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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 2:01 am)



Subject: Need some rigging help


knyghtmare2021 ( ) posted Sun, 22 September 2024 at 2:23 PM · edited Wed, 20 November 2024 at 7:52 PM

I'm trying to add some spikes to my character's - The Knyghtmare - deltoids. When i use the transfer utility, it works, but the spikes distort when the shoulder is moved....xzUwozlbTNvhq5c6OeuC3rbaA971LXUDwWITkvO5.png


19hc9cvDNr2JEmPbMFaZJ9Y1b4ACNzuQNmVdJjrM.png


How do I fix this? Any help is greatly appreicated....



knyghtmare2021 ( ) posted Sun, 22 September 2024 at 2:29 PM

Character is build on Genesis 2 male, if that matters


RHaseltine ( ) posted Sun, 22 September 2024 at 4:38 PM

You need to edit the weightmaps using the node Weightmap Brush tool - Transfer Utility works for things thata re close to the skin, but as you get away from the skin the target mesh may get weights from the wrong place. The spikes would presumably want the same weight as their bases, ideally uniform across the abses and along the spikes' lengths. You may also need to add morphs linked to the bends (JCMs) to keep everything looking good.


knyghtmare2021 ( ) posted Sun, 22 September 2024 at 4:53 PM · edited Sun, 22 September 2024 at 4:56 PM

Thanks!

u1x9o89nxqCSNx6RudwxwyLQiEcgvXHhsr7ha4Lx.png


I was actually able to get them to work by making them for G8M first, then transferring them to G3M and finally to G2M. I had to make a couple morphs to adjust them. but they work exactly how I want them to now 


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