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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)

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Subject: Light Source Showing in Render?


OberonRex ( ) posted Mon, 23 October 2023 at 8:33 AM · edited Tue, 19 November 2024 at 9:38 AM

I thought (and could well be misremembering) that light sources were or could be made to not show up in a render. Maybe this is how it's supposed to be? Maybe I misremember? But what I'd like is for the light source, here reflected in a mirror, to be invisible.

89QtYOS6v91p1oyDFySwrzChN697tTtMgp6SU7gg.png


OberonRex ( ) posted Mon, 23 October 2023 at 9:45 AM · edited Mon, 23 October 2023 at 9:45 AM

Ah. It's the mirror. Hmm. Anyone know how to make a mirrored surface not do that?

This is the definition of the mirror surface:
kXDyVr8TtX6vEhCIt0hyIslpcderUZqnSHH2i7Tp.png


hborre ( ) posted Mon, 23 October 2023 at 11:15 AM

IIRC, there isn't a solution for reflected lights in mirrors.  You may need to angle the light so that it doesn't appear.


OberonRex ( ) posted Mon, 23 October 2023 at 12:15 PM

Thanks. I was kind of figuring that angles would be the best I could do. Sigh.


RedPhantom ( ) posted Mon, 23 October 2023 at 2:30 PM
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Your other option is to shrink the light to a speck and then postwork out that speck. The problem is depending on the type of light, that makes the shadows very sharp.


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OberonRex ( ) posted Mon, 23 October 2023 at 3:00 PM

Thanks! I did try that. Oh well.  And mostly I like that Poser lets me do things in the same manner and with the same abilities and restrictions as I would experience in a really well equipped photography studio, including lighting and camera controls, and all with models who never get tired and don't charge by the hour. I used to own a small photography studio, so I find that bit rather cool. But I had definitely gotten spoiled with the magic of invisible cameras, photographers, and lights. At any rate, this is definitely a limitation that I'd have found in a RL studio. Sigh. Never slowed me down in a RL studio, so I should just shut up and quit complaining.

My biggest problem is that it's been over twenty years since I last used Poser, and that makes for a steep relearning curve, not to mention that things are just flat out different than they were back with Poser 4.


Miss B ( ) posted Mon, 23 October 2023 at 6:24 PM · edited Mon, 23 October 2023 at 6:26 PM

I've seen comments on another forum I visit regularly that raising the Roughness value to either .1 or .01 will do what you want.  The comments were in a Blender thread (they deal with gaming so no Poser on that site) and It seems that Roughness is the way to get rid of it being visible in a render.

I don't recall if I've played with it much, and don't know off-hand if there's another setting (or two) that may help in that regard, but nodes are nodes and probably work pretty much the same in both software packs.

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OberonRex ( ) posted Mon, 23 October 2023 at 6:32 PM

I shall try that! If it works, then there's definitely chocolate.


OberonRex ( ) posted Mon, 23 October 2023 at 6:41 PM

Sigh. Doesn't seem to help, but thanks for the suggestion! Sorry though -- no chocolate.



hborre ( ) posted Mon, 23 October 2023 at 7:59 PM · edited Mon, 23 October 2023 at 8:00 PM

What is the smallest scale you are using for your light source?  I would try reducing the scale to either 1 or 0.5 percent. I'm running some test renders and that small value seems to hide the light in the reflection.


OberonRex ( ) posted Tue, 24 October 2023 at 7:50 AM

That seems to work!! In fact, it appears that making the scale negative works too. Strange. I tried it using a spot, and I think the shadows look fine. I'll try later with an area light, which comes close to simulating a studio softbox, in which size *should* affect the softness of the light. We'll see. First breakfast and other morning chores.

Meanwhile, chocolate...

pzz7ds6gIo8TUFauN7Rekz2DGdXSKv2UpRDkA7nY.png


OberonRex ( ) posted Tue, 24 October 2023 at 8:10 AM · edited Tue, 24 October 2023 at 8:10 AM

Couldn't wait, Fed dogs, came back and tried area light. Not so good on the shadows.

With scale set to to 50%:aBV6CKGo3dUEOp0HfWpj8kMJKElGzEMqLTcPiJVA.png

With scale set to .01%:6XuErKlMp9XxyRZReThnXMHLJjsgkAPPVIsSlwdh.png

But it will definitely work in some situations. So:wfQ2ZsOaBjolXAEEzwDTXhyJUDcX8pURZakQes9d.png

And thank you for the tip!


hborre ( ) posted Tue, 24 October 2023 at 9:05 AM

Adjust distance and intensity as needed. 


OberonRex ( ) posted Tue, 24 October 2023 at 9:45 AM

Gotcha. Thanks again.


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