Forum Moderators: Kalypso, JacquelineJ
(Last Updated: 2024 Nov 25 2:08 am)
Content Advisory! This message contains nudity
and I thoyght while waiting for a response that I had not posed her for the fitting, so I did that and ran sim again and got this, which still has some gaps on her hips, because I gave her a curvy body. shall I strip her of curviness and run it again and then can I make her curvy and jeans will conform nicely?
drawn
It seems that basically the hips do not fit into the jeans. You should apply your character's morphs to it at the start because the jeans are for La Femme. I'll provide you with a screenshot of the procedure but you may need to select your character at the start instead of La Femme.
For this select the jeans then do this this will make you see a dial on the jeans to adapt it to the shape of your character.
If the jeans are modeled for La Femme and you are using LF2 as your base figure, you need to apply the La Femme body shape in frame 1 of the simulation. Move the pointer on the Animation Controls to frame 5 and remove the LF morph on LF2 (set the tool shape to zero). Click the Calculate Simulation button and allow it run for as many frames as you create. The jeans should fit the figure in its A-pose. In the last frame, pose LF2. Nevermind, if the jeans don't fit anymore, you are going to recalculate the simulation. Run Calculate Simulation again.
It occurred to me you want to apply another morph, so set the Animation Control pointer to frame 8 and apply the new morph. Again, you should recalculate the simulation.
hborre posted at 5:35 PM Sun, 10 March 2024 - #4482359
I seem to recognize these jeans, if they are the ones they are good for LF2. It does not have morphs included like the LF products but it is very easy to add the morphs of the character you are using with the method given above.If the jeans are modeled for La Femme and you are using LF2 as your base figure, you need to apply the La Femme body shape in frame 1 of the simulation. Move the pointer on the Animation Controls to frame 5 and remove the LF morph on LF2 (set the tool shape to zero). Click the Calculate Simulation button and allow it run for as many frames as you create. The jeans should fit the figure in its A-pose. In the last frame, pose LF2. Nevermind, if the jeans don't fit anymore, you are going to recalculate the simulation. Run Calculate Simulation again.
It occurred to me you want to apply another morph, so set the Animation Control pointer to frame 8 and apply the new morph. Again, you should recalculate the simulation.
https://www.renderosity.com/marketplace/products/163054/jean-sweater-for-lf2
Fitting two dynamic clothing items in the Cloth Room requires 2 separate simulations, 1 for each item. If there is an overlap of clothing layers then you need to make adjustments for each item to properly collide and drape over themselves. Otherwise, the simulation will freeze and crash. That shatter effect is from an unusual collision with something in the scene.
You haven't provided enough information about your scene setup. What items are you loading onto the stage? Are the items fitting correctly before your simulation? We can't tell from the screencap. BTW, if you want to see if the clothing fits 360 degrees, select your figure (LF2) and spin the yRotation dial.
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Content Advisory! This message contains nudity
ok I thot I am learning this but seemingly not, I just abandoned fitting dynamic boho to one LF2 figger and here I'm working with another, got the jeans into the frame and ran clothify and this is the result. what am I not doing right?