dress was made by the seller for both Poser and DS. My question is what can I add as a bonus for this add-on so that DS owners can also use it? Maybe preparing .pp2 files ....?
Thanks for suggestions:)
Although DS can now read mc6 files it will still only use the basic Poser 4/Pro Pack settings - nothing using the Shader Tree. Having some base settings that work OK (main colour, gloss values, bump if needed) would make the item at least somewhat usable in DS, though getting native materials made would of course be better.
Actually my material poses are very simple. Perhaps they could also be used by DS users with just a few tweaks.....
REALLY wow i thinks its excittingPoser 4 and Poser Pro Pack used a "simple" general purpose shader on every surface, with Poser 5 and newer versions you have the Material Room, this means that every surface now has a bespoke shader designed specificly for that surface.
Since P5 every surface has the general purpose shader settings as well as the Material Room settings, MT5, MC6, PZ2, CR2, PP2 and even PZ3.
DS can only read and convert the settings in that P4/PP general purpose shader, it doesn't even try to read the Material Room settings, and as time has gone by fewer and fewer content makers put anything in the general purpose shader, as a result most non DAZ Poser content just loads white in DS.
The Material Room does a lot of procedural settings (aka no textures) and there is no way to recreate those in the crappy general purpose shaders DAZ provides with DS, you need the Shader Mixer for those, and a good 95% of the user base is terrified of it.
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can i ask a question is there any way you can use old poser materials in Daz studio its got me baffeled i have tryed converting them from mt5 to pz2 and they still do not work they cost me quite abit of money for the materials and because i don't know how to use the textures propley on poser to give it diffrent affects its getting me all stressed out can anyone help me with this thank you the mateials a beautiful i even tryed useing the older Daz studio still dose not work