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Renderosity Forums / Poser 13



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Forum Moderators: nerd, RedPhantom

(Last Updated: 2024 Dec 04 12:49 pm)



Subject: OpenGL Mip Map Option At Preview, How to change more details?


drages ( ) posted Tue, 03 December 2024 at 6:08 AM · edited Wed, 04 December 2024 at 1:38 PM

Hey people, 

I asked about the preview renders and how the objects get blurred texture with the camera angle and distance before. It turned around that it's the "Enable OpenGL Mip Map" at preview render setting is guilty. The problem is, as I use preview renders for my animations, I need this option for transparent textures and detailed models like humans, creatures, hairs. 

I searched everywhere about this but I could not find something useful or I did not get it. How can I change this OepnGL details? I mean, I want to have this option enabled but I want to get rid of the downgrading the texture resolution. Is it somewhere at poser or drivers?

Here I show you the difference: 

03tm4J4oOWqKchWgDEhxGpbrJVwpWl4YjmhjJNE3.png

Fun fact is, I am checking my old renders, maybe 1-2 years ago and I somehow made it as I see but I don't remember what I did. I was not that tricky so I would remember it. But after a format and new computer, when I load old project files and render, I got this problem. 

I use Poser 11 but as I know from other people, it's same for Poser 13. 

I know poser is very weird program with some weird solutions like enable/disable something and it starts to work but I tried nearly all the combinations at Poser Preferences and preview render options. I use Superfly as preview render node/base.

If anybody get an idea, please help! Thx for your time.

https://www.renderosity.com/forums/threads/2989846/ground-objects-gets-blurry-at-preview-with-distance-p-11-rro
This is the earlier topic I opened but as I find out this OpenGL part, I wanted to make another post to clear the problem.


ChromeStar ( ) posted Tue, 03 December 2024 at 10:49 AM

Can you just double the render dimensions and downscale those output files to get the detail you need?


drages ( ) posted Tue, 03 December 2024 at 11:05 AM
ChromeStar posted at 10:49 AM Tue, 3 December 2024 - #4491866

Can you just double the render dimensions and downscale those output files to get the detail you need?

It would not change anything as you see the texture resolution/quality is already bad.


nerd ( ) posted Tue, 03 December 2024 at 3:58 PM · edited Tue, 03 December 2024 at 3:58 PM
Forum Moderator

This is probably the combination you're looking for. Uncheck Mip Maps. Then increase the texture resolution to the size of your largest texture map.

Mush:

Crispy:

Another possibility is the texture filtering in the material room.

Set the filtering to "Crisp" or "None". Setting to none can cause moires to appear in repetitive patterns. 



drages ( ) posted Tue, 03 December 2024 at 4:46 PM · edited Tue, 03 December 2024 at 4:46 PM

@nerd 


As I said, the method you said is working well for not-complex models like ground, items. But at humans or hair it gets very noise. 

seYInAerthQECs176mMpGdkQhivg59FHabS2hgHL.pngq3YvZbS1wOHkTd3NaIQLmwlUSXLka9A4AfB4P9HH.png

Here you can see the difference. You can lose smoothness at eyes and hair mostly.

Texture filter does not change anything at all. 


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