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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)
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Your other option is to shrink the light to a speck and then postwork out that speck. The problem is depending on the type of light, that makes the shadows very sharp.
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I use Poser 13 and win 10
Thanks! I did try that. Oh well. And mostly I like that Poser lets me do things in the same manner and with the same abilities and restrictions as I would experience in a really well equipped photography studio, including lighting and camera controls, and all with models who never get tired and don't charge by the hour. I used to own a small photography studio, so I find that bit rather cool. But I had definitely gotten spoiled with the magic of invisible cameras, photographers, and lights. At any rate, this is definitely a limitation that I'd have found in a RL studio. Sigh. Never slowed me down in a RL studio, so I should just shut up and quit complaining.
My biggest problem is that it's been over twenty years since I last used Poser, and that makes for a steep relearning curve, not to mention that things are just flat out different than they were back with Poser 4.
I've seen comments on another forum I visit regularly that raising the Roughness value to either .1 or .01 will do what you want. The comments were in a Blender thread (they deal with gaming so no Poser on that site) and It seems that Roughness is the way to get rid of it being visible in a render.
I don't recall if I've played with it much, and don't know off-hand if there's another setting (or two) that may help in that regard, but nodes are nodes and probably work pretty much the same in both software packs.
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That seems to work!! In fact, it appears that making the scale negative works too. Strange. I tried it using a spot, and I think the shadows look fine. I'll try later with an area light, which comes close to simulating a studio softbox, in which size *should* affect the softness of the light. We'll see. First breakfast and other morning chores.
Meanwhile, chocolate...
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I thought (and could well be misremembering) that light sources were or could be made to not show up in a render. Maybe this is how it's supposed to be? Maybe I misremember? But what I'd like is for the light source, here reflected in a mirror, to be invisible.