Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
I would suggestfully utilising the Bryce renderer... i.e. when you've got the pose right, export the objects and import them into your original Bryce scene. That way, not only do you solve the problem of pixellated moons but you get the models rendered better as well! It may well take a little longer, but the results will be well worth it!
Content Advisory! This message contains nudity
this might help, when i bring a bryce background i render to disk at 300 dpi - for example if i wanted a 13x19 print i would use bryce to render to disk 300 dpi at 19 inches x 13 inches. that is the file i bring into poser. when all else fails, i load it photoshop englarge the image to view pixels plus another 20%. select the smudge tool set to 22% with very small brush setting and gently go over the edge of moon - works very well. Hope this helps
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
this is making me bonkers recently Ive been rendering my background in Bryce and imported it into Poser for final rendering works fine except when I have a moon in the sky it gets pixaleted at the edges... Ive tried fine rendering and I use the size of the Bryce rendering ??????? anyone knows how to solve this???