Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:01 am)
It would be difficult, to put it mildly, to make clothes in Bryce. (I'd say impossible, but I've seen some impossible things done with Bryce. Much of Wappen's work comes to mind.) ;-) I believe Amapi can do it, but I'm not familiar with the program. The best thing to do is to look for tutorials on how to do it. It's not a quick and easy project. PhilC has a CD on how to model Poseable clothing available for $29.99. I've heard great things about it and just ordered it myself.
Amapi (pre 6.0) is mostly about NURBS. In their own environment, they seem to make excellent organic models. And, efficent ones if the program doing the rendering uses NURBS in their native state. The problem comes in when these are converted to OBJ. There is a tendency for there to be extrordinary numbers of polys in locations with tight bends and curves. It takes skill to get an optimal poly density and keep as many of them as quads as possible. Quads flex and Poser can do as better job of smoothing them (I think). Many of the clothing items we see here that were built using NURBS are very nicely shaped but are just too large to be used in a complex scene.
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I was wondering; could one use a program such as Bryce or AMAPI to create clothing objects for Poser? If so, what would be the best way of doing it? Thanks! -David