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Subject: Setting up the physical surface root node


RedPhantom ( ) posted Sat, 19 October 2024 at 6:08 PM · edited Tue, 05 November 2024 at 7:56 PM
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I'm trying to learn to use the physical surface node. When I render, the colors look washed out. Here's a render with the poser root node

And here it is with the physical surface

Here's my material setup.

What's causing the color change?


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Sunfire ( ) posted Sat, 19 October 2024 at 6:39 PM

Try making the color white instead of that pale grey.

Also make sure the normal map, displacement map, and roughness map all have their gamma set to 1.

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RedPhantom ( ) posted Sat, 19 October 2024 at 6:54 PM
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It's a little better but the black still looks washed out.



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Sunfire ( ) posted Sat, 19 October 2024 at 9:18 PM

What lights are you using?

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RedPhantom ( ) posted Sat, 19 October 2024 at 10:05 PM
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There's 1 point light at 40% and an hdri of that hideous room in the background


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Sunfire ( ) posted Sat, 19 October 2024 at 10:25 PM

The thing about the physical root is that it is PBR, works best with Superfly, which also means it will react to the light and what's around it.

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Varnayrah ( ) posted Sun, 20 October 2024 at 7:36 AM

To be honest I like the physical surface render much more, the other looks more flat.


RedPhantom ( ) posted Sun, 20 October 2024 at 8:05 AM
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Varnayrah posted at 7:36 AM Sun, 20 October 2024 - #4490564

To be honest I like the physical surface render much more, the other looks more flat.

I think so too. I just wanted the colors to show more


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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


RedPhantom ( ) posted Sun, 20 October 2024 at 8:08 AM
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I am using Superfly. I tried using different light setups. The only time I got a good black was when I had no lights but that didn't work for the rest of the scene. I tried that to make sure I wasn't getting any glowing.


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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


VedaDalsette ( ) posted Sun, 20 October 2024 at 10:02 AM

Darken the physical root specular.



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Kalypso ( ) posted Sun, 20 October 2024 at 12:38 PM
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You can also try changing the Texture strength of your diffuse map to 1.1 and if that's too much start with small increments.


ChromeStar ( ) posted Sun, 20 October 2024 at 2:54 PM
VedaDalsette posted at 10:02 AM Sun, 20 October 2024 - #4490572

Darken the physical root specular.

I'm also thinking the lightening has to be coming from specularity. You could lower it for the whole garment or use the typical PoserSurface cheat and plug the color texture map into the specular input too.


RedPhantom ( ) posted Sun, 20 October 2024 at 3:11 PM · edited Sun, 20 October 2024 at 3:12 PM
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Darkening the specular seems to help.

I can now do the rest of the outfit and he can be properly dressed.

Thanks so much to everyone


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


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