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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: How do you rotate a texture in a Firefly or Superfly Material?


Andrew_C ( ) posted Sun, 10 September 2023 at 3:06 PM · edited Fri, 22 November 2024 at 7:32 AM

How do you rotate a texture in a firefly or superfly material? I was trying out an old  item I have with newer textures (Maclean's Home 1) when I noticed that the woodgrain on the texture I was trying to apply was 90% to what it should be for the prop I was putting it on. I'm  pretty sure there is a way, but for some reason I havent been able to find it in the Poser manual or Renderosity forums.


Y-Phil ( ) posted Sun, 10 September 2023 at 3:26 PM · edited Sun, 10 September 2023 at 3:27 PM

The easiest way is to turn it in any (free or not) external program such as XnViewMP, which exists for Windows 7+, Mac 10.13+ and Linux
I'm often using external programs and stored the updated pics near the others, for example for the electronic devices, etc...

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Sunfire ( ) posted Sun, 10 September 2023 at 3:27 PM
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In the node with the texture, switch uv to vu and it should help.

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NikKelly ( ) posted Sun, 10 September 2023 at 11:16 PM

May I recommend the free Irfan View ??

It continues to evolve and, IMHO, has a friendlier UI...

Note XNView will access Alpha ('Transparency') channel of some formats that IV cannot yet. IIRC, neither XNView nor IV can batch-extract Alpha channels...


Andrew_C ( ) posted Mon, 25 September 2023 at 5:04 AM · edited Mon, 25 September 2023 at 5:07 AM

Sunfire posted at 3:27 PM Sun, 10 September 2023 - #4474414

In the node with the texture, switch uv to vu and it should help.

Thanks! Works for my purposes, and a lot easier than creating new rotated textures.

But out of interest if you say wanted to rotate a texture 45 or 30 degrees or whatever, I imagine that requires adding texture math nodes of some sort. Which one would you use and where would it go?


shvrdavid ( ) posted Mon, 25 September 2023 at 6:27 AM

Rotation of textures involves a bit of vertex math, but it is not impossible. You do have to use cycles nodes to do so, as far as I know.

This is one way you can rotate a texture, without moving the object. https://b3d.interplanety.org/en/rotating-texture-by-nodes/




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EnglishBob ( ) posted Thu, 28 September 2023 at 5:40 PM · edited Thu, 28 September 2023 at 5:41 PM

Andrew_C posted at 5:04 AM Mon, 25 September 2023 - #4475225

But out of interest if you say wanted to rotate a texture 45 or 30 degrees or whatever, I imagine that requires adding texture math nodes of some sort. Which one would you use and where would it go?

I found this in my material room tips 'n' trix folder, credited to AntoniaTiger:

2w8pwhLfEqxGzMRW1RN0dWj2MB0ainKDDViPxnIz.jpg

This example is shown using the Tile node, but it can equally well be applied to the U and V offset inputs of an image node. The angle is set by Value_1 of the Math_Functions_4 node (45 degrees here). Note that your image would need to be tiling for most uses.


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