Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 4:11 am)
You need to edit the weightmaps using the node Weightmap Brush tool - Transfer Utility works for things thata re close to the skin, but as you get away from the skin the target mesh may get weights from the wrong place. The spikes would presumably want the same weight as their bases, ideally uniform across the abses and along the spikes' lengths. You may also need to add morphs linked to the bends (JCMs) to keep everything looking good.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to add some spikes to my character's - The Knyghtmare - deltoids. When i use the transfer utility, it works, but the spikes distort when the shoulder is moved....
How do I fix this? Any help is greatly appreicated....