Thu, Dec 12, 9:34 AM CST

Renderosity Forums / Poser 13



Welcome to the Poser 13 Forum

Forum Moderators: nerd, RedPhantom

(Last Updated: 2024 Dec 12 12:35 am)



Subject: Poser 14


  • 1
  • 2
blackbonner ( ) posted Fri, 06 December 2024 at 7:43 AM

@RedPhantom

I absolutely 100 percent agree. One thing I really, really want to have is a Developer Rig for shoe's, high heels to be exact. I was trying to follow the instructions menu from Nerd3d I believe, but I couldn't wrap my head around it. Could be an language issue, but after listening to it a dozen times, I put that aside for another day.

If I'm not mistaken, Nerd3d mentioned in that video that "they" are working on something to make that process more streamlined.


RedPhantom ( ) posted Fri, 06 December 2024 at 9:44 AM
Site Admin

That would be awesome to have a rig to help with heels. I'd hope it was adjustable so it can work with a variety of heel heights or they make multiple rigs of different heights. We'll see.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


shvrdavid ( ) posted Fri, 06 December 2024 at 10:41 AM

I want to clarify something then I will just butt out and let people kill off any chances of anything being added.

Just because one AI model is made from dubious sources, doesn't mean all of them are.

I posted what I posted, to prove a point. A point that no one seemed to get.

I clearly stated it was not a run of the mill model you will find plastered all over the internet.

shvrdavid posted at 10:52 AM Thu, 5 December 2024 - #4491922

Don't confuse the generic AI models you find all over the net as AI models geared to a specific character.

AI is a tool, and one can argue sources of models all the want....  Preferably with some comprehension, and somewhere else.....

Every example I gave, is from sources that someone (or company) owns the rights to the images and video used in training..... 

..............................................................................................................................................................................................................

Using personal renders, pictures in Poser 14 with AI would be awesome. I am obviously not the only one that thinks that either. 

This is about what multiple people want to see in Poser 14, and more than one person has brought AI up. Stop shutting them down based on others actions, BS, and personal opinions..... This has nothing to do with AI somewhere else, in anything else..................

I want Poser to have integration with AI, legally, to build models based on users output..... Discount it all you want, that doesn't change the fact that other people want it too....

Feel free to get mad at me for wanting AI integration in Poser. Feel free to keep shutting people down all you want...... That wont change the fact that others want it....

If certain people are not allowed to ask for things in Poser 14 without instantly being shut down every time, what is the point of the thread?

If one thinks someone should not get what they want, and instantly shuts them down, why should they get anything they want either..................

I have been getting things other people wanted added to Poser, since Poser 8... But God forbid if I want something added to it..........



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


Versum ( ) posted Fri, 06 December 2024 at 4:33 PM · edited Fri, 06 December 2024 at 4:35 PM
Online Now!

@shvrdavid

Do you remember that the OP of this thread got banned after YOU were placing heavy accusments that it Is TOTALLY ILEGAL using AI  !  You were flaming against everyone that was mentioning AI, making big trouble, and now the big contradiction .

It is a Community for 3D artwork creations and has nothing to do with AI generated cuties like the ones you Posted, you can use any AI generator to enhance ( Generate ) your dolls if you wish, no need for integration, The little poser team could never keep up with it, they would end up with users moaning around if something is not working the way they want. 

You have your super engine already with your unique cutie Model so why the hell do you want it also in Poser ? It is easy just bridge that thing with your work and you are all set.

the small team rather concentrate on a good rigging engine in the setup room for 3D creators instead of trying to automate Poser with text features for Nobs. Pick your choice, weather you decide typing a model and let a engine decide the result, or you learn to  create a 3D model by modeling.


blackbonner ( ) posted Fri, 06 December 2024 at 4:33 PM

@shvrdavid

I can't see that you have been shut down for your opinion on AI.
As far as I remember, someone posted that he or she wants to have AI embedded into Poser 14.
I on the other hand said that I would rather stop using Poser then using AI and I explained why.
So far, a pretty average conversation, right?
RedPhantom in his capacity as a site admin called for orderly conduct and honoring the topic of the thread.
I took that advice as being pointed towards me and withdrawal from further discussing the AI topic.
So far we have you and a few other people who want to work with AI inside Poser 14 and I want to have a Development Rig for High Heel Shoes.
I guess we all have our preferences and we can have a discussion about them at any time in a separate thread, or via sidemail.
There is no need to be upset or angry, no one is attacking you for anything at all.

BTW, I would like to have the possibility to color code the different Root shader.
Since we cant have separate layers for Poser Surface Node, Cycles Root Node and the other one I can't remember the name right now, we should at least be able to put a color to the nodes to bring a little bit of structure to the chaos in the materials room.
In some shaders dozens of little nodes are really confusing and it makes it extra hard to keep track of them and what they been connected to.
I think of one color for the Root Node who's getting transferred to every node that is connected to it.



shvrdavid ( ) posted Fri, 06 December 2024 at 4:54 PM

I like the idea of color coding nodes.

Versum, Provide links to where I said anything of the sort.....



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


nerd ( ) posted Fri, 06 December 2024 at 4:57 PM
Forum Moderator

AI absolutely has not been shut down for the future of Poser. We're looking at ways to give Poser users AI tools that align with Poser's core principals. That is making 3D art more accessible. I will not comment on any of the AI technologies we've investigated other to say that it's all vaporware at this point. There are AI tools that provide non-infringing results.We will not include any tool that just rips off other artists work, your work.

In fact Poser already includes an AI driven tool. The denoising feature of SuperFly is AI powered. https://www.openimagedenoise.org/ That's AI that doesn't infringe on anything. There's lots of other tools that can make Poser more Poser-like and not be systematic plagiarism.


Versum ( ) posted Fri, 06 December 2024 at 5:45 PM · edited Fri, 06 December 2024 at 5:46 PM
Online Now!

here some

deiPbeRrZrghppWw2QNuUa3iRmLuAH1uFMqoyBp9.jpg

Aca3ZgozaJCrXHlEkAtRQKMSqZGCYm8DrVeWBMO4.jpg

want more there are loads !


Y-Phil ( ) posted Sat, 07 December 2024 at 10:54 AM

One thing that would be really cool for those that knows enough the Material room to be more or less at ease: the possibility to set a node as global.
Which means that we could add not only a new node from the actual library, with fresh (default) values but one that is already setup anywhere in the currently opened Poser project.
Changing anything in a globally defined node reflects the change everywhere.
Trivial examples:

- a cloth that have quite a few parts (changing any parameters in one shot)
- the same multipart cloth: controlling the transparency to make it disappear in a video, while progressively replacing it by another one
- controlling PICK-based environments (texture, color, or whatever)
- many old characters are multi-parts, so that globally defined bitmap nodes could be used to update twins or triplets in one shot


𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


nerd ( ) posted Sat, 07 December 2024 at 2:47 PM
Forum Moderator
Y-Phil posted at 10:54 AM Sat, 7 December 2024 - #4491961

One thing that would be really cool for those that knows enough the Material room to be more or less at ease: the possibility to set a node as global.
Which means that we could add not only a new node from the actual library, with fresh (default) values but one that is already setup anywhere in the currently opened Poser project.
Changing anything in a globally defined node reflects the change everywhere.
Trivial examples:

- a cloth that have quite a few parts (changing any parameters in one shot)
- the same multipart cloth: controlling the transparency to make it disappear in a video, while progressively replacing it by another one
- controlling PICK-based environments (texture, color, or whatever)
- many old characters are multi-parts, so that globally defined bitmap nodes could be used to update twins or triplets in one shot


Yes the concept of a "Meta-node" could be really useful. How to implement it so it actually makes things easier ... that's the hard part. It gets ridiculously complex really fast.


JimTS ( ) posted Sat, 07 December 2024 at 3:32 PM

an AI Librarian that goes around all the file types in your zips that get downloaded and extracted so the text read me is copied to the .xml in the jpg,cr2, pp2 appended to distinguish product for hyper linked so Mr.Poser KNOWS. Bahaha Sir fixing all those painted in specular burn would be handy to bring 2010 textures into UE

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


Y-Phil ( ) posted Sat, 07 December 2024 at 4:01 PM

nerd posted at 2:47 PM Sat, 7 December 2024 - #4491964

Y-Phil posted at 10:54 AM Sat, 7 December 2024 - #4491961

One thing that would be really cool for those that knows enough the Material room to be more or less at ease: the possibility to set a node as global.
Which means that we could add not only a new node from the actual library, with fresh (default) values but one that is already setup anywhere in the currently opened Poser project.
Changing anything in a globally defined node reflects the change everywhere.
Trivial examples:

- a cloth that have quite a few parts (changing any parameters in one shot)
- the same multipart cloth: controlling the transparency to make it disappear in a video, while progressively replacing it by another one
- controlling PICK-based environments (texture, color, or whatever)
- many old characters are multi-parts, so that globally defined bitmap nodes could be used to update twins or triplets in one shot


Yes the concept of a "Meta-node" could be really useful. How to implement it so it actually makes things easier ... that's the hard part. It gets ridiculously complex really fast.
(reacting as a retired dev...)
Actually, I suppose that the source of nodes is probably something like a catalog, so that a second catalog (source of the meta-nodes), in parallel of the actual, could be manageable, and this kind of meta.-catalog could have a logic of virtual nodes.

Returning to bed, lol...

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

👿 Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


Uncanny_Film ( ) posted Sat, 07 December 2024 at 8:36 PM

I would like to see previous features in Poser brought back and perfected.

-Path follow

-Reduce geometry


Also, I would like to see saving custom preset feature for.

-Bullet physics.

-And importing and exporting. 


Also I would like to see a viewport Gizmo added.

And also redesign direct manipulation Gizmo adding scaling with XYZ functions. Also adding the letters XYZ displayed on it Gizmo as well.







Win10 - AMD 2nd Gen Ryzen Threadripper 2950X, 16-Core, 32 Thread 4.4 GHz - 128GB Ram - X2 GeForce RTX 3060 Ti - 3D-connexion  

Poser 12 | Octane Render |  Real-Flow | 3DCoat | Speed Tree | Adobe Premiere  |  Adobe After Effects |  Adobe Audition |  Adobe Photoshop


shvrdavid ( ) posted Mon, 09 December 2024 at 1:20 PM

Versum posted at 5:45 PM Fri, 6 December 2024 - #4491946

want more there are loads !

What I would really like, is for you to understand what I was talking about....

Go back an read my posts again, there is nothing in it that contradicts what I said...

I want Poser to have a way of building our own models, with our renders and pictures, and nothing I said about the other models applies to that, at all, in any way...

One retains rights to any models they created entirely with their own sources. Any other sources used, and you have zero rights to it.... 

If that is to hard to understand, I don't know what else to tell you..



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


ChromeStar ( ) posted Tue, 10 December 2024 at 4:36 PM

nerd posted at 2:47 PM Sat, 7 December 2024 - #4491964

Yes the concept of a "Meta-node" could be really useful. How to implement it so it actually makes things easier ... that's the hard part. It gets ridiculously complex really fast.
I think the minimal implementation would be to create a node type "global variable" that just had a name and a single numeric value. Ideally the name would be a drop-down list but that's not critical. Changing the numeric value would change the value of every other node of the same type with the same name. That's pretty simple, but you could then make a bunch of them and plug them into whatever other things you need to change.

You could also set them up like getting values from a compound node. In that case you could just essentially have one universal compound node.

In principle you could also have a global image map, but since there's already a function to replace all maps in the object/scene, it's not necessary.



HartyBart ( ) posted Wed, 11 December 2024 at 6:36 AM

>"non-infrininging results". 

Public Diffusion Private Beta, a core Stable Diffusion rival that is totally trained on "public domain and CC0 images". Only. It has never seen any manga or anime or copyright materials etc. https://source.plus/public-diffusion-private-beta



Learn the Secrets of Poser 11 and Line-art Filters.


GiveitUp ( ) posted Thu, 12 December 2024 at 12:35 AM · edited Thu, 12 December 2024 at 12:36 AM
shvrdavid posted at 10:41 AM Fri, 6 December 2024 - #4491937

I want to clarify something then I will just butt out and let people kill off any chances of anything being added.

Just because one AI model is made from dubious sources, doesn't mean all of them are.

I posted what I posted, to prove a point. A point that no one seemed to get.

I clearly stated it was not a run of the mill model you will find plastered all over the internet.

shvrdavid posted at 10:52 AM Thu, 5 December 2024 - #4491922

Don't confuse the generic AI models you find all over the net as AI models geared to a specific character.

AI is a tool, and one can argue sources of models all the want....  Preferably with some comprehension, and somewhere else.....

Every example I gave, is from sources that someone (or company) owns the rights to the images and video used in training..... 

..............................................................................................................................................................................................................

Using personal renders, pictures in Poser 14 with AI would be awesome. I am obviously not the only one that thinks that either. 

This is about what multiple people want to see in Poser 14, and more than one person has brought AI up. Stop shutting them down based on others actions, BS, and personal opinions..... This has nothing to do with AI somewhere else, in anything else..................

I want Poser to have integration with AI, legally, to build models based on users output..... Discount it all you want, that doesn't change the fact that other people want it too....

Feel free to get mad at me for wanting AI integration in Poser. Feel free to keep shutting people down all you want...... That wont change the fact that others want it....

If certain people are not allowed to ask for things in Poser 14 without instantly being shut down every time, what is the point of the thread?

If one thinks someone should not get what they want, and instantly shuts them down, why should they get anything they want either..................

I have been getting things other people wanted added to Poser, since Poser 8... But God forbid if I want something added to it..........

Thank you for your factual contribution.
You speak completely from my heart. With ignorance and conservatism and the fear of new things, some will dig their own grave. Poser is becoming more and more marginalized and no longer meets the needs of users. 
I'd better stop now before RP gets noticed. Although there are still a few things on my mind...

J.Jsenwark


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.